Player Matchup

Hercules
Hercules
Gold II
 
Hercules
Gold II
Level 201
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Platinum III
Durvurkiin
Cthulhu
Platinum III
Level 159
God Stats
6W - 2L
1,711 SR
Queue Stats
75W - 51L
1,787 MMR
Party 2
Janus
Janus
Platinum IV
MommyLeFayT3Sub
Janus
Platinum IV
Level 156
God Stats
7W - 9L
1,548 SR
Queue Stats
286W - 277L
1,643 MMR
Party 1
Ao Kuang
Ao Kuang
Platinum III
Your1King
Ao Kuang
Platinum III
Level 143
God Stats
9W - 6L
1,512 SR
Queue Stats
166W - 156L
1,695 MMR
Party 1
Apollo
Apollo
Platinum II
thunderinghrdz
Apollo
Platinum II
Level 155
God Stats
3W - 2L
1,589 SR
Queue Stats
67W - 50L
1,638 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 163
1,572 SR
1,653 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 149
1,598 SR
1,687 MMR
Baron Samedi
Baron Samedi
Gold I
AnonymoGamer
Baron Samedi
Gold I
Level 141
God Stats
15W - 8L
1,730 SR
Queue Stats
213W - 210L
1,694 MMR
Solo
Izanami
Izanami
Gold I
ChaoticPhenomena
Izanami
Gold I
Level 155
God Stats
90W - 104L
1,539 SR
Queue Stats
219W - 230L
1,685 MMR
Solo
Geb
Geb
Platinum IV
Diegovea
Geb
Platinum IV
Level 153
God Stats
4W - 3L
1,638 SR
Queue Stats
79W - 71L
1,700 MMR
Solo
Mulan
Mulan
Gold III
SpecialFX713
Mulan
Gold III
Level 148
God Stats
3W - 4L
1,611 SR
Queue Stats
9W - 16L
1,699 MMR
Solo
Xing Tian
Xing Tian
Gold II
shockwaveo9
Xing Tian
Gold II
Level 147
God Stats
2W - 3L
1,472 SR
Queue Stats
165W - 161L
1,657 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
2 / 2 / 2
7,436
496
4,310
12,765
9,899
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
Durvurkiin
Cthulhu
14
3 / 1 / 5
9,103
607
12,921
15,313
10,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
1 / 1 / 2
8,611
574
4,230
6,487
1,951
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ao Kuang
Your1King
Ao Kuang
15
6 / 2 / 2
8,246
550
5,673
13,208
3,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

15
1 / 1 / 2
8,580
572
4,069
7,282
2,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
KumbhakarnaHun BatzHorusChang'e

VS

Bans
ThanatosMedusaFreyaKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AnonymoGamer
Baron Samedi
13
0 / 2 / 2
7,367
491
7,211
6,099
2,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
1 / 0 / 0
8,904
594
3,316
4,671
1,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
0 / 0 / 3
6,990
466
4,512
9,032
6,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

13
5 / 5 / 0
7,471
498
9,967
14,891
6,159
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Xing Tian
shockwaveo9
Xing Tian
12
0 / 6 / 3
7,002
467
5,695
14,273
10,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
14
13
Kills
6
7
Deaths
13
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
2
2
1.5
L
Baron Samedi
AnonymoGamer
Baron Samedi
0
2
2
0.5
L
1
0
0
1
L
0
0
3
1.5
W
Cthulhu
Durvurkiin
Cthulhu
3
1
5
5.5
W
1
1
2
2
L
5
5
0
1
W
Ao Kuang
Your1King
Ao Kuang
6
2
2
3.5
L
Xing Tian
shockwaveo9
Xing Tian
0
6
3
0.25
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,203
Damage
30,701
55,055
Taken
48,966
28,248
Mitigated
28,032
23,917
Healing
11,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
4,310
1,152
2,301
6,079
12,765
9,899
285
4,649
7,814
0
22,876
L
Baron Samedi
AnonymoGamer
Baron Samedi
7,211
210
182
1,642
6,099
2,736
0
2,857
3,207
51,882
935
L
3,316
2,121
0
3,129
4,671
1,729
682
0
4,671
0
79,842
L
4,512
823
0
2,183
9,032
6,860
0
1,845
7,147
20,263
1,414
W
Cthulhu
Durvurkiin
Cthulhu
12,921
994
111
6,169
15,313
10,257
40
4,667
9,946
66,397
1,837
W
4,230
157
0
1,802
6,487
1,951
63
2,466
3,741
83,798
571
L
9,967
2,598
0
2,661
14,891
6,159
0
7,040
7,579
0
59,079
W
Ao Kuang
Your1King
Ao Kuang
5,673
1,364
0
4,814
13,208
3,913
0
2,819
10,119
53,951
0
L
Xing Tian
shockwaveo9
Xing Tian
5,695
360
0
1,740
14,273
10,548
0
9,840
3,569
35,962
565
W
4,069
1,835
0
2,641
7,282
2,228
0
1,792
5,490
0
76,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,976
Gold Earned
37,734
539
Minions Killed
464
0
Camps Cleared
0
1,579,400
Distance Traveled
1,499,264
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,436
496
31
2
0
315,018
4
L
Baron Samedi
7,367
491
121
8
0
299,207
2
L
Izanami
8,904
594
174
12
0
285,998
4
L
Geb
6,990
466
17
1
0
326,296
4
W
Cthulhu
9,103
607
123
8
0
321,376
0
W
Janus
8,611
574
159
11
0
319,196
0
L
Mulan
7,471
498
83
6
0
328,353
2
W
Ao Kuang
8,246
550
79
5
0
333,301
0
L
Xing Tian
7,002
467
69
5
0
259,410
0
W
Apollo
8,580
572
147
10
0
290,509
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role