Player Matchup

Sylvanus
Sylvanus
Gold V
CSL221
Sylvanus
Gold V
Level 144
God Stats
1W - 0L
1,798 SR
Queue Stats
9W - 2L
1,769 MMR
Party 2
Cupid
Cupid
Platinum V
TMacTheGoon
Cupid
Platinum V
Level 113
God Stats
3W - 0L
1,662 SR
Queue Stats
21W - 14L
1,794 MMR
Party 2
Chang'e
Chang'e
Platinum V
Zekhov59
Chang'e
Platinum V
Level 146
God Stats
1W - 0L
1,280 SR
Queue Stats
18W - 11L
1,787 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 134
1,580 SR
1,783 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 108
1,409 SR
1,672 MMR
Maui
Maui
Gold II
BegleForLife
Maui
Gold II
Level 126
God Stats
1W - 2L
1,535 SR
Queue Stats
60W - 55L
1,678 MMR
Party 1
Fenrir
Fenrir
Gold II
QuietCrib90282
Fenrir
Gold II
Level 129
God Stats
1W - 2L
1,503 SR
Queue Stats
64W - 56L
1,706 MMR
Party 1
Poseidon
Poseidon
Gold II
n0Mozzie
Poseidon
Gold II
Level 68
God Stats
0W - 1L
1,189 SR
Queue Stats
12W - 10L
1,633 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CSL221
Sylvanus
18
3 / 2 / 13
11,129
856
12,775
19,240
21,853
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

19
10 / 1 / 5
13,061
1,005
20,770
15,755
9,000
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
Zekhov59
Chang'e
16
4 / 2 / 11
10,782
829
10,461
15,393
12,621
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
ShivaAgniCerberusNe ZhaZeus

VS

Bans
BacchusOdinKuzenboThothKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 3 / 4
10,153
781
9,957
22,046
27,567
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
4 / 7 / 1
11,087
853
11,785
20,157
23,142
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Poseidon
n0Mozzie
Poseidon
14
0 / 7 / 2
9,284
714
7,628
9,205
3,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
12
17
Kills
5
5
Deaths
17
29
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
3
4
1
W
Sylvanus
CSL221
Sylvanus
3
2
13
4.75
L
4
7
1
0.64
W
10
1
5
12.5
W
Chang'e
Zekhov59
Chang'e
4
2
11
4.75
L
Poseidon
n0Mozzie
Poseidon
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,006
Damage
29,370
50,388
Taken
51,408
43,474
Mitigated
53,950
31,075
Healing
6,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,957
1,711
0
4,422
22,046
27,567
0
9,100
12,223
37,806
0
W
Sylvanus
CSL221
Sylvanus
12,775
2,913
4,309
6,082
19,240
21,853
514
7,136
11,643
27,584
1,142
L
11,785
2,620
0
1,966
20,157
23,142
0
6,442
13,292
1,485
38,010
W
20,770
11,416
918
6,773
15,755
9,000
2,507
6,057
9,500
0
79,945
W
Chang'e
Zekhov59
Chang'e
10,461
1,011
6,033
6,960
15,393
12,621
429
5,481
9,794
31,501
645
L
Poseidon
n0Mozzie
Poseidon
7,628
240
0
80
9,205
3,241
0
5,251
3,761
25,217
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,972
Gold Earned
30,524
172
Minions Killed
140
0
Camps Cleared
0
714,525
Distance Traveled
638,207
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
10,153
781
57
4
0
231,215
0
W
Sylvanus
11,129
856
26
2
0
222,408
1
L
Fenrir
11,087
853
45
3
0
218,199
0
W
Cupid
13,061
1,005
119
9
0
244,869
4
W
Chang'e
10,782
829
27
2
0
247,248
0
L
Poseidon
9,284
714
38
3
0
188,793
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role