Player Matchup

Nemesis
Nemesis
AllYourRage
Nemesis
Level 52
God Stats
0W - 1L
1,128 SR
Queue Stats
33W - 27L
1,590 Elo+
Solo
Scylla
Scylla
HParks
Scylla
Level 84
God Stats
3W - 8L
1,148 SR
Queue Stats
140W - 115L
1,508 Elo+
Solo
Bacchus
Bacchus
McCookieDunk
Bacchus
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 122L
1,479 Elo+
Solo
Artemis
Artemis
MorningGamers
Artemis
Level 69
God Stats
1W - 1L
1,671 SR
Queue Stats
16W - 13L
1,541 Elo+
Solo
Geb
Geb
SavageSilasDK
Geb
Level 106
God Stats
23W - 20L
1,602 SR
Queue Stats
471W - 453L
1,521 Elo+
Solo
Team Averages
Level 86
1,410 SR
1,528 Elo+

VS

Team Averages
Level 120
1,544 SR
1,516 Elo+
Da Ji
Da Ji
Daevox
Da Ji
Level 145
God Stats
1W - 2L
1,494 SR
Queue Stats
120W - 103L
1,520 Elo+
Solo
Medusa
Medusa
DecentPotato
Medusa
Level 142
God Stats
1W - 1L
1,283 SR
Queue Stats
84W - 49L
1,642 Elo+
Party 1
Maui
Maui
HorseSeaman69
Maui
Level 107
God Stats
5W - 4L
1,634 SR
Queue Stats
176W - 163L
1,544 Elo+
Solo
Odin
Odin
MethodicBee129
Odin
Level 98
God Stats
6W - 0L
1,898 SR
Queue Stats
106W - 85L
1,480 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ouragans
Morgan Le Fay
Level 109
God Stats
15W - 23L
1,410 SR
Queue Stats
81W - 88L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AllYourRage
Nemesis
11
3 / 1 / 0
5,704
570
5,419
8,062
2,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
HParks
Scylla
10
0 / 3 / 0
5,034
503
2,010
4,610
1,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bacchus
McCookieDunk
Bacchus
8
0 / 4 / 4
5,043
504
2,290
7,783
5,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Artemis
9
4 / 3 / 0
5,729
573
4,835
6,066
1,907
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 3 / 0
5,066
507
2,881
7,739
2,132
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Daevox
Da Ji
11
2 / 2 / 1
5,909
591
3,207
9,828
3,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
11
3 / 2 / 2
6,469
647
5,650
6,022
1,780
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
4 / 2 / 3
6,119
612
3,635
7,416
5,229
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

11
3 / 0 / 2
6,330
633
3,778
6,540
3,190
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Morgan Le Fay
ouragans
Morgan Le Fay
11
2 / 1 / 3
6,063
606
4,591
4,916
1,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
25
7
Kills
14
14
Deaths
7
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AllYourRage
Nemesis
3
1
0
3
W
Da Ji
Daevox
Da Ji
2
2
1
1.25
W
Medusa
3
2
2
2
L
Scylla
HParks
Scylla
0
3
0
0
W
4
2
3
2.75
L
Bacchus
McCookieDunk
Bacchus
0
4
4
0.5
W
3
0
2
4
L
Artemis
4
3
0
1.33
L
0
3
0
0
W
Morgan Le Fay
ouragans
Morgan Le Fay
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,435
Damage
20,861
34,260
Taken
34,722
13,714
Mitigated
15,287
10,610
Healing
11,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AllYourRage
Nemesis
5,419
2,000
0
5,138
8,062
2,451
0
2,035
6,027
0
34,747
W
Da Ji
Daevox
Da Ji
3,207
924
0
3,849
9,828
3,347
0
284
9,544
0
47,090
W
Medusa
5,650
2,447
0
1,496
6,022
1,780
0
1,197
4,825
0
42,919
L
Scylla
HParks
Scylla
2,010
81
0
648
4,610
1,491
0
3,648
962
31,274
0
W
3,635
1,598
0
1,966
7,416
5,229
0
1,736
5,680
14,952
0
L
Bacchus
McCookieDunk
Bacchus
2,290
271
0
1,885
7,783
5,733
0
2,062
5,721
11,527
1,053
W
3,778
418
0
2,193
6,540
3,190
0
2,640
3,900
44
35,220
L
Artemis
4,835
2,015
0
507
6,066
1,907
0
481
5,585
0
31,721
L
2,881
298
0
2,432
7,739
2,132
0
44
7,695
28,266
755
W
Morgan Le Fay
ouragans
Morgan Le Fay
4,591
313
0
2,098
4,916
1,741
90
1,207
3,709
40,351
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,576
Gold Earned
30,890
276
Minions Killed
319
0
Camps Cleared
0
962,660
Distance Traveled
1,061,362
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,704
570
69
7
0
228,960
0
W
Da Ji
5,909
591
86
9
0
221,968
0
W
Medusa
6,469
647
82
8
0
214,000
0
L
Scylla
5,034
503
71
7
0
194,668
3
W
Maui
6,119
612
27
3
0
210,806
0
L
Bacchus
5,043
504
22
2
0
172,530
0
W
Odin
6,330
633
65
7
0
209,535
3
L
Artemis
5,729
573
60
6
0
176,510
1
L
Geb
5,066
507
54
5
0
189,992
0
W
Morgan Le Fay
6,063
606
59
6
0
205,053
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role