Player Matchup

Cabrakan
Cabrakan
DrDirtyJoe
Cabrakan
Level 121
God Stats
76W - 49L
1,650 SR
Queue Stats
185W - 175L
1,585 Elo+
Party 1
Discordia
Discordia
Eskxe
Discordia
Level 106
God Stats
3W - 2L
1,706 SR
Queue Stats
305W - 286L
1,494 Elo+
Party 2
Anhur
Anhur
bruvgamer9xx
Anhur
Level 25
God Stats
2W - 3L
1,471 SR
Queue Stats
44W - 28L
1,639 Elo+
Party 1
Fenrir
Fenrir
toastious
Fenrir
Level 127
God Stats
36W - 15L
1,790 SR
Queue Stats
137W - 106L
1,625 Elo+
Party 1
He Bo
He Bo
ÀnneGank
He Bo
Level 103
God Stats
3W - 2L
1,577 SR
Queue Stats
278W - 267L
1,494 Elo+
Party 2
Team Averages
Level 96
1,639 SR
1,568 Elo+

VS

Team Averages
Level 145
1,547 SR
1,536 Elo+
Chaac
Chaac
Agtoy
Chaac
Level 154
God Stats
4W - 1L
1,791 SR
Queue Stats
193W - 180L
1,592 Elo+
Solo
Hun Batz
Hun Batz
Lockiavelli
Hun Batz
Level 106
God Stats
6W - 2L
1,226 SR
Queue Stats
698W - 645L
1,507 Elo+
Solo
Sobek
Sobek
Natcher1401
Sobek
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 25L
1,552 Elo+
Solo
Eset
Eset
SohnGottes
Eset
Level 157
God Stats
14W - 16L
1,509 SR
Queue Stats
129W - 135L
1,535 Elo+
Solo
Hachiman
Hachiman
kictadit
Hachiman
Level 158
God Stats
7W - 4L
1,709 SR
Queue Stats
401W - 403L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
DrDirtyJoe
Cabrakan
11
1 / 5 / 10
6,798
486
8,084
10,238
6,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Discordia
Eskxe
Discordia
11
2 / 4 / 2
6,508
465
5,230
5,782
1,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
7 / 3 / 5
8,931
638
12,016
9,530
3,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
toastious
Fenrir
11
3 / 6 / 1
7,162
512
5,196
12,516
6,842
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

He Bo
ÀnneGank
He Bo
13
4 / 5 / 5
7,093
507
8,826
9,907
3,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Agtoy
Chaac
15
6 / 1 / 5
9,812
701
11,792
10,475
7,762
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hun Batz
Lockiavelli
Hun Batz
14
4 / 4 / 6
8,138
581
5,309
12,071
3,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
3 / 4 / 5
7,900
564
4,655
14,930
12,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

15
7 / 4 / 4
9,347
668
6,910
8,990
2,652
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hachiman
kictadit
Hachiman
14
3 / 5 / 3
8,180
584
3,925
10,983
2,914
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
46
17
Kills
23
23
Deaths
18
23
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Chaac
Agtoy
Chaac
6
1
5
8.5
L
Cabrakan
DrDirtyJoe
Cabrakan
1
5
10
1.2
L
Discordia
Eskxe
Discordia
2
4
2
0.75
W
Hun Batz
Lockiavelli
Hun Batz
4
4
6
1.75
W
3
4
5
1.38
W
7
4
4
2.25
L
7
3
5
3.17
W
Hachiman
kictadit
Hachiman
3
5
3
0.9
L
Fenrir
toastious
Fenrir
3
6
1
0.58
L
He Bo
ÀnneGank
He Bo
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,352
Damage
32,591
47,973
Taken
57,449
21,606
Mitigated
29,224
13,375
Healing
16,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Agtoy
Chaac
11,792
2,595
0
3,191
10,475
7,762
0
2,741
7,594
1,667
72,239
L
Cabrakan
DrDirtyJoe
Cabrakan
8,084
774
0
2,876
10,238
6,427
126
3,467
6,771
21,112
751
L
Discordia
Eskxe
Discordia
5,230
301
0
350
5,782
1,752
0
3,350
2,432
32,632
0
W
Hun Batz
Lockiavelli
Hun Batz
5,309
1,086
0
4,406
12,071
3,526
0
4,300
7,510
0
50,148
W
4,655
422
0
2,958
14,930
12,370
0
4,620
9,852
20,900
0
W
6,910
355
724
1,372
8,990
2,652
301
4,711
3,851
65,315
1,636
L
12,016
7,554
0
4,066
9,530
3,440
1,475
1,055
8,475
0
69,550
W
Hachiman
kictadit
Hachiman
3,925
1,811
0
3,645
10,983
2,914
642
4,189
6,450
0
55,352
L
Fenrir
toastious
Fenrir
5,196
1,557
0
3,708
12,516
6,842
0
2,484
10,032
0
30,303
L
He Bo
ÀnneGank
He Bo
8,826
490
115
2,260
9,907
3,145
0
1,307
8,600
38,793
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,492
Gold Earned
43,377
328
Minions Killed
443
0
Camps Cleared
0
1,272,149
Distance Traveled
1,413,130
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,812
701
116
8
0
292,052
2
L
Cabrakan
6,798
486
28
2
0
252,851
0
L
Discordia
6,508
465
71
5
0
182,319
1
W
Hun Batz
8,138
581
75
5
0
304,150
0
W
Sobek
7,900
564
12
1
0
279,160
0
W
Eset
9,347
668
131
9
0
273,507
0
L
Anhur
8,931
638
120
9
0
245,640
1
W
Hachiman
8,180
584
109
8
0
264,261
0
L
Fenrir
7,162
512
55
4
0
292,758
0
L
He Bo
7,093
507
54
4
0
298,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role