Player Matchup

Hera
Hera
MOV Starkk
Hera
Level 121
God Stats
24W - 25L
1,085 SR
Queue Stats
135W - 133L
1,501 Elo+
Party 4
Ne Zha
Ne Zha
NukeWaa
Ne Zha
Level 124
God Stats
3W - 4L
1,576 SR
Queue Stats
400W - 377L
1,493 Elo+
Party 1
Mulan
Mulan
Seazir
Mulan
Level 123
God Stats
38W - 34L
1,607 SR
Queue Stats
243W - 240L
1,469 Elo+
Party 4
Janus
Janus
ZMB Dr Monty
Janus
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
159W - 159L
1,450 Elo+
Party 1
Geb
Geb
ZMB Takeo
Geb
Level 94
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 4L
1,604 Elo+
Party 1
Team Averages
Level 114
1,454 SR
1,503 Elo+

VS

Team Averages
Level 115
1,578 SR
1,512 Elo+
Loki
Loki
Conkeyjoe13
Loki
Level 104
God Stats
3W - 4L
1,623 SR
Queue Stats
137W - 119L
1,550 Elo+
Party 3
Sobek
Sobek
XxRkhamxX
Sobek
Level 149
God Stats
2W - 1L
1,765 SR
Queue Stats
385W - 357L
1,566 Elo+
Party 3
Nu Wa
Nu Wa
itsvaxus
Nu Wa
Level 153
God Stats
44W - 55L
1,449 SR
Queue Stats
79W - 82L
1,481 Elo+
Solo
Nike
Nike
typejae
Nike
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 36L
1,457 Elo+
Party 2
Neith
Neith
xKILLERQUEEN913x
Neith
Level 109
God Stats
18W - 18L
1,554 SR
Queue Stats
387W - 382L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 4
9,565
957
7,447
4,485
1,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
NukeWaa
Ne Zha
15
2 / 0 / 5
8,739
874
10,016
4,946
2,495
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Mulan
Seazir
Mulan
15
4 / 2 / 5
9,033
903
10,036
9,581
9,129
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

14
1 / 0 / 3
8,230
823
4,763
4,429
1,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 0 / 2
8,589
859
3,828
7,316
4,650
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 3
7,679
768
5,243
8,596
2,509
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sobek
XxRkhamxX
Sobek
13
1 / 0 / 0
7,821
782
3,442
11,216
9,063
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Nu Wa
itsvaxus
Nu Wa
14
0 / 5 / 2
8,063
806
7,797
7,751
2,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nike
typejae
Nike
13
0 / 1 / 3
7,507
751
2,074
7,680
4,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 0 / 1
8,534
853
4,690
5,312
1,691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
11
Kills
3
3
Deaths
11
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
5
3
0.3
W
3
1
4
5
W
Ne Zha
NukeWaa
Ne Zha
2
0
5
4.5
W
Mulan
Seazir
Mulan
4
2
5
3.25
L
Sobek
XxRkhamxX
Sobek
1
0
0
1
W
1
0
3
2.5
W
1
0
2
2
L
Nu Wa
itsvaxus
Nu Wa
0
5
2
0.2
L
Nike
typejae
Nike
0
1
3
1.5
L
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,090
Damage
23,246
30,757
Taken
40,555
19,007
Mitigated
20,431
8,478
Healing
8,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,243
478
0
20
8,596
2,509
0
3,002
5,384
0
19,822
W
7,447
1,301
0
480
4,485
1,235
204
2,305
2,180
35,181
0
W
Ne Zha
NukeWaa
Ne Zha
10,016
0
0
178
4,946
2,495
0
1,303
3,567
0
33,364
W
Mulan
Seazir
Mulan
10,036
454
0
3,438
9,581
9,129
0
3,455
6,061
0
29,101
L
Sobek
XxRkhamxX
Sobek
3,442
174
0
5,288
11,216
9,063
0
4,370
6,337
13,127
0
W
4,763
271
0
480
4,429
1,498
606
1,087
3,342
23,881
365
W
3,828
25
1,729
2,173
7,316
4,650
319
3,089
4,105
8,799
3,434
L
Nu Wa
itsvaxus
Nu Wa
7,797
2,927
0
500
7,751
2,340
0
2,627
4,622
29,120
0
L
Nike
typejae
Nike
2,074
139
0
200
7,680
4,828
0
2,043
5,260
0
5,744
L
4,690
1,175
0
2,894
5,312
1,691
50
1,570
3,500
0
25,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,156
Gold Earned
39,604
251
Minions Killed
168
0
Camps Cleared
0
1,040,594
Distance Traveled
919,105
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,679
768
28
3
0
187,227
5
W
Hera
9,565
957
87
9
0
201,974
0
W
Ne Zha
8,739
874
50
5
0
226,696
0
W
Mulan
9,033
903
44
4
0
183,198
0
L
Sobek
7,821
782
33
3
0
163,894
0
W
Janus
8,230
823
46
5
0
204,609
0
W
Geb
8,589
859
24
2
0
224,117
0
L
Nu Wa
8,063
806
47
5
0
174,494
2
L
Nike
7,507
751
16
2
0
187,850
2
L
Neith
8,534
853
44
4
0
205,640
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role