Player Matchup

Fenrir
Fenrir
Astequinha
Fenrir
Level 105
God Stats
11W - 7L
1,607 SR
Queue Stats
88W - 86L
1,473 Elo+
Solo
Scylla
Scylla
HParks
Scylla
Level 84
God Stats
3W - 8L
1,127 SR
Queue Stats
140W - 115L
1,499 Elo+
Solo
Sobek
Sobek
Klausenen
Sobek
Level 140
God Stats
3W - 4L
1,424 SR
Queue Stats
174W - 150L
1,504 Elo+
Party 2
Geb
Geb
SpikiestRoom309
Geb
Level 158
God Stats
9W - 4L
1,689 SR
Queue Stats
195W - 188L
1,488 Elo+
Party 2
Nut
Nut
alex_montiell
Nut
Level 125
God Stats
7W - 10L
1,400 SR
Queue Stats
196W - 204L
1,422 Elo+
Solo
Team Averages
Level 122
1,449 SR
1,477 Elo+

VS

Team Averages
Level 125
1,587 SR
1,451 Elo+
Zhong Kui
Zhong Kui
HiddenFoxtrot
Zhong Kui
Level 109
God Stats
1W - 1L
1,804 SR
Queue Stats
13W - 17L
1,410 Elo+
Party 1
Ullr
Ullr
Scorpiot30
Ullr
Level 124
God Stats
1W - 1L
1,729 SR
Queue Stats
202W - 176L
1,512 Elo+
Solo
Raijin
Raijin
WBC_Alpha
Raijin
Level 147
God Stats
0W - 1L
1,627 SR
Queue Stats
22W - 44L
1,405 Elo+
Party 1
Cthulhu
Cthulhu
joker4106
Cthulhu
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 15L
1,470 Elo+
Party 1
Ishtar
Ishtar
war_skull_20
Ishtar
Level 153
God Stats
1W - 5L
1,277 SR
Queue Stats
67W - 85L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Astequinha
Fenrir
13
6 / 0 / 5
7,325
563
5,803
8,029
3,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
HParks
Scylla
13
4 / 1 / 0
7,998
615
4,903
3,754
1,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sobek
Klausenen
Sobek
13
5 / 0 / 7
7,687
591
8,726
12,265
11,526
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
2 / 1 / 6
6,676
514
5,766
13,673
10,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
2 / 3 / 2
5,866
451
6,142
6,527
1,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
HiddenFoxtrot
Zhong Kui
11
0 / 5 / 0
5,871
452
4,107
11,632
7,109
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
0 / 6 / 0
6,010
462
2,138
8,979
2,950
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Raijin
WBC_Alpha
Raijin
11
0 / 2 / 1
6,541
503
1,621
6,721
1,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
joker4106
Cthulhu
11
2 / 3 / 2
7,283
560
7,789
12,236
8,124
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
12
3 / 3 / 1
6,823
525
8,871
9,791
3,125
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
19
Kills
5
5
Deaths
19
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Astequinha
Fenrir
6
0
5
8.5
W
Scylla
HParks
Scylla
4
1
0
4
L
Zhong Kui
HiddenFoxtrot
Zhong Kui
0
5
0
0
W
Sobek
Klausenen
Sobek
5
0
7
8.5
L
0
6
0
0
W
2
1
6
5
L
Raijin
WBC_Alpha
Raijin
0
2
1
0.25
W
2
3
2
1
L
Cthulhu
joker4106
Cthulhu
2
3
2
1
L
Ishtar
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,340
Damage
24,526
44,248
Taken
49,359
28,799
Mitigated
23,042
12,755
Healing
10,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Astequinha
Fenrir
5,803
767
0
988
8,029
3,460
0
1,394
6,635
0
52,478
W
Scylla
HParks
Scylla
4,903
318
0
740
3,754
1,254
0
2,294
1,460
48,139
1,359
L
Zhong Kui
HiddenFoxtrot
Zhong Kui
4,107
627
0
2,409
11,632
7,109
0
3,159
8,027
38,474
0
W
Sobek
Klausenen
Sobek
8,726
398
0
5,438
12,265
11,526
0
3,202
9,063
41,018
4,025
L
2,138
1,183
0
503
8,979
2,950
735
4,169
4,408
0
37,200
W
5,766
973
0
3,606
13,673
10,664
0
3,439
10,234
27,480
0
L
Raijin
WBC_Alpha
Raijin
1,621
0
0
0
6,721
1,734
0
3,165
3,294
41,280
0
W
6,142
3,515
0
1,983
6,527
1,895
0
2,854
3,673
0
35,931
L
Cthulhu
joker4106
Cthulhu
7,789
779
2,480
2,521
12,236
8,124
154
4,448
7,708
25,678
1,040
L
Ishtar
8,871
5,694
0
2,863
9,791
3,125
788
2,440
7,306
0
51,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,552
Gold Earned
32,528
365
Minions Killed
320
0
Camps Cleared
0
1,214,763
Distance Traveled
1,152,676
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,325
563
77
6
0
296,503
4
W
Scylla
7,998
615
120
9
0
253,276
4
L
Zhong Kui
5,871
452
63
5
0
234,803
0
W
Sobek
7,687
591
69
5
0
224,770
0
L
Ullr
6,010
462
60
5
0
209,535
3
W
Geb
6,676
514
39
3
0
242,365
5
L
Raijin
6,541
503
79
6
0
245,895
6
W
Nut
5,866
451
60
5
0
197,849
0
L
Cthulhu
7,283
560
30
2
0
252,775
0
L
Ishtar
6,823
525
88
7
0
209,668
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role