Player Matchup

Sol
Sol
Derrian_412
Sol
Level 98
God Stats
17W - 16L
1,218 SR
Queue Stats
122W - 117L
1,468 Elo+
Solo
Charon
Charon
Firefly42099
Charon
Level 32
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 34L
1,357 Elo+
Solo
Bellona
Bellona
NigaglioniWrath
Bellona
Level 92
God Stats
8W - 10L
1,388 SR
Queue Stats
58W - 57L
1,428 Elo+
Solo
Medusa
Medusa
TCF-Goon
Medusa
Level 65
God Stats
23W - 19L
1,564 SR
Queue Stats
209W - 218L
1,498 Elo+
Party 1
Ravana
Ravana
TCF-Rondo
Ravana
Level 57
God Stats
4W - 2L
1,827 SR
Queue Stats
111W - 141L
1,493 Elo+
Party 1
Team Averages
Level 69
1,499 SR
1,449 Elo+

VS

Team Averages
Level 96
1,619 SR
1,453 Elo+
Anubis
Anubis
AlexS__S
Anubis
Level 137
God Stats
213W - 218L
1,466 SR
Queue Stats
662W - 653L
1,417 Elo+
Solo
Hades
Hades
BepisBoopus
Hades
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 26L
1,422 Elo+
Party 2
Chang'e
Chang'e
GDI Wizer
Chang'e
Level 106
God Stats
24W - 18L
1,673 SR
Queue Stats
215W - 199L
1,517 Elo+
Solo
Maui
Maui
TricksterAjin
Maui
Level 64
God Stats
5W - 2L
1,718 SR
Queue Stats
34W - 29L
1,432 Elo+
Party 2
Tyr
Tyr
yosoyjuancamanei
Tyr
Level 157
God Stats
1W - 1L
1,738 SR
Queue Stats
152W - 144L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 2
5,505
551
3,698
7,461
1,952
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Charon
8
0 / 0 / 2
4,408
441
1,291
5,073
1,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 2 / 2
5,100
510
2,906
7,721
4,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
TCF-Goon
Medusa
10
3 / 0 / 1
5,240
524
4,072
5,191
1,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ravana
TCF-Rondo
Ravana
9
2 / 1 / 1
5,384
538
2,657
6,591
2,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
AlexS__S
Anubis
10
0 / 0 / 0
5,720
572
3,631
2,835
1,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

8
0 / 4 / 2
5,073
507
2,806
7,663
2,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chang'e
GDI Wizer
Chang'e
11
3 / 1 / 0
6,378
638
7,064
6,750
1,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
3 / 0 / 0
6,522
652
4,614
4,887
2,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

8
0 / 2 / 0
5,013
501
1,607
7,516
3,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
8
6
Kills
6
6
Deaths
7
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Anubis
AlexS__S
Anubis
0
0
0
0
L
0
4
2
0.25
W
1
3
2
0.67
W
Charon
0
0
2
1
L
Chang'e
GDI Wizer
Chang'e
3
1
0
3
W
0
2
2
0.5
W
Medusa
TCF-Goon
Medusa
3
0
1
3.5
W
Ravana
TCF-Rondo
Ravana
2
1
1
2.5
L
3
0
0
3
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,624
Damage
19,722
32,037
Taken
29,651
10,864
Mitigated
12,085
11,507
Healing
11,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
AlexS__S
Anubis
3,631
274
0
1,790
2,835
1,122
0
160
2,675
37,428
1,566
L
2,806
548
261
2,672
7,663
2,325
354
1,063
6,600
24,330
673
W
3,698
1,269
0
3,274
7,461
1,952
386
4,845
2,616
36,319
0
W
Charon
1,291
104
0
685
5,073
1,110
68
2,519
2,212
11,463
0
L
Chang'e
GDI Wizer
Chang'e
7,064
395
707
3,181
6,750
1,969
637
2,635
4,115
38,599
2,274
W
2,906
1,150
0
2,231
7,721
4,535
0
4,402
3,319
0
26,119
W
Medusa
TCF-Goon
Medusa
4,072
1,247
0
1,995
5,191
1,252
530
2,051
2,898
0
33,313
W
Ravana
TCF-Rondo
Ravana
2,657
541
0
3,322
6,591
2,015
0
3,065
3,526
0
26,556
L
4,614
1,828
0
1,660
4,887
2,796
0
0
4,887
31,864
9,197
L
1,607
110
0
1,125
7,516
3,873
18
1,131
6,385
0
17,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,637
Gold Earned
28,706
251
Minions Killed
291
0
Camps Cleared
0
984,818
Distance Traveled
939,165
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,720
572
82
8
0
152,403
5
L
Hades
5,073
507
46
5
0
212,127
0
W
Sol
5,505
551
66
7
0
175,698
0
W
Charon
4,408
441
15
2
0
199,165
0
L
Chang'e
6,378
638
64
6
0
177,019
0
W
Bellona
5,100
510
56
6
0
207,173
1
W
Medusa
5,240
524
67
7
0
187,995
0
W
Ravana
5,384
538
47
5
0
214,787
0
L
Maui
6,522
652
79
8
0
203,082
0
L
Tyr
5,013
501
20
2
0
194,534
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role