Player Matchup

Nut
Nut
Gzeedd
Nut
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 11L
1,406 Elo+
Solo
Surtr
Surtr
Joe42324
Surtr
Level 52
God Stats
7W - 2L
1,885 SR
Queue Stats
20W - 18L
1,431 Elo+
Party 2
Nox
Nox
PyroTracer
Nox
Level 101
God Stats
3W - 1L
1,630 SR
Queue Stats
194W - 190L
1,512 Elo+
Party 2
Da Ji
Da Ji
Slime_Sensei937
Da Ji
Level 124
God Stats
21W - 19L
1,598 SR
Queue Stats
359W - 346L
1,498 Elo+
Solo
Chaac
Chaac
Smurfsalot
Chaac
Level 92
God Stats
30W - 24L
1,677 SR
Queue Stats
176W - 157L
1,522 Elo+
Party 2
Team Averages
Level 91
1,658 SR
1,474 Elo+

VS

Team Averages
Level 88
1,466 SR
1,364 Elo+
Bacchus
Bacchus
Deckard42608
Bacchus
Level 62
God Stats
1W - 3L
1,400 SR
Queue Stats
12W - 16L
1,177 Elo+
Party 1
Medusa
Medusa
Hendo636
Medusa
Level 43
God Stats
11W - 15L
1,494 SR
Queue Stats
12W - 16L
1,177 Elo+
Party 1
Arachne
Arachne
Slade_Sharingan
Arachne
Level 102
God Stats
1W - 2L
1,500 SR
Queue Stats
37W - 52L
1,408 Elo+
Solo
King Arthur
King Arthur
bkrandymcgee
King Arthur
Level 104
God Stats
2W - 5L
1,434 SR
Queue Stats
57W - 54L
1,512 Elo+
Party 3
Chang'e
Chang'e
ickinono
Chang'e
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
154W - 151L
1,548 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
Gzeedd
Nut
13
1 / 1 / 9
8,233
515
4,440
7,790
2,315
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Surtr
Joe42324
Surtr
13
5 / 4 / 7
8,220
514
7,276
12,201
8,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
7 / 2 / 5
9,817
614
9,610
7,235
1,873
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

17
8 / 3 / 7
9,789
612
10,832
15,375
6,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Chaac
16
6 / 3 / 3
9,673
605
12,620
13,790
10,800
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Deckard42608
Bacchus
10
2 / 8 / 2
6,648
416
4,356
15,214
7,470
Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
Hendo636
Medusa
10
1 / 6 / 3
6,675
417
5,600
9,272
2,213
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
3 / 5 / 4
7,807
488
5,639
12,962
4,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

King Arthur
bkrandymcgee
King Arthur
15
5 / 3 / 0
9,691
606
10,072
15,614
13,045
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
ickinono
Chang'e
13
2 / 5 / 3
8,079
505
8,197
12,732
2,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
25
27
Kills
13
13
Deaths
27
31
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Deckard42608
Bacchus
2
8
2
0.38
W
Nut
Gzeedd
Nut
1
1
9
5.5
L
Medusa
Hendo636
Medusa
1
6
3
0.42
W
Surtr
Joe42324
Surtr
5
4
7
2.13
W
7
2
5
4.75
L
3
5
4
1
W
8
3
7
3.83
W
Chaac
6
3
3
2.5
L
King Arthur
bkrandymcgee
King Arthur
5
3
0
1.67
L
Chang'e
ickinono
Chang'e
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,778
Damage
33,864
56,391
Taken
65,794
30,108
Mitigated
30,264
14,750
Healing
15,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Deckard42608
Bacchus
4,356
1,002
153
2,706
15,214
7,470
0
3,586
11,548
18,250
1,916
W
Nut
Gzeedd
Nut
4,440
1,956
0
2,586
7,790
2,315
68
1,586
6,204
0
50,323
L
Medusa
Hendo636
Medusa
5,600
2,706
198
870
9,272
2,213
0
378
8,846
0
30,739
W
Surtr
Joe42324
Surtr
7,276
2,751
0
3,165
12,201
8,459
395
4,263
7,890
468
33,918
W
9,610
1,093
0
2,020
7,235
1,873
0
4,212
2,637
71,648
1,565
L
5,639
3,821
0
4,255
12,962
4,606
0
1,585
11,291
0
46,869
W
10,832
2,931
0
1,852
15,375
6,661
0
2,347
12,836
0
74,987
W
Chaac
12,620
2,965
0
5,127
13,790
10,800
485
586
13,156
0
62,526
L
King Arthur
bkrandymcgee
King Arthur
10,072
1,353
0
3,436
15,614
13,045
0
458
14,589
370
56,162
L
Chang'e
ickinono
Chang'e
8,197
425
360
3,610
12,732
2,930
0
3,583
9,104
51,051
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,732
Gold Earned
38,900
486
Minions Killed
363
0
Camps Cleared
0
1,620,342
Distance Traveled
1,659,479
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,648
416
44
3
0
308,358
0
W
Nut
8,233
515
69
4
0
325,777
0
L
Medusa
6,675
417
51
3
0
345,908
0
W
Surtr
8,220
514
42
3
0
316,942
0
W
Nox
9,817
614
130
8
0
333,680
0
L
Arachne
7,807
488
69
4
0
355,953
2
W
Da Ji
9,789
612
126
8
0
347,536
0
W
Chaac
9,673
605
119
7
0
296,407
0
L
King Arthur
9,691
606
98
6
0
340,329
2
L
Chang'e
8,079
505
101
6
0
308,931
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role