Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
 
Apollo
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Acedusty
Anhur
Level 159
God Stats
0W - 1L
2,107 SR
Queue Stats
64W - 22L
1,748 Elo+
Party 1
Thanatos
Thanatos
HunChoYa
Thanatos
Level 107
God Stats
2W - 2L
1,682 SR
Queue Stats
26W - 28L
1,527 Elo+
Solo
Team Averages
Level 129
1,658 SR
1,555 Elo+

VS

Team Averages
Level 119
1,568 SR
1,553 Elo+
Danzaburou
Danzaburou
D0nt_Thr0W_B0t
Danzaburou
Level 156
God Stats
1W - 2L
1,496 SR
Queue Stats
174W - 171L
1,501 Elo+
Solo
King Arthur
King Arthur
FitterCone689
King Arthur
Level 135
God Stats
3W - 5L
1,399 SR
Queue Stats
250W - 233L
1,575 Elo+
Party 2
Zeus
Zeus
MFScooby
Zeus
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 121L
1,515 Elo+
Solo
Cerberus
Cerberus
VirusF4NTOM
Cerberus
Level 126
God Stats
29W - 15L
1,671 SR
Queue Stats
455W - 427L
1,588 Elo+
Party 2
Loki
Loki
swiftkillex
Loki
Level 123
God Stats
5W - 2L
1,774 SR
Queue Stats
137W - 106L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
6
0 / 1 / 1
3,552
710
1,967
3,702
1,047
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Apollo
 
Apollo
7
0 / 2 / 1
3,399
680
2,383
3,703
896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Janus
 
Janus
1
0 / 0 / 0
2,412
482
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
Acedusty
Anhur
6
2 / 1 / 1
4,155
831
541
3,769
1,479
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Thanatos
HunChoYa
Thanatos
7
4 / 0 / 1
4,279
856
1,809
3,604
1,172
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
D0nt_Thr0W_B0t
Danzaburou
6
2 / 1 / 0
3,415
683
1,580
2,864
618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

King Arthur
FitterCone689
King Arthur
6
1 / 1 / 0
3,684
737
1,913
4,351
1,480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zeus
7
1 / 1 / 0
3,663
733
1,962
1,419
180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
VirusF4NTOM
Cerberus
6
0 / 1 / 2
3,316
663
1,300
3,739
1,842
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

6
0 / 2 / 1
3,231
646
922
3,185
538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
7
6
Kills
4
4
Deaths
6
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
1
1
0.5
L
Apollo
 
Apollo
0
2
1
0.25
L
Janus
 
Janus
0
0
0
0
L
Anhur
Acedusty
Anhur
2
1
1
2.5
W
Danzaburou
D0nt_Thr0W_B0t
Danzaburou
2
1
0
2
W
King Arthur
FitterCone689
King Arthur
1
1
0
1
L
Thanatos
HunChoYa
Thanatos
4
0
1
4.5
W
Zeus
1
1
0
1
W
Cerberus
VirusF4NTOM
Cerberus
0
1
2
1
W
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,700
Damage
7,677
14,778
Taken
15,558
4,594
Mitigated
4,658
7,699
Healing
4,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
1,967
352
0
2,103
3,702
1,047
0
99
3,603
14,764
0
L
Apollo
 
Apollo
2,383
1,480
0
1,552
3,703
896
0
1,065
2,638
0
18,942
L
Janus
 
Janus
0
0
0
0
0
0
0
0
0
0
0
L
Anhur
Acedusty
Anhur
541
216
0
1,113
3,769
1,479
0
1,622
1,807
0
15,251
W
Danzaburou
D0nt_Thr0W_B0t
Danzaburou
1,580
499
0
1,119
2,864
618
0
0
2,864
0
19,204
W
King Arthur
FitterCone689
King Arthur
1,913
391
0
1,122
4,351
1,480
0
1,967
2,384
444
15,757
L
Thanatos
HunChoYa
Thanatos
1,809
856
0
2,931
3,604
1,172
0
235
3,369
0
18,500
W
Zeus
1,962
368
0
120
1,419
180
0
0
1,419
13,444
0
W
Cerberus
VirusF4NTOM
Cerberus
1,300
0
0
1,275
3,739
1,842
0
0
3,739
7,669
0
W
922
256
0
1,305
3,185
538
0
0
3,185
0
14,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,797
Gold Earned
17,309
139
Minions Killed
136
0
Camps Cleared
0
438,064
Distance Traveled
505,853
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
3,552
710
36
7
0
112,310
0
L
Apollo
3,399
680
41
8
0
97,235
0
L
Janus
2,412
482
0
0
0
6,276
0
L
Anhur
4,155
831
27
5
0
100,846
0
W
Danzaburou
3,415
683
28
6
0
92,063
0
W
King Arthur
3,684
737
28
6
0
99,373
0
L
Thanatos
4,279
856
35
7
0
121,397
0
W
Zeus
3,663
733
35
7
0
94,285
0
W
Cerberus
3,316
663
11
2
0
109,660
0
W
Loki
3,231
646
34
7
0
110,472
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role