Player Matchup

Neith
Neith
 
Neith
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
AbstractYak
Sylvanus
Level 103
God Stats
3W - 0L
1,783 SR
Queue Stats
33W - 29L
1,544 Elo+
Party 1
Sol
Sol
ToddiusIII
Sol
Level 126
God Stats
37W - 22L
1,782 SR
Queue Stats
97W - 81L
1,578 Elo+
Party 1
Arachne
Arachne
YUCKJACK
Arachne
Level 126
God Stats
7W - 6L
1,726 SR
Queue Stats
284W - 267L
1,470 Elo+
Solo
Team Averages
Level 127
1,658 SR
1,519 Elo+

VS

Team Averages
Level 111
1,639 SR
1,526 Elo+
Ratatoskr
Ratatoskr
Fersah7
Ratatoskr
Level 107
God Stats
3W - 4L
1,598 SR
Queue Stats
314W - 290L
1,583 Elo+
Solo
Thanatos
Thanatos
FoodCorpse
Thanatos
Level 84
God Stats
4W - 3L
1,868 SR
Queue Stats
154W - 141L
1,510 Elo+
Party 2
King Arthur
King Arthur
VibeSlayyer
King Arthur
Level 98
God Stats
11W - 14L
1,669 SR
Queue Stats
122W - 118L
1,495 Elo+
Party 2
Merlin
Merlin
prestigeHz4rD
Merlin
Level 147
God Stats
60W - 68L
1,589 SR
Queue Stats
302W - 293L
1,535 Elo+
Solo
Sol
Sol
slayer2264
Sol
Level 119
God Stats
3W - 5L
1,471 SR
Queue Stats
156W - 138L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
2 / 0 / 4
6,599
660
2,780
3,665
1,149
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hercules
 
Hercules
10
1 / 1 / 0
5,663
566
4,238
6,908
5,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sylvanus
AbstractYak
Sylvanus
9
5 / 1 / 5
6,554
655
3,896
5,760
3,757
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

12
4 / 1 / 4
6,865
687
10,160
6,964
2,151
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Arachne
YUCKJACK
Arachne
11
3 / 2 / 2
5,813
581
3,121
10,248
2,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
Fersah7
Ratatoskr
11
1 / 0 / 1
6,309
631
4,207
7,767
3,534
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Thanatos
FoodCorpse
Thanatos
9
2 / 4 / 1
5,578
558
4,137
9,274
2,918
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
VibeSlayyer
King Arthur
8
0 / 4 / 0
4,322
432
4,036
10,313
4,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
0 / 4 / 0
5,049
505
1,464
3,947
925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
2 / 4 / 0
5,491
549
4,286
6,175
1,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
15
Kills
5
5
Deaths
16
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
0
4
4
W
Hercules
 
Hercules
1
1
0
1
W
Sylvanus
AbstractYak
Sylvanus
5
1
5
7.5
L
Ratatoskr
Fersah7
Ratatoskr
1
0
1
1.5
L
Thanatos
FoodCorpse
Thanatos
2
4
1
0.63
W
4
1
4
6
L
King Arthur
VibeSlayyer
King Arthur
0
4
0
0
W
Arachne
YUCKJACK
Arachne
3
2
2
2
L
0
4
0
0
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,195
Damage
18,130
33,545
Taken
37,476
15,839
Mitigated
13,633
16,086
Healing
11,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
2,780
686
0
1,397
3,665
1,149
322
887
2,618
0
48,219
W
Hercules
 
Hercules
4,238
1,926
0
2,134
6,908
5,795
0
0
6,908
846
31,063
W
Sylvanus
AbstractYak
Sylvanus
3,896
1,340
720
2,265
5,760
3,757
89
1,499
4,221
15,363
230
L
Ratatoskr
Fersah7
Ratatoskr
4,207
991
0
3,762
7,767
3,534
0
255
7,131
0
41,056
L
Thanatos
FoodCorpse
Thanatos
4,137
1,274
0
4,235
9,274
2,918
0
2,065
7,134
0
32,476
W
10,160
6,825
0
3,188
6,964
2,151
1,323
2,522
4,442
48,782
3,669
L
King Arthur
VibeSlayyer
King Arthur
4,036
764
95
907
10,313
4,358
0
6,729
3,584
0
19,079
W
Arachne
YUCKJACK
Arachne
3,121
1,953
0
6,382
10,248
2,987
30
237
9,995
0
42,357
L
1,464
74
0
250
3,947
925
0
79
3,868
25,274
654
L
4,286
2,250
0
2,171
6,175
1,898
0
5,182
993
22,873
6,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,494
Gold Earned
26,749
335
Minions Killed
279
0
Camps Cleared
0
1,039,472
Distance Traveled
1,055,198
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,599
660
93
9
0
191,432
2
W
Hercules
5,663
566
63
6
0
183,775
1
W
Sylvanus
6,554
655
29
3
0
202,665
7
L
Ratatoskr
6,309
631
78
8
0
233,375
0
L
Thanatos
5,578
558
63
6
0
229,265
0
W
Sol
6,865
687
79
8
0
219,838
0
L
King Arthur
4,322
432
18
2
0
220,596
0
W
Arachne
5,813
581
71
7
0
241,762
1
L
Merlin
5,049
505
62
6
0
188,477
3
L
Sol
5,491
549
58
6
0
183,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role