Player Matchup

Thor
Thor
Cowmanator9104
Thor
Level 10
God Stats
0W - 1L
1,797 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
CrappyJoey
Sylvanus
Level 145
God Stats
7W - 3L
1,644 SR
Queue Stats
10W - 12L
1,499 Elo+
Party 2
Izanami
Izanami
DangerSkone
Izanami
Level 127
God Stats
4W - 2L
1,612 SR
Queue Stats
8W - 9L
1,522 Elo+
Party 2
Horus
Horus
NexusNatural
Horus
Level 109
God Stats
7W - 11L
1,463 SR
Queue Stats
273W - 268L
1,465 Elo+
Solo
Vulcan
Vulcan
ZachariahXV
Vulcan
Level 149
God Stats
0W - 2L
1,465 SR
Queue Stats
5W - 9L
1,424 Elo+
Party 2
Team Averages
Level 108
1,596 SR
1,482 Elo+

VS

Team Averages
Level 114
1,600 SR
1,623 Elo+
Bastet
Bastet
DioGTen_
Bastet
Level 99
God Stats
1W - 1L
1,717 SR
Queue Stats
24W - 12L
1,788 Elo+
Party 1
Baba Yaga
Baba Yaga
LovelyFawn74597
Baba Yaga
Level 148
God Stats
2W - 3L
1,402 SR
Queue Stats
70W - 55L
1,507 Elo+
Solo
Cernunnos
Cernunnos
ThunderFlaG
Cernunnos
Level 68
God Stats
4W - 1L
1,741 SR
Queue Stats
23W - 9L
1,788 Elo+
Party 1
Bacchus
Bacchus
moneysqwad916
Bacchus
Level 89
God Stats
9W - 10L
1,550 SR
Queue Stats
85W - 74L
1,524 Elo+
Solo
Ymir
Ymir
solraken
Ymir
Level 166
God Stats
26W - 20L
1,590 SR
Queue Stats
216W - 203L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 0
7,049
470
1,662
8,646
3,181
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
CrappyJoey
Sylvanus
9
1 / 2 / 0
6,517
434
4,244
12,252
8,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Izanami
DangerSkone
Izanami
12
0 / 4 / 1
6,849
457
5,969
9,440
2,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

9
1 / 6 / 0
6,086
406
3,020
11,748
7,898
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vulcan
14
0 / 1 / 2
7,921
528
10,296
7,620
2,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
DioGTen_
Bastet
13
3 / 0 / 5
7,482
499
5,143
9,406
3,169
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Baba Yaga
LovelyFawn74597
Baba Yaga
13
0 / 2 / 3
7,488
499
6,006
9,978
5,907
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
ThunderFlaG
Cernunnos
13
1 / 2 / 4
8,171
545
8,672
7,714
2,176
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bacchus
12
2 / 0 / 0
7,430
495
4,358
9,549
9,424
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ymir
15
8 / 1 / 3
9,644
643
9,696
7,082
4,136
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
5
Kills
14
14
Deaths
5
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
3
1
0
3
L
Sylvanus
CrappyJoey
Sylvanus
1
2
0
0.5
L
Izanami
DangerSkone
Izanami
0
4
1
0.13
W
Bastet
DioGTen_
Bastet
3
0
5
5.5
W
Baba Yaga
LovelyFawn74597
Baba Yaga
0
2
3
0.75
L
1
6
0
0.17
W
Cernunnos
ThunderFlaG
Cernunnos
1
2
4
1.5
L
Vulcan
0
1
2
1
W
Bacchus
2
0
0
2
W
Ymir
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,191
Damage
33,875
49,706
Taken
43,729
24,795
Mitigated
24,812
11,572
Healing
11,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,662
90
0
485
8,646
3,181
0
2,019
6,596
0
47,703
L
Sylvanus
CrappyJoey
Sylvanus
4,244
1,257
1,919
3,328
12,252
8,992
0
5,113
7,043
20,740
0
L
Izanami
DangerSkone
Izanami
5,969
3,354
0
1,699
9,440
2,020
606
809
8,631
0
57,101
W
Bastet
DioGTen_
Bastet
5,143
1,186
0
1,422
9,406
3,169
0
2,304
7,102
0
47,953
W
Baba Yaga
LovelyFawn74597
Baba Yaga
6,006
638
0
2,393
9,978
5,907
0
6,752
3,226
50,632
2,218
L
3,020
1,508
0
2,123
11,748
7,898
0
6,765
4,514
25
23,914
W
Cernunnos
ThunderFlaG
Cernunnos
8,672
4,086
115
3,161
7,714
2,176
0
1,374
6,340
0
56,888
L
Vulcan
10,296
270
0
2,018
7,620
2,704
284
4,469
3,105
64,730
0
W
Bacchus
4,358
247
35
2,143
9,549
9,424
0
3,366
6,183
33,065
2,071
W
Ymir
9,696
2,895
0
2,256
7,082
4,136
0
842
6,240
67,030
1,398

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,422
Gold Earned
40,215
380
Minions Killed
431
0
Camps Cleared
0
1,389,078
Distance Traveled
1,463,014
22
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,049
470
79
5
0
321,566
4
L
Sylvanus
6,517
434
33
2
0
264,550
7
L
Izanami
6,849
457
101
7
0
269,178
5
W
Bastet
7,482
499
65
4
0
292,499
0
W
Baba Yaga
7,488
499
97
6
0
291,606
0
L
Horus
6,086
406
44
3
0
216,440
2
W
Cernunnos
8,171
545
108
7
0
282,340
0
L
Vulcan
7,921
528
123
8
0
317,344
4
W
Bacchus
7,430
495
49
3
0
327,912
6
W
Ymir
9,644
643
112
7
0
268,657
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role