Player Matchup

Sol
Sol
DislikedsealFS4
Sol
Level 91
God Stats
2W - 2L
1,826 SR
Queue Stats
11W - 13L
1,448 Elo+
Party 1
Horus
Horus
KaburaSe
Horus
Level 112
God Stats
2W - 2L
1,664 SR
Queue Stats
49W - 49L
1,291 Elo+
Party 1
Ao Kuang
Ao Kuang
NoobsFearZak
Ao Kuang
Level 97
God Stats
4W - 5L
1,498 SR
Queue Stats
40W - 44L
1,421 Elo+
Party 1
Ne Zha
Ne Zha
TTT Tactical
Ne Zha
Level 104
God Stats
0W - 2L
1,252 SR
Queue Stats
59W - 66L
1,352 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
alfiebooyo
Morgan Le Fay
Level 119
God Stats
2W - 2L
1,547 SR
Queue Stats
95W - 84L
1,436 Elo+
Party 1
Team Averages
Level 105
1,558 SR
1,390 Elo+

VS

Team Averages
Level 127
1,498 SR
1,456 Elo+
Izanami
Izanami
AMGblacks
Izanami
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 56L
1,449 Elo+
Solo
Hou Yi
Hou Yi
FoTH-_-KoBA
Hou Yi
Level 117
God Stats
30W - 26L
1,510 SR
Queue Stats
372W - 341L
1,488 Elo+
Solo
Chaac
Chaac
Kr0SpL
Chaac
Level 201
God Stats
47W - 49L
1,423 SR
Queue Stats
472W - 463L
1,417 Elo+
Solo
Achilles
Achilles
PablitoB
Achilles
Level 59
God Stats
37W - 31L
1,529 SR
Queue Stats
72W - 74L
1,470 Elo+
Solo
Athena
Athena
Yihaaaaaaaaa
Athena
Level 128
God Stats
22W - 19L
1,528 SR
Queue Stats
116W - 109L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 1
5,357
536
6,233
6,568
1,723
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Horus
KaburaSe
Horus
7
0 / 0 / 2
4,941
494
2,931
7,383
4,121
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ao Kuang
NoobsFearZak
Ao Kuang
8
0 / 2 / 0
4,973
497
1,518
7,593
4,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ne Zha
10
1 / 3 / 1
5,314
531
5,013
8,395
3,360
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morgan Le Fay
alfiebooyo
Morgan Le Fay
9
0 / 5 / 0
5,049
505
3,017
6,170
1,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AMGblacks
Izanami
9
1 / 0 / 0
5,189
519
5,080
5,023
2,256
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hou Yi
10
5 / 1 / 1
5,960
596
5,178
7,750
2,118
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chaac
Kr0SpL
Chaac
12
2 / 0 / 3
6,445
645
4,021
8,414
3,577
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Achilles
PablitoB
Achilles
12
3 / 0 / 0
6,867
687
4,952
4,413
2,891
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Athena
9
0 / 1 / 2
5,079
508
2,252
7,078
5,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
17
2
Kills
11
11
Deaths
2
4
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Izanami
AMGblacks
Izanami
1
0
0
1
L
1
1
1
1.5
W
Hou Yi
5
1
1
5.5
L
Horus
KaburaSe
Horus
0
0
2
1
W
Chaac
Kr0SpL
Chaac
2
0
3
3.5
L
Ao Kuang
NoobsFearZak
Ao Kuang
0
2
0
0
W
Achilles
PablitoB
Achilles
3
0
0
3
L
Ne Zha
1
3
1
0.5
W
Athena
0
1
2
1
L
Morgan Le Fay
alfiebooyo
Morgan Le Fay
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,712
Damage
21,483
36,109
Taken
32,678
15,479
Mitigated
15,870
9,524
Healing
12,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AMGblacks
Izanami
5,080
3,393
0
2,175
5,023
2,256
62
2,365
2,658
0
36,901
L
6,233
1,829
0
2,872
6,568
1,723
603
744
5,824
43,100
0
W
Hou Yi
5,178
1,767
0
3,499
7,750
2,118
0
1,414
6,336
0
37,567
L
Horus
KaburaSe
Horus
2,931
1,405
440
2,787
7,383
4,121
0
1,307
6,076
0
10,298
W
Chaac
Kr0SpL
Chaac
4,021
450
0
3,259
8,414
3,577
0
2,339
6,075
0
48,977
L
Ao Kuang
NoobsFearZak
Ao Kuang
1,518
474
0
2,234
7,593
4,547
0
0
7,593
19,962
1,025
W
Achilles
PablitoB
Achilles
4,952
1,316
0
1,495
4,413
2,891
0
1,386
3,027
0
37,032
L
Ne Zha
5,013
1,568
0
918
8,395
3,360
0
159
8,236
0
44,479
W
Athena
2,252
426
0
1,902
7,078
5,028
0
3,132
3,946
11,512
581
L
Morgan Le Fay
alfiebooyo
Morgan Le Fay
3,017
372
0
273
6,170
1,728
0
30
6,140
29,775
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,634
Gold Earned
29,540
251
Minions Killed
304
0
Camps Cleared
0
1,011,161
Distance Traveled
1,065,796
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,189
519
57
6
0
201,239
2
L
Sol
5,357
536
77
8
0
187,259
0
W
Hou Yi
5,960
596
70
7
0
235,080
2
L
Horus
4,941
494
10
1
0
202,013
2
W
Chaac
6,445
645
87
9
0
222,186
2
L
Ao Kuang
4,973
497
44
4
0
191,246
3
W
Achilles
6,867
687
67
7
0
186,303
0
L
Ne Zha
5,314
531
69
7
0
236,505
0
W
Athena
5,079
508
23
2
0
220,988
0
L
Morgan Le Fay
5,049
505
51
5
0
194,138
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role