Player Matchup

Xbalanque
Xbalanque
D-BoPrimus
Xbalanque
Level 126
God Stats
5W - 0L
1,575 SR
Queue Stats
155W - 105L
1,557 Elo+
Solo
Arachne
Arachne
NightHawk5210
Arachne
Level 109
God Stats
6W - 3L
1,559 SR
Queue Stats
104W - 113L
1,446 Elo+
Solo
Maui
Maui
OrangeNinja33
Maui
Level 173
God Stats
1W - 2L
1,398 SR
Queue Stats
203W - 188L
1,521 Elo+
Solo
Zeus
Zeus
ScottySins
Zeus
Level 27
God Stats
5W - 4L
1,551 SR
Queue Stats
9W - 17L
1,359 Elo+
Solo
Mulan
Mulan
THUNDERKING8
Mulan
Level 106
God Stats
6W - 4L
1,501 SR
Queue Stats
137W - 149L
1,436 Elo+
Solo
Team Averages
Level 108
1,517 SR
1,463 Elo+

VS

Team Averages
Level 115
1,564 SR
1,462 Elo+
Arachne
Arachne
 
Arachne
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
DenissX
Nut
Level 123
God Stats
5W - 3L
1,779 SR
Queue Stats
152W - 138L
1,428 Elo+
Solo
Tiamat
Tiamat
SilentKreep
Tiamat
Level 159
God Stats
8W - 10L
1,556 SR
Queue Stats
59W - 78L
1,505 Elo+
Solo
Loki
Loki
Vann flys
Loki
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 49L
1,350 Elo+
Solo
Cthulhu
Cthulhu
squig1965
Cthulhu
Level 105
God Stats
15W - 16L
1,484 SR
Queue Stats
133W - 85L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
D-BoPrimus
Xbalanque
10
1 / 0 / 4
5,828
971
4,607
4,687
1,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
11
2 / 0 / 3
6,115
1,019
2,223
4,595
1,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
1 / 1 / 5
6,562
1,094
2,034
5,108
4,183
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
1 / 0 / 4
6,060
1,010
3,864
1,294
390
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

11
2 / 1 / 3
6,004
1,001
3,015
3,710
2,010
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
0 / 0 / 2
5,722
954
943
2,178
913
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Nut
10
0 / 2 / 1
5,616
936
3,009
5,405
1,693
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Tiamat
12
1 / 1 / 0
6,370
1,062
3,101
3,116
1,738
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Loki
8
0 / 1 / 0
4,997
833
419
698
164
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cthulhu
squig1965
Cthulhu
11
1 / 3 / 1
6,011
1,002
4,595
8,187
4,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
7
Kills
2
2
Deaths
7
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
0
2
1
W
Xbalanque
D-BoPrimus
Xbalanque
1
0
4
3
L
Nut
0
2
1
0.25
W
Arachne
2
0
3
3.5
W
1
1
5
3.5
W
1
0
4
3
L
Tiamat
1
1
0
1
W
2
1
3
3.5
L
Loki
0
1
0
0
L
Cthulhu
squig1965
Cthulhu
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,743
Damage
12,067
19,394
Taken
19,584
10,171
Mitigated
8,630
2,827
Healing
3,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
943
822
0
630
2,178
913
0
433
1,733
0
9,070
W
Xbalanque
D-BoPrimus
Xbalanque
4,607
1,823
0
680
4,687
1,657
831
2,295
2,374
0
14,998
L
Nut
3,009
1,517
0
897
5,405
1,693
0
1,761
3,321
0
11,797
W
Arachne
2,223
1,444
0
1,022
4,595
1,931
290
1,396
3,186
0
11,962
W
2,034
667
0
586
5,108
4,183
0
2,074
2,946
6,754
2,175
W
3,864
497
0
207
1,294
390
0
584
710
13,150
461
L
Tiamat
3,101
58
0
210
3,116
1,738
0
1,009
1,955
21,341
0
W
3,015
377
0
332
3,710
2,010
0
1,206
2,482
0
8,732
L
Loki
419
145
0
2
698
164
0
106
592
0
419
L
Cthulhu
squig1965
Cthulhu
4,595
33
107
2,086
8,187
4,122
0
1,638
6,213
13,597
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,569
Gold Earned
28,716
117
Minions Killed
130
0
Camps Cleared
0
663,549
Distance Traveled
503,751
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,722
954
22
4
0
104,890
0
W
Xbalanque
5,828
971
26
4
0
152,053
0
L
Nut
5,616
936
28
5
0
122,146
0
W
Arachne
6,115
1,019
26
4
0
155,173
0
W
Maui
6,562
1,094
18
3
0
138,560
0
W
Zeus
6,060
1,010
34
6
0
113,469
0
L
Tiamat
6,370
1,062
58
10
0
127,097
0
W
Mulan
6,004
1,001
13
2
0
104,294
0
L
Loki
4,997
833
0
0
0
22,290
0
L
Cthulhu
6,011
1,002
22
4
0
127,328
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role