Player Matchup

Thor
Thor
 
Thor
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
Bitterfl13s09
Bellona
Level 125
God Stats
21W - 16L
1,483 SR
Queue Stats
245W - 238L
1,461 Elo+
Solo
Anhur
Anhur
KSMessiah_
Anhur
Level 58
God Stats
2W - 1L
1,608 SR
Queue Stats
11W - 9L
1,609 Elo+
Party 2
Baron Samedi
Baron Samedi
SVGXAVIER
Baron Samedi
Level 132
God Stats
2W - 2L
1,900 SR
Queue Stats
59W - 49L
1,590 Elo+
Party 2
Ganesha
Ganesha
Yodhaa
Ganesha
Level 105
God Stats
1W - 3L
1,696 SR
Queue Stats
8W - 8L
1,500 Elo+
Solo
Team Averages
Level 101
1,637 SR
1,532 Elo+

VS

Team Averages
Level 108
1,594 SR
1,452 Elo+
Medusa
Medusa
Memelied
Medusa
Level 100
God Stats
7W - 8L
1,501 SR
Queue Stats
42W - 45L
1,439 Elo+
Party 1
Cerberus
Cerberus
NinjaDoggy
Cerberus
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 48L
1,429 Elo+
Party 1
Skadi
Skadi
ShrillMonster98
Skadi
Level 68
God Stats
47W - 33L
1,612 SR
Queue Stats
143W - 158L
1,480 Elo+
Solo
Zeus
Zeus
SirNastieZ
Zeus
Level 140
God Stats
2W - 2L
1,808 SR
Queue Stats
156W - 161L
1,451 Elo+
Party 3
Ah Puch
Ah Puch
x-WitnessMe-x
Ah Puch
Level 124
God Stats
0W - 1L
1,548 SR
Queue Stats
113W - 126L
1,460 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
6
0 / 0 / 1
3,320
664
873
2,663
863
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
6
0 / 0 / 0
3,528
706
579
3,786
1,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
6
0 / 0 / 0
3,230
646
511
1,787
416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
SVGXAVIER
Baron Samedi
7
2 / 0 / 0
3,805
761
1,113
1,834
755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Ganesha
Yodhaa
Ganesha
5
0 / 1 / 0
3,234
647
334
1,963
992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Memelied
Medusa
6
1 / 0 / 0
3,514
703
1,005
1,169
224
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
NinjaDoggy
Cerberus
5
0 / 0 / 1
3,646
729
806
1,966
1,044
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

7
0 / 1 / 0
3,475
695
432
2,494
594
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

6
0 / 0 / 0
3,439
688
2,049
1,544
247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ah Puch
3
0 / 1 / 0
2,785
557
321
1,146
285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
2
2
Kills
1
1
Deaths
2
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
0
0
1
0.5
W
Bellona
0
0
0
0
W
Anhur
0
0
0
0
L
Medusa
Memelied
Medusa
1
0
0
1
L
Cerberus
NinjaDoggy
Cerberus
0
0
1
0.5
W
Baron Samedi
SVGXAVIER
Baron Samedi
2
0
0
2
L
0
1
0
0
L
0
0
0
0
W
Ganesha
Yodhaa
Ganesha
0
1
0
0
L
Ah Puch
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,410
Damage
4,613
12,033
Taken
8,319
4,903
Mitigated
2,394
5,144
Healing
3,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
873
134
0
621
2,663
863
0
16
2,647
0
17,072
W
Bellona
579
81
0
2,263
3,786
1,877
0
1,707
1,737
0
12,512
W
Anhur
511
300
0
884
1,787
416
0
515
1,272
0
17,482
L
Medusa
Memelied
Medusa
1,005
428
0
504
1,169
224
0
145
1,024
0
13,731
L
Cerberus
NinjaDoggy
Cerberus
806
53
0
1,132
1,966
1,044
0
189
1,777
9,517
2,366
W
Baron Samedi
SVGXAVIER
Baron Samedi
1,113
96
0
669
1,834
755
0
321
1,513
14,412
0
L
432
113
0
500
2,494
594
0
347
2,147
0
18,255
L
2,049
336
0
832
1,544
247
0
0
1,544
12,982
0
W
Ganesha
Yodhaa
Ganesha
334
0
0
707
1,963
992
0
186
1,777
3,673
0
L
Ah Puch
321
73
0
292
1,146
285
0
766
380
3,949
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,117
Gold Earned
16,859
143
Minions Killed
159
0
Camps Cleared
0
527,645
Distance Traveled
407,776
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
3,320
664
37
7
0
109,336
1
W
Bellona
3,528
706
34
7
0
109,340
0
W
Anhur
3,230
646
41
8
0
108,281
0
L
Medusa
3,514
703
38
8
0
78,819
0
L
Cerberus
3,646
729
35
7
0
114,564
0
W
Baron Samedi
3,805
761
31
6
0
99,327
0
L
Skadi
3,475
695
42
8
0
93,060
1
L
Zeus
3,439
688
35
7
0
80,840
0
W
Ganesha
3,234
647
0
0
0
101,361
0
L
Ah Puch
2,785
557
9
2
0
40,493
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role