Player Matchup

Morgan Le Fay
Morgan Le Fay
HerasRose
Morgan Le Fay
Level 133
God Stats
10W - 7L
1,633 SR
Queue Stats
164W - 150L
1,542 Elo+
Solo
Medusa
Medusa
JKize
Medusa
Level 96
God Stats
13W - 7L
1,617 SR
Queue Stats
60W - 40L
1,555 Elo+
Solo
Ymir
Ymir
Sam HDLC
Ymir
Level 156
God Stats
8W - 9L
1,493 SR
Queue Stats
219W - 208L
1,488 Elo+
Solo
Susano
Susano
Zeus DPDC9586
Susano
Level 155
God Stats
4W - 5L
1,412 SR
Queue Stats
330W - 338L
1,436 Elo+
Solo
Xing Tian
Xing Tian
zQzQz
Xing Tian
Level 104
God Stats
2W - 3L
1,260 SR
Queue Stats
97W - 93L
1,545 Elo+
Solo
Team Averages
Level 129
1,483 SR
1,513 Elo+

VS

Team Averages
Level 134
1,484 SR
1,507 Elo+
Hou Yi
Hou Yi
GSCody
Hou Yi
Level 157
God Stats
0W - 4L
1,186 SR
Queue Stats
222W - 251L
1,472 Elo+
Party 1
Nox
Nox
LastPrototypeG
Nox
Level 127
God Stats
87W - 90L
1,511 SR
Queue Stats
148W - 157L
1,521 Elo+
Solo
Bacchus
Bacchus
SwagglesMcSwagg
Bacchus
Level 124
God Stats
13W - 16L
1,471 SR
Queue Stats
175W - 182L
1,501 Elo+
Party 1
Thanatos
Thanatos
j3ff2424
Thanatos
Level 145
God Stats
7W - 10L
1,686 SR
Queue Stats
186W - 169L
1,550 Elo+
Solo
Cthulhu
Cthulhu
tirador_amigo
Cthulhu
Level 119
God Stats
46W - 32L
1,569 SR
Queue Stats
298W - 293L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
HerasRose
Morgan Le Fay
15
5 / 0 / 2
9,327
777
5,315
3,611
1,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Medusa
JKize
Medusa
12
0 / 3 / 3
6,489
541
6,552
6,474
2,165
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
10
2 / 3 / 4
7,017
585
2,824
9,742
7,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
2 / 3 / 4
7,100
592
5,873
10,467
3,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xing Tian
zQzQz
Xing Tian
13
4 / 1 / 1
7,940
662
5,500
13,078
6,104
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
GSCody
Hou Yi
12
3 / 1 / 4
7,276
606
6,903
6,999
2,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

3
0 / 1 / 0
4,130
344
179
611
136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 4 / 3
6,338
528
5,965
11,427
7,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thanatos
j3ff2424
Thanatos
12
4 / 4 / 2
6,863
572
4,069
12,283
3,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
12
1 / 3 / 1
7,171
598
5,363
8,792
5,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
20
13
Kills
10
10
Deaths
13
14
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
GSCody
Hou Yi
3
1
4
5
W
Morgan Le Fay
HerasRose
Morgan Le Fay
5
0
2
6
W
Medusa
JKize
Medusa
0
3
3
0.5
L
0
1
0
0
W
Ymir
2
3
4
1.33
L
2
4
3
0.88
W
2
3
4
1.33
L
Thanatos
j3ff2424
Thanatos
4
4
2
1.25
L
Cthulhu
1
3
1
0.5
W
Xing Tian
zQzQz
Xing Tian
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,064
Damage
22,479
43,372
Taken
40,112
20,738
Mitigated
19,188
10,927
Healing
16,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
GSCody
Hou Yi
6,903
2,940
0
3,160
6,999
2,425
620
579
6,420
0
54,507
W
Morgan Le Fay
HerasRose
Morgan Le Fay
5,315
631
0
1,696
3,611
1,357
74
1,153
2,418
72,667
2,046
W
Medusa
JKize
Medusa
6,552
2,350
0
472
6,474
2,165
15
959
5,515
0
46,680
L
179
0
15
22
611
136
0
107
492
2,313
0
W
Ymir
2,824
851
0
1,158
9,742
7,750
76
2,771
6,971
19,308
0
L
5,965
892
0
3,111
11,427
7,740
0
4,352
6,915
31,962
0
W
5,873
968
0
4,730
10,467
3,362
0
1,100
9,367
0
47,390
L
Thanatos
j3ff2424
Thanatos
4,069
649
0
9,159
12,283
3,576
0
3,564
8,516
0
37,951
L
Cthulhu
5,363
176
0
860
8,792
5,311
0
4,459
4,287
44,814
845
W
Xing Tian
zQzQz
Xing Tian
5,500
1,047
0
2,871
13,078
6,104
252
5,187
7,891
48,560
2,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,873
Gold Earned
31,778
421
Minions Killed
312
0
Camps Cleared
0
1,268,902
Distance Traveled
1,028,570
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
7,276
606
94
8
0
223,420
2
W
Morgan Le Fay
9,327
777
147
12
0
260,758
0
W
Medusa
6,489
541
66
6
0
256,167
0
L
Nox
4,130
344
5
0
0
24,908
0
W
Ymir
7,017
585
32
3
0
221,636
6
L
Bacchus
6,338
528
44
4
0
250,786
2
W
Susano
7,100
592
77
6
0
278,642
0
L
Thanatos
6,863
572
73
6
0
274,979
2
L
Cthulhu
7,171
598
96
8
0
254,477
0
W
Xing Tian
7,940
662
99
8
0
251,699
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role