Player Matchup

Medusa
Medusa
Americanrap98
Medusa
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,720 Elo+
Party 1
Ne Zha
Ne Zha
Primespawn420
Ne Zha
Level 188
God Stats
6W - 5L
1,533 SR
Queue Stats
242W - 240L
1,421 Elo+
Solo
Surtr
Surtr
SHERIFFxSTONED
Surtr
Level 145
God Stats
2W - 3L
1,890 SR
Queue Stats
10W - 16L
1,500 Elo+
Solo
Shiva
Shiva
SilverGG-_-
Shiva
Level 85
God Stats
63W - 36L
1,697 SR
Queue Stats
322W - 283L
1,505 Elo+
Solo
Poseidon
Poseidon
Vampire-232
Poseidon
Level 147
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Party 1
Team Averages
Level 144
1,624 SR
1,529 Elo+

VS

Team Averages
Level 90
1,410 SR
1,512 Elo+
Medusa
Medusa
 
Medusa
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Dyauloo375
Artio
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 25L
1,598 Elo+
Solo
Mercury
Mercury
RENBA---
Mercury
Level 82
God Stats
0W - 2L
1,163 SR
Queue Stats
2W - 3L
1,453 Elo+
Solo
Nu Wa
Nu Wa
TCF-Goon
Nu Wa
Level 65
God Stats
49W - 51L
1,449 SR
Queue Stats
214W - 220L
1,506 Elo+
Party 2
Cu Chulainn
Cu Chulainn
TCF-Rondo
Cu Chulainn
Level 57
God Stats
21W - 34L
1,437 SR
Queue Stats
112W - 144L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 1
8,057
576
2,832
5,517
1,687
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
7 / 0 / 2
8,519
609
7,683
8,143
3,119
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
0 / 1 / 4
6,730
481
7,611
10,400
6,673
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
4 / 0 / 0
9,668
691
7,175
8,578
6,555
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Poseidon
Vampire-232
Poseidon
14
4 / 1 / 3
8,432
602
7,556
6,135
1,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
1 / 0 / 1
7,578
541
6,442
5,017
1,728
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Artio
11
1 / 1 / 0
6,404
457
3,022
13,055
8,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Mercury
RENBA---
Mercury
9
1 / 5 / 0
5,748
411
1,160
8,435
2,873
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nu Wa
TCF-Goon
Nu Wa
13
0 / 5 / 1
7,108
508
5,469
7,217
2,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cu Chulainn
TCF-Rondo
Cu Chulainn
11
0 / 5 / 0
6,332
452
4,782
16,506
8,270
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
16
Kills
3
3
Deaths
16
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
0
1
1.5
W
1
1
1
1.5
L
Artio
1
1
0
1
W
7
0
2
8
L
Mercury
RENBA---
Mercury
1
5
0
0.2
W
0
1
4
2
W
4
0
0
4
L
Nu Wa
TCF-Goon
Nu Wa
0
5
1
0.1
L
Cu Chulainn
TCF-Rondo
Cu Chulainn
0
5
0
0
W
Poseidon
Vampire-232
Poseidon
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,857
Damage
20,875
38,773
Taken
50,230
19,621
Mitigated
23,776
12,556
Healing
10,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
6,442
1,961
0
899
5,017
1,728
0
105
4,912
0
78,149
W
2,832
1,045
0
1,104
5,517
1,687
0
945
4,572
0
60,442
L
Artio
3,022
403
460
4,755
13,055
8,739
0
2,465
10,590
19,907
0
W
7,683
1,306
0
2,546
8,143
3,119
582
1,058
7,085
0
60,582
L
Mercury
RENBA---
Mercury
1,160
333
0
405
8,435
2,873
0
1,542
6,893
0
31,060
W
7,611
1,512
262
4,740
10,400
6,673
70
3,279
7,121
7,958
22,916
W
7,175
964
0
1,794
8,578
6,555
151
364
8,214
473
70,365
L
Nu Wa
TCF-Goon
Nu Wa
5,469
1,048
83
866
7,217
2,166
0
3,258
3,959
58,108
2,015
L
Cu Chulainn
TCF-Rondo
Cu Chulainn
4,782
1,074
0
3,143
16,506
8,270
0
2,727
13,779
1,680
43,927
W
Poseidon
Vampire-232
Poseidon
7,556
909
0
2,110
6,135
1,587
184
3,136
2,999
69,786
560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,406
Gold Earned
33,170
503
Minions Killed
460
0
Camps Cleared
0
1,519,251
Distance Traveled
1,339,142
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,578
541
140
10
0
297,895
3
W
Medusa
8,057
576
114
8
0
290,170
4
L
Artio
6,404
457
50
4
0
291,102
3
W
Ne Zha
8,519
609
80
6
0
309,385
0
L
Mercury
5,748
411
59
4
0
231,469
1
W
Surtr
6,730
481
68
5
0
296,545
3
W
Shiva
9,668
691
124
9
0
296,571
0
L
Nu Wa
7,108
508
128
9
0
252,891
0
L
Cu Chulainn
6,332
452
83
6
0
265,785
0
W
Poseidon
8,432
602
117
8
0
326,580
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role