Player Matchup

Fenrir
Fenrir
Hengesteel
Fenrir
Level 105
God Stats
6W - 9L
1,436 SR
Queue Stats
47W - 49L
1,480 Elo+
Party 1
Sobek
Sobek
Inquisitar
Sobek
Level 108
God Stats
2W - 1L
1,575 SR
Queue Stats
9W - 11L
1,425 Elo+
Party 1
Apollo
Apollo
ProfHogwash
Apollo
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 11L
1,596 Elo+
Solo
Izanami
Izanami
burntpannncake
Izanami
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
119W - 116L
1,439 Elo+
Solo
Janus
Janus
vTz_Fekaa
Janus
Level 153
God Stats
21W - 29L
1,478 SR
Queue Stats
504W - 496L
1,502 Elo+
Solo
Team Averages
Level 112
1,498 SR
1,488 Elo+

VS

Team Averages
Level 115
1,523 SR
1,471 Elo+
King Arthur
King Arthur
Blue6366
King Arthur
Level 57
God Stats
2W - 2L
1,492 SR
Queue Stats
49W - 36L
1,485 Elo+
Party 2
Yu Huang
Yu Huang
Karuna Kazuma
Yu Huang
Level 159
God Stats
2W - 3L
1,638 SR
Queue Stats
46W - 56L
1,397 Elo+
Solo
Izanami
Izanami
KingCalloway22
Izanami
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 44L
1,470 Elo+
Party 2
Aphrodite
Aphrodite
Retro-Lix-
Aphrodite
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 86L
1,506 Elo+
Solo
Hades
Hades
Stormcloak27
Hades
Level 121
God Stats
0W - 3L
1,486 SR
Queue Stats
69W - 58L
1,499 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Hengesteel
Fenrir
18
9 / 1 / 3
10,644
560
11,381
16,203
7,636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Sobek
13
2 / 2 / 9
9,364
493
6,337
17,620
19,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apollo
15
5 / 3 / 2
9,866
519
6,439
8,333
2,609
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
3 / 2 / 5
10,952
576
17,069
12,126
4,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Janus
vTz_Fekaa
Janus
15
2 / 2 / 7
9,621
506
13,844
9,335
3,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Blue6366
King Arthur
15
1 / 6 / 0
8,913
469
3,958
21,158
14,794
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Yu Huang
Karuna Kazuma
Yu Huang
14
0 / 3 / 2
8,282
436
5,849
10,141
3,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 4 / 3
8,981
473
12,162
14,370
4,544
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Aphrodite
Retro-Lix-
Aphrodite
12
1 / 7 / 2
7,167
377
5,158
15,687
9,025
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

18
5 / 1 / 2
9,938
523
14,778
18,017
9,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
19
21
Kills
10
10
Deaths
21
26
Assists
9
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Blue6366
King Arthur
1
6
0
0.17
W
Fenrir
Hengesteel
Fenrir
9
1
3
10.5
W
Sobek
2
2
9
3.25
L
Yu Huang
Karuna Kazuma
Yu Huang
0
3
2
0.33
L
3
4
3
1.13
W
Apollo
5
3
2
2
L
Aphrodite
Retro-Lix-
Aphrodite
1
7
2
0.29
L
5
1
2
6
W
3
2
5
2.75
W
Janus
vTz_Fekaa
Janus
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,070
Damage
41,905
63,617
Taken
79,373
36,659
Mitigated
40,662
16,097
Healing
28,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Blue6366
King Arthur
3,958
225
0
4,316
21,158
14,794
31
1,692
19,466
0
60,874
W
Fenrir
Hengesteel
Fenrir
11,381
2,314
0
4,652
16,203
7,636
0
4,055
12,148
0
91,415
W
Sobek
6,337
635
0
4,327
17,620
19,145
99
7,824
9,796
20,599
0
L
Yu Huang
Karuna Kazuma
Yu Huang
5,849
1,565
0
2,038
10,141
3,089
140
3,414
6,727
50,027
6,120
L
12,162
8,318
0
2,301
14,370
4,544
0
8,521
5,849
0
65,813
W
Apollo
6,439
2,029
0
981
8,333
2,609
1,552
4,254
4,079
0
52,525
L
Aphrodite
Retro-Lix-
Aphrodite
5,158
697
2,193
6,092
15,687
9,025
0
3,436
12,251
34,681
380
L
14,778
1,231
310
11,231
18,017
9,210
0
3,059
14,958
96,489
1,243
W
17,069
10,910
0
5,075
12,126
4,122
559
4,259
7,867
0
89,743
W
Janus
vTz_Fekaa
Janus
13,844
916
85
977
9,335
3,147
164
4,689
4,646
61,482
59

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,447
Gold Earned
43,281
473
Minions Killed
512
0
Camps Cleared
0
1,945,625
Distance Traveled
1,806,122
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,913
469
102
5
0
363,608
0
W
Fenrir
10,644
560
111
6
0
436,892
5
W
Sobek
9,364
493
33
2
0
377,508
8
L
Yu Huang
8,282
436
101
5
0
362,466
0
L
Izanami
8,981
473
109
6
0
361,592
3
W
Apollo
9,866
519
82
4
0
376,976
1
L
Aphrodite
7,167
377
59
3
0
297,879
0
L
Hades
9,938
523
141
7
0
420,577
1
W
Izanami
10,952
576
153
8
0
331,362
1
W
Janus
9,621
506
94
5
0
422,887
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role