Player Matchup

Ra
Ra
Gold III
 
Ra
Gold III
Level 266
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Horus
Horus
Gold IV
Augmentor
Horus
Gold IV
Level 177
God Stats
14W - 13L
1,540 SR
Queue Stats
540W - 548L
1,399 MMR
Solo
Thanatos
Thanatos
Gold III
BootyyMonsta
Thanatos
Gold III
Level 86
God Stats
8W - 3L
1,709 SR
Queue Stats
96W - 105L
1,550 MMR
Party 2
Artemis
Artemis
Gold V
SlootySquatch
Artemis
Gold V
Level 80
God Stats
2W - 1L
1,337 SR
Queue Stats
115W - 127L
1,307 MMR
Party 2
Cthulhu
Cthulhu
Gold V
philipkensebben
Cthulhu
Gold V
Level 212
God Stats
16W - 12L
1,539 SR
Queue Stats
147W - 159L
1,251 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 164
1,525 SR
1,401 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 118
1,593 SR
1,430 MMR
Scylla
Scylla
Gold IV
 
Scylla
Gold IV
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Persephone
Persephone
Gold V
CalebCebo
Persephone
Gold V
Level 153
God Stats
1W - 2L
1,715 SR
Queue Stats
145W - 149L
1,423 MMR
Party 3
Fenrir
Fenrir
Silver III
apolonird
Fenrir
Silver III
Level 109
God Stats
1W - 4L
1,392 SR
Queue Stats
65W - 77L
1,398 MMR
Solo
Mulan
Mulan
Gold V
iGottaZER0
Mulan
Gold V
Level 120
God Stats
3W - 1L
1,858 SR
Queue Stats
67W - 76L
1,430 MMR
Party 3
Chiron
Chiron
Silver II
sbeeschurger
Chiron
Silver II
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 35L
1,401 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
5 / 1 / 1
7,016
702
2,572
3,847
1,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
Augmentor
Horus
8
2 / 0 / 2
5,428
543
2,716
7,285
4,633
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
BootyyMonsta
Thanatos
10
1 / 0 / 4
5,696
570
1,700
6,466
2,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Artemis
11
2 / 0 / 1
6,119
612
1,800
3,656
1,265
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
3 / 0 / 0
7,066
707
4,514
6,282
5,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Bans
SkadiMedusaAwilixJanusSun Wukong

VS

Bans
ArachneHou YiAgniChang'eThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
3
0 / 1 / 0
3,602
360
1,322
1,500
421
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Persephone
CalebCebo
Persephone
10
0 / 3 / 1
5,548
555
2,304
3,801
852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
apolonird
Fenrir
8
0 / 5 / 0
4,495
450
1,906
9,032
2,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mulan
10
0 / 3 / 0
5,238
524
2,784
8,390
3,656
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chiron
10
0 / 1 / 0
4,808
481
1,877
2,906
753
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
1
13
Kills
0
1
Deaths
13
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
5
1
1
5.5
L
Scylla
 
Scylla
0
1
0
0
W
Horus
Augmentor
Horus
2
0
2
3
W
Thanatos
BootyyMonsta
Thanatos
1
0
4
3
L
Persephone
CalebCebo
Persephone
0
3
1
0.17
W
Artemis
2
0
1
2.5
L
Fenrir
apolonird
Fenrir
0
5
0
0
L
Mulan
0
3
0
0
W
3
0
0
3
L
Chiron
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,302
Damage
10,193
27,536
Taken
25,629
14,513
Mitigated
8,312
13,287
Healing
7,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
2,572
263
301
1,717
3,847
1,277
0
795
3,052
45,187
973
L
Scylla
 
Scylla
1,322
398
0
274
1,500
421
0
49
1,411
7,801
0
W
Horus
Augmentor
Horus
2,716
1,397
306
2,944
7,285
4,633
0
1,263
6,022
0
15,798
W
Thanatos
BootyyMonsta
Thanatos
1,700
381
0
4,165
6,466
2,327
0
969
5,497
0
37,007
L
Persephone
CalebCebo
Persephone
2,304
271
0
725
3,801
852
0
772
2,853
32,639
0
W
Artemis
1,800
239
0
1,542
3,656
1,265
147
837
2,819
0
39,601
L
Fenrir
apolonird
Fenrir
1,906
682
0
2,996
9,032
2,630
0
1,461
7,491
0
28,963
L
Mulan
2,784
272
0
2,578
8,390
3,656
0
3,638
4,186
0
31,503
W
4,514
394
0
2,312
6,282
5,011
180
0
6,282
37,364
2,621
L
Chiron
1,877
757
86
984
2,906
753
0
0
2,906
0
26,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,325
Gold Earned
23,691
344
Minions Killed
255
0
Camps Cleared
0
1,067,022
Distance Traveled
800,113
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,016
702
91
9
0
227,061
2
L
Scylla
3,602
360
12
1
0
59,757
0
W
Horus
5,428
543
36
4
0
211,092
0
W
Thanatos
5,696
570
67
7
0
246,606
2
L
Persephone
5,548
555
72
7
0
175,526
0
W
Artemis
6,119
612
64
6
0
190,740
0
L
Fenrir
4,495
450
47
5
0
209,128
0
L
Mulan
5,238
524
70
7
0
190,328
2
W
Cthulhu
7,066
707
86
9
0
191,523
0
L
Chiron
4,808
481
54
5
0
165,374
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role