Player Matchup

Hades
Hades
Dat Boi Doe35
Hades
Level 166
God Stats
4W - 0L
1,540 SR
Queue Stats
67W - 61L
1,552 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
LeroyJenkins223
Ah Muzen Cab
Level 118
God Stats
3W - 4L
1,418 SR
Queue Stats
114W - 133L
1,402 Elo+
Solo
Neith
Neith
TTS Scopes
Neith
Level 149
God Stats
3W - 0L
1,500 SR
Queue Stats
97W - 82L
1,537 Elo+
Party 1
Jing Wei
Jing Wei
TyNotTye
Jing Wei
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 1L
1,622 Elo+
Party 1
Yemoja
Yemoja
thechefblaze
Yemoja
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 32L
1,473 Elo+
Solo
Team Averages
Level 147
1,492 SR
1,517 Elo+

VS

Team Averages
Level 128
1,447 SR
1,495 Elo+
Anhur
Anhur
 
Anhur
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
Forunede
Susano
Level 147
God Stats
4W - 4L
1,504 SR
Queue Stats
136W - 156L
1,479 Elo+
Solo
Yemoja
Yemoja
Lighterthief382
Yemoja
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 32L
1,455 Elo+
Solo
Yu Huang
Yu Huang
TheHumbss
Yu Huang
Level 155
God Stats
18W - 21L
1,529 SR
Queue Stats
1,052W - 1,134L
1,532 Elo+
Solo
Merlin
Merlin
theman666
Merlin
Level 104
God Stats
0W - 5L
1,202 SR
Queue Stats
341W - 349L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 2
5,426
1,085
4,281
4,433
2,614
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Ah Muzen Cab
LeroyJenkins223
Ah Muzen Cab
10
1 / 0 / 1
5,522
1,104
2,475
642
196
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Neith
9
0 / 1 / 2
5,208
1,042
1,311
3,644
1,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jing Wei
TyNotTye
Jing Wei
10
1 / 0 / 0
5,517
1,103
1,167
2,199
722
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Yemoja
10
0 / 0 / 3
5,659
1,132
113
910
679
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
0 / 0 / 1
5,097
1,019
1,402
1,855
507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Susano
Forunede
Susano
9
1 / 1 / 1
5,487
1,097
1,697
1,563
395
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 0 / 1
5,572
1,114
1,453
2,420
1,349
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Yu Huang
TheHumbss
Yu Huang
9
1 / 0 / 0
5,201
1,040
2,579
1,037
472
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Merlin
theman666
Merlin
8
0 / 2 / 1
4,998
1,000
2,413
3,775
1,123
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
6
3
Kills
2
2
Deaths
3
8
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
0
1
0.5
W
1
1
2
2
L
Susano
Forunede
Susano
1
1
1
1.5
W
Ah Muzen Cab
LeroyJenkins223
Ah Muzen Cab
1
0
1
1.5
L
0
0
1
0.5
W
Neith
0
1
2
1
L
Yu Huang
TheHumbss
Yu Huang
1
0
0
1
W
Jing Wei
TyNotTye
Jing Wei
1
0
0
1
W
Yemoja
0
0
3
1.5
L
Merlin
theman666
Merlin
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,347
Damage
9,544
11,828
Taken
10,650
5,258
Mitigated
3,846
7,148
Healing
4,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
1,402
772
93
333
1,855
507
0
919
936
0
7,620
W
4,281
234
74
1,085
4,433
2,614
0
1,854
2,579
10,554
319
L
Susano
Forunede
Susano
1,697
0
0
0
1,563
395
0
481
1,082
0
6,861
W
Ah Muzen Cab
LeroyJenkins223
Ah Muzen Cab
2,475
74
628
201
642
196
0
332
310
0
9,882
L
1,453
0
2,047
824
2,420
1,349
0
985
1,435
3,275
415
W
Neith
1,311
265
187
777
3,644
1,047
0
1,694
1,950
0
7,226
L
Yu Huang
TheHumbss
Yu Huang
2,579
44
434
276
1,037
472
0
79
958
8,208
0
W
Jing Wei
TyNotTye
Jing Wei
1,167
730
208
346
2,199
722
0
1,643
556
0
6,869
W
Yemoja
113
0
3,246
396
910
679
0
799
111
2,121
0
L
Merlin
theman666
Merlin
2,413
84
0
379
3,775
1,123
0
1,799
1,976
6,582
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,332
Gold Earned
26,355
58
Minions Killed
61
0
Camps Cleared
0
601,015
Distance Traveled
516,113
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,097
1,019
15
3
0
88,306
0
W
Hades
5,426
1,085
13
3
0
87,282
0
L
Susano
5,487
1,097
16
3
0
139,923
0
W
Ah Muzen Cab
5,522
1,104
10
2
0
135,378
0
L
Yemoja
5,572
1,114
6
1
0
124,927
0
W
Neith
5,208
1,042
15
3
0
126,634
0
L
Yu Huang
5,201
1,040
11
2
0
73,690
0
W
Jing Wei
5,517
1,103
19
4
0
125,298
0
W
Yemoja
5,659
1,132
1
0
0
126,423
0
L
Merlin
4,998
1,000
13
3
0
89,267
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role