Player Matchup

Tyr
Tyr
 
Tyr
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
 
Aphrodite
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
Bambamspaghett
Ne Zha
Level 155
God Stats
3W - 3L
1,686 SR
Queue Stats
210W - 200L
1,516 Elo+
Solo
Raijin
Raijin
Diamondking379
Raijin
Level 149
God Stats
2W - 3L
1,792 SR
Queue Stats
247W - 312L
1,455 Elo+
Party 1
Hachiman
Hachiman
ahsoka334
Hachiman
Level 153
God Stats
0W - 1L
1,519 SR
Queue Stats
143W - 164L
1,610 Elo+
Party 1
Team Averages
Level 157
1,600 SR
1,516 Elo+

VS

Team Averages
Level 162
1,635 SR
1,561 Elo+
Zeus
Zeus
CarelessCarnage
Zeus
Level 158
God Stats
4W - 4L
1,510 SR
Queue Stats
453W - 406L
1,580 Elo+
Solo
Jing Wei
Jing Wei
Crusher4611477
Jing Wei
Level 182
God Stats
3W - 0L
1,500 SR
Queue Stats
292W - 275L
1,530 Elo+
Solo
Maui
Maui
Gordopilo
Maui
Level 131
God Stats
21W - 24L
1,559 SR
Queue Stats
685W - 613L
1,538 Elo+
Solo
Shiva
Shiva
Swifty2093
Shiva
Level 183
God Stats
4W - 1L
1,773 SR
Queue Stats
110W - 93L
1,519 Elo+
Solo
Ne Zha
Ne Zha
UwUStepBro
Ne Zha
Level 158
God Stats
18W - 5L
1,835 SR
Queue Stats
112W - 79L
1,641 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
0 / 1 / 1
6,286
571
3,152
7,592
7,127
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Aphrodite
 
Aphrodite
10
0 / 1 / 0
5,445
495
1,969
7,042
3,588
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 6 / 2
5,576
507
4,725
11,445
3,670
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 3 / 0
6,594
599
3,435
7,557
2,270
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
ahsoka334
Hachiman
10
0 / 2 / 0
5,454
496
5,577
5,935
1,793
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 2 / 3
7,092
645
7,325
5,233
1,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jing Wei
11
0 / 0 / 1
5,589
508
1,444
5,330
1,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Maui
10
1 / 0 / 6
6,135
558
4,520
7,013
3,608
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Shiva
12
6 / 0 / 1
6,824
620
5,502
7,413
2,532
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
UwUStepBro
Ne Zha
12
1 / 1 / 0
7,100
645
4,976
7,437
2,649
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
3
Kills
13
13
Deaths
3
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
1
1
0.5
L
Aphrodite
 
Aphrodite
0
1
0
0
L
1
6
2
0.33
W
5
2
3
3.25
W
Jing Wei
0
0
1
0.5
L
2
3
0
0.67
W
Maui
1
0
6
4
W
Shiva
6
0
1
6.5
W
Ne Zha
UwUStepBro
Ne Zha
1
1
0
1
L
Hachiman
ahsoka334
Hachiman
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,858
Damage
23,767
39,571
Taken
32,426
18,448
Mitigated
11,581
16,989
Healing
9,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
3,152
879
0
3,853
7,592
7,127
0
0
7,592
8,454
31,693
L
Aphrodite
 
Aphrodite
1,969
650
1,750
3,994
7,042
3,588
180
1,753
5,289
22,256
1,773
L
4,725
759
0
4,231
11,445
3,670
0
3,627
7,560
0
34,314
W
7,325
1,141
0
1,186
5,233
1,159
0
1,593
3,640
41,276
0
W
Jing Wei
1,444
1,378
0
1,873
5,330
1,633
0
819
4,511
0
35,720
L
3,435
580
0
1,573
7,557
2,270
0
4,080
3,175
47,398
218
W
Maui
4,520
992
0
1,898
7,013
3,608
0
1,360
5,653
20,929
571
W
Shiva
5,502
534
0
1,640
7,413
2,532
0
1,436
5,977
0
40,607
W
Ne Zha
UwUStepBro
Ne Zha
4,976
1,606
0
2,484
7,437
2,649
0
702
6,735
0
49,865
L
Hachiman
ahsoka334
Hachiman
5,577
3,602
0
1,588
5,935
1,793
673
2,243
3,686
0
49,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,355
Gold Earned
32,740
366
Minions Killed
341
0
Camps Cleared
0
1,073,511
Distance Traveled
1,137,269
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,286
571
93
8
0
243,900
5
L
Aphrodite
5,445
495
38
3
0
200,478
4
L
Ne Zha
5,576
507
57
5
0
216,915
1
W
Zeus
7,092
645
78
7
0
224,627
3
W
Jing Wei
5,589
508
74
7
0
213,100
2
L
Raijin
6,594
599
99
9
0
194,133
0
W
Maui
6,135
558
26
2
0
245,039
5
W
Shiva
6,824
620
68
6
0
241,992
2
W
Ne Zha
7,100
645
95
9
0
212,511
2
L
Hachiman
5,454
496
79
7
0
218,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role