Player Matchup

Thoth
Thoth
CaptainVendrick
Thoth
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 18L
1,515 Elo+
Party 1
Danzaburou
Danzaburou
Champigne
Danzaburou
Level 107
God Stats
9W - 8L
1,734 SR
Queue Stats
227W - 195L
1,481 Elo+
Solo
Sun Wukong
Sun Wukong
Hernanchoo9970
Sun Wukong
Level 63
God Stats
8W - 4L
1,742 SR
Queue Stats
128W - 131L
1,515 Elo+
Solo
Horus
Horus
SladeDingo
Horus
Level 116
God Stats
6W - 5L
1,417 SR
Queue Stats
128W - 83L
1,582 Elo+
Party 1
Arachne
Arachne
TwoEyedPrince
Arachne
Level 106
God Stats
2W - 2L
1,298 SR
Queue Stats
291W - 258L
1,552 Elo+
Party 1
Team Averages
Level 109
1,538 SR
1,529 Elo+

VS

Team Averages
Level 127
1,559 SR
1,426 Elo+
Fenrir
Fenrir
ClockworkSins
Fenrir
Level 84
God Stats
2W - 6L
1,335 SR
Queue Stats
48W - 63L
1,398 Elo+
Solo
Chang'e
Chang'e
Dirty Lil Q Tip
Chang'e
Level 148
God Stats
11W - 14L
1,568 SR
Queue Stats
213W - 245L
1,524 Elo+
Party 2
Xing Tian
Xing Tian
Judokax
Xing Tian
Level 125
God Stats
40W - 46L
1,473 SR
Queue Stats
177W - 263L
1,442 Elo+
Party 2
Gilgamesh
Gilgamesh
NikTakinYoCookie
Gilgamesh
Level 159
God Stats
1W - 2L
1,920 SR
Queue Stats
190W - 194L
1,529 Elo+
Solo
Apollo
Apollo
its Konsaki
Apollo
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,238 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 1
4,840
605
726
3,203
634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Champigne
Danzaburou
8
3 / 0 / 1
5,017
627
6,234
3,174
1,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
Hernanchoo9970
Sun Wukong
10
1 / 0 / 1
5,246
656
2,047
5,576
2,356
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Horus
8
1 / 0 / 3
5,094
637
2,367
5,208
3,134
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Arachne
9
3 / 2 / 0
5,363
670
4,235
8,183
2,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 1
4,360
545
2,033
5,845
1,726
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

10
3 / 1 / 1
5,708
714
3,087
2,791
830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
Judokax
Xing Tian
6
0 / 1 / 0
3,836
480
697
5,313
2,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gilgamesh
9
0 / 2 / 1
4,947
618
3,670
6,187
2,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
4
0 / 2 / 0
3,522
440
2,506
4,603
1,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
7
8
Kills
4
4
Deaths
9
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
0
2
1
0.25
W
Danzaburou
Champigne
Danzaburou
3
0
1
3.5
L
1
3
1
0.5
L
3
1
1
3.5
W
Sun Wukong
Hernanchoo9970
Sun Wukong
1
0
1
1.5
L
Xing Tian
Judokax
Xing Tian
0
1
0
0
L
Gilgamesh
0
2
1
0.25
W
Horus
1
0
3
2.5
W
Arachne
3
2
0
1.5
L
Apollo
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,609
Damage
11,993
25,344
Taken
24,739
9,401
Mitigated
9,544
9,560
Healing
6,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
726
241
0
480
3,203
634
0
1,598
1,449
25,046
0
W
Danzaburou
Champigne
Danzaburou
6,234
2,768
0
1,559
3,174
1,090
368
430
2,744
0
33,446
L
2,033
337
0
1,907
5,845
1,726
0
141
5,704
0
18,170
L
3,087
61
40
994
2,791
830
0
585
2,206
31,418
568
W
Sun Wukong
Hernanchoo9970
Sun Wukong
2,047
634
0
1,472
5,576
2,356
0
0
5,247
0
29,781
L
Xing Tian
Judokax
Xing Tian
697
56
0
1,734
5,313
2,985
0
144
5,169
4,378
0
L
Gilgamesh
3,670
1,600
0
648
6,187
2,993
0
0
6,187
0
32,071
W
Horus
2,367
1,073
345
1,587
5,208
3,134
40
267
4,941
1,328
11,240
W
Arachne
4,235
2,677
0
4,117
8,183
2,187
0
1,215
6,823
0
30,535
L
Apollo
2,506
1,355
0
1,092
4,603
1,010
0
0
4,603
0
13,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,560
Gold Earned
22,373
262
Minions Killed
212
0
Camps Cleared
0
837,386
Distance Traveled
801,414
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
4,840
605
58
7
0
153,081
0
W
Danzaburou
5,017
627
57
7
0
144,614
0
L
Fenrir
4,360
545
42
5
0
194,898
0
L
Chang'e
5,708
714
74
9
0
174,373
1
W
Sun Wukong
5,246
656
64
8
0
167,288
4
L
Xing Tian
3,836
480
7
1
0
152,382
0
L
Gilgamesh
4,947
618
66
8
0
172,022
0
W
Horus
5,094
637
22
3
0
183,684
0
W
Arachne
5,363
670
61
8
0
188,719
0
L
Apollo
3,522
440
23
3
0
107,739
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role