Player Matchup

Hou Yi
Hou Yi
Gold IV
Bendizzle13
Hou Yi
Gold IV
Level 199
God Stats
1W - 1L
1,517 SR
Queue Stats
91W - 94L
1,452 MMR
Party 1
Cthulhu
Cthulhu
Gold IV
BruceLongBeef
Cthulhu
Gold IV
Level 165
God Stats
4W - 0L
1,630 SR
Queue Stats
30W - 23L
1,631 MMR
Party 1
Scylla
Scylla
Gold III
Ferg Blessed
Scylla
Gold III
Level 109
God Stats
118W - 108L
1,555 SR
Queue Stats
420W - 444L
1,544 MMR
Solo
Guan Yu
Guan Yu
Gold IV
Flu1dityy
Guan Yu
Gold IV
Level 107
God Stats
2W - 0L
1,456 SR
Queue Stats
71W - 79L
1,532 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold I
SammaCharp
Tsukuyomi
Gold I
Level 155
God Stats
2W - 0L
1,989 SR
Queue Stats
90W - 85L
1,552 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 147
1,630 SR
1,542 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 133
1,491 SR
1,542 MMR
Erlang Shen
Erlang Shen
Gold III
Banak123
Erlang Shen
Gold III
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
383W - 390L
1,527 MMR
Solo
Medusa
Medusa
Gold I
Squuez
Medusa
Gold I
Level 120
God Stats
2W - 5L
1,452 SR
Queue Stats
780W - 779L
1,660 MMR
Party 2
Ravana
Ravana
Gold II
sharpblaze3432
Ravana
Gold II
Level 159
God Stats
42W - 37L
1,569 SR
Queue Stats
140W - 135L
1,579 MMR
Party 3
Chang'e
Chang'e
Gold III
super1454
Chang'e
Gold III
Level 155
God Stats
2W - 3L
1,400 SR
Queue Stats
134W - 136L
1,514 MMR
Party 3
Ymir
Ymir
Gold IV
vTxmz
Ymir
Gold IV
Level 124
God Stats
4W - 6L
1,535 SR
Queue Stats
319W - 326L
1,433 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
20
8 / 1 / 8
13,316
701
15,720
10,079
3,548
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
17
3 / 1 / 14
10,786
568
14,254
19,428
15,266
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Scylla
19
4 / 3 / 3
12,745
671
7,367
9,552
2,914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
Flu1dityy
Guan Yu
20
7 / 0 / 7
13,464
709
12,440
19,034
16,982
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Tsukuyomi
SammaCharp
Tsukuyomi
18
6 / 4 / 9
11,642
613
12,309
14,518
4,885
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
AgniKumbhakarnaLokiArtio

VS

Bans
AnubisNu WaYu HuangBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Banak123
Erlang Shen
15
0 / 8 / 0
8,835
465
9,698
19,717
14,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
Squuez
Medusa
17
2 / 7 / 0
9,747
513
7,623
14,433
5,579
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

15
1 / 4 / 5
8,694
458
9,440
13,999
5,124
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Chang'e
super1454
Chang'e
17
5 / 5 / 1
10,522
554
10,471
15,553
5,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ymir
vTxmz
Ymir
13
0 / 5 / 1
8,347
439
6,958
18,657
17,337
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
15
28
Kills
8
9
Deaths
29
41
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
Banak123
Erlang Shen
0
8
0
0
W
Hou Yi
8
1
8
12
W
Cthulhu
3
1
14
10
W
Scylla
4
3
3
1.83
W
Guan Yu
Flu1dityy
Guan Yu
7
0
7
10.5
W
Tsukuyomi
SammaCharp
Tsukuyomi
6
4
9
2.63
L
Medusa
Squuez
Medusa
2
7
0
0.29
L
1
4
5
0.88
L
Chang'e
super1454
Chang'e
5
5
1
1.1
L
Ymir
vTxmz
Ymir
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,090
Damage
44,190
72,611
Taken
82,359
43,595
Mitigated
48,014
33,490
Healing
20,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
Banak123
Erlang Shen
9,698
5,871
0
4,005
19,717
14,659
898
2,800
16,850
0
58,216
W
Hou Yi
15,720
9,098
0
5,550
10,079
3,548
9,068
1,234
8,845
0
106,529
W
Cthulhu
14,254
987
47
6,964
19,428
15,266
189
5,994
13,152
58,390
2,206
W
Scylla
7,367
1,094
0
2,416
9,552
2,914
0
3,305
6,057
91,445
98
W
Guan Yu
Flu1dityy
Guan Yu
12,440
2,681
2,707
9,403
19,034
16,982
2,477
3,726
15,184
0
82,647
W
Tsukuyomi
SammaCharp
Tsukuyomi
12,309
3,841
0
6,403
14,518
4,885
1,534
4,613
9,707
0
75,784
L
Medusa
Squuez
Medusa
7,623
2,360
0
2,162
14,433
5,579
380
2,490
11,943
0
83,302
L
9,440
2,301
0
3,683
13,999
5,124
0
4,473
9,336
0
65,885
L
Chang'e
super1454
Chang'e
10,471
215
1,658
5,308
15,553
5,315
0
4,610
10,803
74,845
1,841
L
Ymir
vTxmz
Ymir
6,958
821
0
3,284
18,657
17,337
0
6,632
11,918
28,860
581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,953
Gold Earned
46,145
661
Minions Killed
546
0
Camps Cleared
0
2,081,049
Distance Traveled
1,898,337
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
8,835
465
97
5
0
365,465
0
W
Hou Yi
13,316
701
155
8
0
358,468
0
W
Cthulhu
10,786
568
80
4
0
415,159
6
W
Scylla
12,745
671
177
9
0
425,317
9
W
Guan Yu
13,464
709
147
8
0
424,587
8
W
Tsukuyomi
11,642
613
102
5
0
457,518
0
L
Medusa
9,747
513
143
8
0
378,212
4
L
Ravana
8,694
458
98
5
0
409,481
0
L
Chang'e
10,522
554
157
8
0
378,757
11
L
Ymir
8,347
439
51
3
0
366,422
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role