Player Matchup

Arachne
Arachne
C2indiy
Arachne
Level 129
God Stats
15W - 15L
1,581 SR
Queue Stats
229W - 233L
1,475 Elo+
Party 1
Aphrodite
Aphrodite
COATAS
Aphrodite
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 21L
1,464 Elo+
Party 1
Gilgamesh
Gilgamesh
MDall_fq
Gilgamesh
Level 141
God Stats
25W - 24L
1,562 SR
Queue Stats
462W - 493L
1,403 Elo+
Party 3
Discordia
Discordia
StaiCyy
Discordia
Level 128
God Stats
10W - 5L
1,354 SR
Queue Stats
216W - 223L
1,458 Elo+
Party 1
Charybdis
Charybdis
temp-102012
Charybdis
Level 69
God Stats
7W - 8L
1,476 SR
Queue Stats
67W - 88L
1,395 Elo+
Party 3
Team Averages
Level 110
1,495 SR
1,439 Elo+

VS

Team Averages
Level 71
1,437 SR
1,409 Elo+
Danzaburou
Danzaburou
CallMeEnvy
Danzaburou
Level 109
God Stats
20W - 18L
1,523 SR
Queue Stats
48W - 46L
1,422 Elo+
Party 2
Sol
Sol
Darkschiri23
Sol
Level 67
God Stats
22W - 21L
1,389 SR
Queue Stats
797W - 786L
1,421 Elo+
Solo
Maui
Maui
Elmothesloth
Maui
Level 82
God Stats
15W - 12L
1,500 SR
Queue Stats
16W - 13L
1,442 Elo+
Party 2
Erlang Shen
Erlang Shen
iaelmo
Erlang Shen
Level 73
God Stats
0W - 2L
1,271 SR
Queue Stats
6W - 8L
1,294 Elo+
Party 2
Arachne
Arachne
sufyaan
Arachne
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 12L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
C2indiy
Arachne
15
3 / 0 / 8
9,132
537
9,435
11,426
5,923
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Aphrodite
COATAS
Aphrodite
14
2 / 2 / 8
8,869
522
2,898
12,290
8,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gilgamesh
MDall_fq
Gilgamesh
15
2 / 2 / 4
9,417
554
12,017
16,653
15,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Discordia
StaiCyy
Discordia
17
9 / 1 / 2
10,497
617
13,787
4,415
1,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charybdis
temp-102012
Charybdis
16
6 / 4 / 1
9,740
573
10,692
11,990
4,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CallMeEnvy
Danzaburou
15
5 / 5 / 2
9,904
583
13,651
14,145
4,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 5 / 1
8,018
472
5,560
11,605
2,363
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
1 / 3 / 4
7,005
412
3,043
10,728
6,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Erlang Shen
iaelmo
Erlang Shen
14
1 / 4 / 1
7,958
468
2,357
12,345
5,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arachne
sufyaan
Arachne
11
0 / 6 / 4
6,954
409
7,551
17,320
6,430
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
21
22
Kills
9
9
Deaths
23
23
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Arachne
C2indiy
Arachne
3
0
8
7
W
Aphrodite
COATAS
Aphrodite
2
2
8
3
L
Danzaburou
CallMeEnvy
Danzaburou
5
5
2
1.2
L
2
5
1
0.5
L
1
3
4
1
W
Gilgamesh
MDall_fq
Gilgamesh
2
2
4
2
W
Discordia
StaiCyy
Discordia
9
1
2
10
L
Erlang Shen
iaelmo
Erlang Shen
1
4
1
0.38
L
Arachne
sufyaan
Arachne
0
6
4
0.33
W
Charybdis
temp-102012
Charybdis
6
4
1
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,829
Damage
32,162
56,774
Taken
66,143
36,403
Mitigated
26,306
22,699
Healing
19,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
C2indiy
Arachne
9,435
7,096
0
3,309
11,426
5,923
296
1,898
9,528
0
65,481
W
Aphrodite
COATAS
Aphrodite
2,898
1,160
3,514
6,864
12,290
8,789
109
2,098
10,192
20,032
0
L
Danzaburou
CallMeEnvy
Danzaburou
13,651
5,700
0
4,132
14,145
4,817
252
1,370
12,707
0
72,710
L
5,560
2,319
0
3,464
11,605
2,363
0
6,076
4,803
47,953
759
L
3,043
401
444
1,938
10,728
6,937
0
3,451
6,888
22,071
9,955
W
Gilgamesh
MDall_fq
Gilgamesh
12,017
2,426
0
3,343
16,653
15,786
840
2,199
14,454
13,254
54,420
W
Discordia
StaiCyy
Discordia
13,787
522
0
1,278
4,415
1,607
66
1,743
2,672
73,364
384
L
Erlang Shen
iaelmo
Erlang Shen
2,357
891
0
3,781
12,345
5,759
0
2,385
9,308
0
49,997
L
Arachne
sufyaan
Arachne
7,551
5,574
0
5,594
17,320
6,430
0
4,146
12,753
0
47,095
W
Charybdis
temp-102012
Charybdis
10,692
4,672
0
4,391
11,990
4,298
760
1,166
10,824
0
82,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,655
Gold Earned
39,839
498
Minions Killed
419
0
Camps Cleared
0
1,690,386
Distance Traveled
1,631,802
17
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,132
537
97
6
0
409,979
4
W
Aphrodite
8,869
522
31
2
0
319,202
4
L
Danzaburou
9,904
583
119
7
0
334,730
0
L
Sol
8,018
472
100
6
0
299,753
0
L
Maui
7,005
412
42
2
0
318,644
11
W
Gilgamesh
9,417
554
109
6
0
310,483
0
W
Discordia
10,497
617
129
8
0
353,905
6
L
Erlang Shen
7,958
468
83
5
0
324,310
16
L
Arachne
6,954
409
75
4
0
354,365
0
W
Charybdis
9,740
573
132
8
0
296,817
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role