Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
 
Sylvanus
Level 238
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
 
Cernunnos
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
JovaniTTGT500
Nu Wa
Level 121
God Stats
2W - 0L
1,084 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
pontus-10
Bastet
Level 69
God Stats
6W - 6L
1,632 SR
Queue Stats
14W - 13L
1,537 Elo+
Solo
Team Averages
Level 143
1,443 SR
1,507 Elo+

VS

Team Averages
Level 119
1,519 SR
1,506 Elo+
Ares
Ares
DevastadorDev
Ares
Level 121
God Stats
14W - 16L
1,524 SR
Queue Stats
90W - 89L
1,450 Elo+
Solo
Cthulhu
Cthulhu
Los_Mendos-
Cthulhu
Level 64
God Stats
2W - 6L
1,557 SR
Queue Stats
110W - 128L
1,429 Elo+
Solo
Nox
Nox
Zeusesgrog674
Nox
Level 154
God Stats
1W - 2L
1,729 SR
Queue Stats
286W - 283L
1,567 Elo+
Solo
Rama
Rama
legindary4
Rama
Level 128
God Stats
0W - 1L
1,263 SR
Queue Stats
83W - 65L
1,588 Elo+
Solo
Serqet
Serqet
sakari_12
Serqet
Level 129
God Stats
9W - 15L
1,526 SR
Queue Stats
211W - 191L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
6 / 0 / 0
7,772
707
8,319
12,708
7,666
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sylvanus
 
Sylvanus
11
3 / 1 / 2
6,711
610
4,517
9,895
6,486
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cernunnos
 
Cernunnos
11
1 / 1 / 1
6,229
566
6,233
7,791
2,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 1 / 5
6,358
578
5,918
3,413
915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
pontus-10
Bastet
11
3 / 3 / 4
6,247
568
4,999
8,740
2,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 1
4,707
428
2,454
8,414
5,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
Los_Mendos-
Cthulhu
11
0 / 4 / 1
5,635
512
6,866
10,929
8,685
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

14
1 / 1 / 0
6,710
610
2,849
6,727
2,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

10
1 / 2 / 1
5,474
498
4,467
6,671
1,760
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Serqet
sakari_12
Serqet
9
3 / 4 / 0
5,211
474
2,934
10,725
3,669
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
13
Kills
5
6
Deaths
13
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
6
0
0
6
W
Sylvanus
 
Sylvanus
3
1
2
4
W
Cernunnos
 
Cernunnos
1
1
1
1.5
L
0
2
1
0.25
W
0
1
5
2.5
L
Cthulhu
Los_Mendos-
Cthulhu
0
4
1
0.13
L
1
1
0
1
L
1
2
1
0.75
W
Bastet
pontus-10
Bastet
3
3
4
1.67
L
Serqet
sakari_12
Serqet
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,986
Damage
19,570
42,547
Taken
43,466
19,916
Mitigated
21,985
19,999
Healing
11,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
8,319
1,140
0
4,092
12,708
7,666
0
6,381
6,327
0
54,140
W
Sylvanus
 
Sylvanus
4,517
1,630
2,883
5,547
9,895
6,486
113
1,238
8,657
19,990
2,743
W
Cernunnos
 
Cernunnos
6,233
2,644
0
2,160
7,791
2,592
255
1,645
6,146
0
44,993
L
2,454
147
0
2,174
8,414
5,814
0
2,902
5,512
10,433
0
W
5,918
1,732
35
1,074
3,413
915
853
1,592
1,821
42,615
0
L
Cthulhu
Los_Mendos-
Cthulhu
6,866
981
47
2,932
10,929
8,685
0
494
10,435
40,831
0
L
2,849
160
0
2,014
6,727
2,057
0
2,590
4,137
66,023
116
L
4,467
3,826
0
1,517
6,671
1,760
0
1,778
4,893
0
34,810
W
Bastet
pontus-10
Bastet
4,999
1,178
0
4,208
8,740
2,257
0
1,197
7,137
0
37,191
L
Serqet
sakari_12
Serqet
2,934
622
0
2,500
10,725
3,669
0
2,450
8,275
0
24,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,317
Gold Earned
27,737
347
Minions Killed
324
0
Camps Cleared
0
1,067,788
Distance Traveled
1,057,641
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,772
707
110
10
0
218,691
0
W
Sylvanus
6,711
610
28
3
0
187,254
6
W
Cernunnos
6,229
566
77
7
0
209,240
0
L
Ares
4,707
428
14
1
0
181,889
1
W
Nu Wa
6,358
578
69
6
0
205,475
7
L
Cthulhu
5,635
512
66
6
0
204,548
0
L
Nox
6,710
610
135
12
0
219,461
0
L
Rama
5,474
498
70
6
0
203,479
2
W
Bastet
6,247
568
63
6
0
247,128
0
L
Serqet
5,211
474
39
4
0
248,264
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role