Player Matchup

Atlas
Atlas
 
Atlas
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
ChasecLok
Artio
Level 79
God Stats
11W - 3L
1,668 SR
Queue Stats
157W - 157L
1,428 Elo+
Solo
Sun Wukong
Sun Wukong
ClownPrinceBucky
Sun Wukong
Level 84
God Stats
179W - 168L
1,522 SR
Queue Stats
369W - 352L
1,494 Elo+
Solo
Medusa
Medusa
WolvesAreChil
Medusa
Level 149
God Stats
11W - 10L
1,713 SR
Queue Stats
317W - 315L
1,466 Elo+
Solo
Chaac
Chaac
oG HazrD
Chaac
Level 103
God Stats
7W - 7L
1,429 SR
Queue Stats
253W - 253L
1,391 Elo+
Solo
Team Averages
Level 94
1,566 SR
1,456 Elo+

VS

Team Averages
Level 103
1,463 SR
1,431 Elo+
Arachne
Arachne
 
Arachne
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Eset
Eset
Cairobby618
Eset
Level 98
God Stats
2W - 1L
1,704 SR
Queue Stats
230W - 218L
1,451 Elo+
Solo
Raijin
Raijin
CallingBeast477
Raijin
Level 117
God Stats
3W - 10L
1,280 SR
Queue Stats
428W - 414L
1,427 Elo+
Solo
Ganesha
Ganesha
FourInchHood
Ganesha
Level 84
God Stats
1W - 2L
1,535 SR
Queue Stats
57W - 62L
1,404 Elo+
Party 1
Apollo
Apollo
aloudstoner
Apollo
Level 108
God Stats
1W - 3L
1,296 SR
Queue Stats
40W - 46L
1,374 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
13
0 / 0 / 3
7,310
487
3,427
8,917
4,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Artio
ChasecLok
Artio
12
4 / 2 / 9
8,297
553
8,681
15,842
14,646
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
ClownPrinceBucky
Sun Wukong
12
1 / 2 / 4
6,881
459
7,230
10,897
5,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

15
14 / 1 / 3
9,530
635
16,998
9,536
3,749
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Chaac
oG HazrD
Chaac
15
3 / 0 / 4
8,728
582
10,542
13,425
9,628
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
1 / 4 / 2
6,917
461
5,845
14,971
5,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

15
2 / 1 / 0
8,720
581
8,440
8,405
2,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
0 / 4 / 1
7,624
508
4,998
13,075
7,036
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
FourInchHood
Ganesha
10
0 / 8 / 2
6,439
429
5,792
16,206
12,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Apollo
11
2 / 5 / 1
7,191
479
8,675
10,463
3,501
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
11
22
Kills
5
5
Deaths
22
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
0
0
3
1.5
L
Arachne
 
Arachne
1
4
2
0.5
L
2
1
0
2
L
0
4
1
0.13
W
Artio
ChasecLok
Artio
4
2
9
4.25
W
Sun Wukong
ClownPrinceBucky
Sun Wukong
1
2
4
1.5
L
Ganesha
FourInchHood
Ganesha
0
8
2
0.13
W
14
1
3
15.5
L
Apollo
2
5
1
0.5
W
Chaac
oG HazrD
Chaac
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,878
Damage
33,750
58,617
Taken
63,120
37,433
Mitigated
30,825
20,886
Healing
19,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
3,427
953
0
3,057
8,917
4,160
165
4,580
4,337
33,171
10,719
L
Arachne
 
Arachne
5,845
5,152
0
6,022
14,971
5,023
0
2,049
12,922
0
46,409
L
8,440
578
0
4,348
8,405
2,591
0
3,030
5,375
71,640
0
L
4,998
597
65
4,874
13,075
7,036
0
756
12,319
48,797
818
W
Artio
ChasecLok
Artio
8,681
1,034
1,160
5,687
15,842
14,646
216
3,720
12,122
24,505
2,313
W
Sun Wukong
ClownPrinceBucky
Sun Wukong
7,230
1,277
0
4,554
10,897
5,250
268
2,891
8,006
0
51,573
L
Ganesha
FourInchHood
Ganesha
5,792
1,000
320
1,803
16,206
12,674
0
3,894
12,312
20,521
711
W
16,998
6,273
0
735
9,536
3,749
758
1,902
7,634
0
74,672
L
Apollo
8,675
5,209
0
2,374
10,463
3,501
0
1,164
9,299
0
41,645
W
Chaac
oG HazrD
Chaac
10,542
1,142
0
5,693
13,425
9,628
162
5,688
7,737
0
73,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,746
Gold Earned
36,891
414
Minions Killed
418
0
Camps Cleared
0
1,485,879
Distance Traveled
1,376,491
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
7,310
487
92
6
0
285,980
7
L
Arachne
6,917
461
75
5
0
284,274
4
L
Eset
8,720
581
136
9
0
284,256
0
L
Raijin
7,624
508
108
7
0
232,828
2
W
Artio
8,297
553
25
2
0
318,076
2
W
Sun Wukong
6,881
459
76
5
0
315,861
1
L
Ganesha
6,439
429
4
0
0
290,674
6
W
Medusa
9,530
635
106
7
0
260,467
2
L
Apollo
7,191
479
95
6
0
284,459
2
W
Chaac
8,728
582
115
8
0
305,495
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role