Player Matchup

Zeus
Zeus
Adleraugel-anton
Zeus
Level 136
God Stats
1W - 3L
1,400 SR
Queue Stats
112W - 136L
1,510 Elo+
Party 1
Hachiman
Hachiman
Higurama
Hachiman
Level 156
God Stats
1W - 4L
1,639 SR
Queue Stats
331W - 340L
1,467 Elo+
Party 1
Sol
Sol
Hitzu
Sol
Level 164
God Stats
178W - 96L
1,677 SR
Queue Stats
297W - 244L
1,543 Elo+
Solo
Da Ji
Da Ji
MEC_Henrado
Da Ji
Level 104
God Stats
2W - 1L
1,725 SR
Queue Stats
52W - 54L
1,503 Elo+
Party 1
Sylvanus
Sylvanus
SuperBarrex
Sylvanus
Level 128
God Stats
4W - 3L
1,633 SR
Queue Stats
182W - 168L
1,570 Elo+
Solo
Team Averages
Level 138
1,615 SR
1,519 Elo+

VS

Team Averages
Level 121
1,510 SR
1,480 Elo+
Cthulhu
Cthulhu
BornePhoenix
Cthulhu
Level 158
God Stats
2W - 2L
1,724 SR
Queue Stats
181W - 178L
1,579 Elo+
Solo
Jing Wei
Jing Wei
Lareikai
Jing Wei
Level 134
God Stats
1W - 1L
1,320 SR
Queue Stats
27W - 18L
1,577 Elo+
Solo
Surtr
Surtr
Leox_Cor
Surtr
Level 148
God Stats
353W - 300L
1,582 SR
Queue Stats
556W - 503L
1,517 Elo+
Solo
Thanatos
Thanatos
ROZOVIIFLAMINGO
Thanatos
Level 46
God Stats
1W - 1L
1,425 SR
Queue Stats
31W - 49L
1,364 Elo+
Solo
Eset
Eset
Shakurah
Eset
Level 121
God Stats
1W - 3L
1,500 SR
Queue Stats
29W - 33L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
5,150
515
2,738
6,648
1,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
Higurama
Hachiman
11
1 / 2 / 0
6,012
601
4,918
6,051
1,647
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sol
Hitzu
Sol
12
3 / 4 / 0
6,920
692
10,034
11,941
3,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
0 / 3 / 0
4,806
481
2,405
7,071
1,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
SuperBarrex
Sylvanus
8
1 / 5 / 0
5,621
562
2,587
12,244
4,712
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BornePhoenix
Cthulhu
9
1 / 0 / 6
5,808
581
4,353
6,112
3,126
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jing Wei
Lareikai
Jing Wei
11
4 / 1 / 2
6,273
627
3,265
5,867
1,614
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Surtr
Leox_Cor
Surtr
11
1 / 3 / 2
5,855
586
4,736
10,684
6,002
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Thanatos
11
6 / 0 / 6
6,522
652
7,233
8,916
2,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Eset
12
5 / 1 / 3
6,723
672
9,183
5,500
1,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
36
5
Kills
17
17
Deaths
5
0
Assists
19
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Cthulhu
BornePhoenix
Cthulhu
1
0
6
4
L
Hachiman
Higurama
Hachiman
1
2
0
0.5
L
Sol
Hitzu
Sol
3
4
0
0.75
W
Jing Wei
Lareikai
Jing Wei
4
1
2
5
W
Surtr
Leox_Cor
Surtr
1
3
2
0.67
L
0
3
0
0
W
Thanatos
6
0
6
9
W
Eset
5
1
3
6.5
L
Sylvanus
SuperBarrex
Sylvanus
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,682
Damage
28,770
43,955
Taken
37,079
12,606
Mitigated
15,347
16,816
Healing
23,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,738
154
0
979
6,648
1,469
0
4,460
1,894
25,029
0
W
Cthulhu
BornePhoenix
Cthulhu
4,353
1,032
1,497
1,954
6,112
3,126
0
1,025
5,035
21,878
1,714
L
Hachiman
Higurama
Hachiman
4,918
2,268
0
1,833
6,051
1,647
0
705
5,346
0
40,773
L
Sol
Hitzu
Sol
10,034
4,793
0
6,555
11,941
3,042
0
971
10,922
61,505
0
W
Jing Wei
Lareikai
Jing Wei
3,265
2,700
0
2,947
5,867
1,614
0
587
5,280
0
39,734
W
Surtr
Leox_Cor
Surtr
4,736
1,410
0
6,070
10,684
6,002
0
7,961
2,723
861
34,276
L
2,405
802
0
2,999
7,071
1,736
0
1,434
5,551
0
28,224
W
Thanatos
7,233
2,418
0
8,584
8,916
2,866
0
2,764
6,102
0
38,145
W
Eset
9,183
930
200
2,086
5,500
1,739
0
2,718
2,580
46,909
986
L
Sylvanus
SuperBarrex
Sylvanus
2,587
609
1,589
2,861
12,244
4,712
0
5,434
6,608
13,742
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,509
Gold Earned
31,181
334
Minions Killed
324
0
Camps Cleared
0
980,798
Distance Traveled
1,096,815
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
5,150
515
66
7
0
176,667
0
W
Cthulhu
5,808
581
34
3
0
217,261
2
L
Hachiman
6,012
601
71
7
0
200,866
2
L
Sol
6,920
692
117
12
0
163,280
0
W
Jing Wei
6,273
627
77
8
0
205,407
0
W
Surtr
5,855
586
68
7
0
223,977
0
L
Da Ji
4,806
481
55
6
0
231,473
0
W
Thanatos
6,522
652
56
6
0
239,206
0
W
Eset
6,723
672
89
9
0
210,964
1
L
Sylvanus
5,621
562
25
3
0
208,512
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role