Player Matchup

Ymir
Ymir
Abu nassso
Ymir
Level 62
God Stats
23W - 16L
1,502 SR
Queue Stats
120W - 153L
1,465 Elo+
Party 1
Vamana
Vamana
Guy4Evr
Vamana
Level 79
God Stats
9W - 11L
1,357 SR
Queue Stats
171W - 166L
1,436 Elo+
Party 1
Hera
Hera
Nsoov
Hera
Level 121
God Stats
17W - 13L
1,558 SR
Queue Stats
323W - 345L
1,481 Elo+
Party 1
Neith
Neith
Zm69
Neith
Level 89
God Stats
5W - 3L
1,633 SR
Queue Stats
148W - 166L
1,469 Elo+
Party 1
Hun Batz
Hun Batz
cilius21
Hun Batz
Level 113
God Stats
4W - 3L
1,608 SR
Queue Stats
34W - 27L
1,489 Elo+
Solo
Team Averages
Level 93
1,532 SR
1,468 Elo+

VS

Team Averages
Level 67
1,500 SR
1,470 Elo+
Discordia
Discordia
 
Discordia
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
Boo2oo3
Kumbhakarna
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 44L
1,474 Elo+
Party 2
Set
Set
Hurling09
Set
Level 60
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 27L
1,422 Elo+
Party 2
King Arthur
King Arthur
RJP Eu
King Arthur
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 35L
1,452 Elo+
Party 2
Kuzenbo
Kuzenbo
o3Adz
Kuzenbo
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 7
6,254
569
1,888
6,929
4,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Vamana
Guy4Evr
Vamana
12
6 / 0 / 1
7,522
684
8,611
8,599
8,095
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hera
Nsoov
Hera
11
1 / 3 / 0
6,233
567
2,589
5,768
1,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
Zm69
Neith
10
6 / 1 / 4
6,692
608
8,447
5,486
1,599
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
cilius21
Hun Batz
12
3 / 1 / 2
6,312
574
2,439
7,151
2,215
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
11
3 / 1 / 2
6,165
560
6,210
4,337
1,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
Boo2oo3
Kumbhakarna
8
0 / 4 / 3
4,823
438
2,126
8,258
2,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

10
4 / 3 / 1
6,111
556
4,481
8,362
3,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
RJP Eu
King Arthur
9
0 / 5 / 0
4,773
434
2,755
10,170
5,704
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
o3Adz
Kuzenbo
6
0 / 5 / 2
4,637
422
2,041
6,095
5,359
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
15
18
Kills
7
7
Deaths
18
14
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
3
1
2
4
W
2
2
7
2.75
L
Kumbhakarna
Boo2oo3
Kumbhakarna
0
4
3
0.38
W
Vamana
Guy4Evr
Vamana
6
0
1
6.5
L
4
3
1
1.5
W
Hera
Nsoov
Hera
1
3
0
0.33
L
King Arthur
RJP Eu
King Arthur
0
5
0
0
W
Neith
Zm69
Neith
6
1
4
8
W
Hun Batz
cilius21
Hun Batz
3
1
2
4
L
Kuzenbo
o3Adz
Kuzenbo
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,974
Damage
17,613
33,933
Taken
37,222
17,301
Mitigated
18,444
9,749
Healing
6,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
6,210
193
0
870
4,337
1,279
0
2,222
2,115
37,983
0
W
1,888
1,102
0
1,279
6,929
4,247
0
3,851
2,868
10,999
0
L
Kumbhakarna
Boo2oo3
Kumbhakarna
2,126
461
0
1,500
8,258
2,616
0
842
7,416
21,149
0
W
Vamana
Guy4Evr
Vamana
8,611
4,873
0
2,168
8,599
8,095
350
0
8,599
0
46,009
L
4,481
1,958
0
1,729
8,362
3,486
0
457
7,905
0
39,378
W
Hera
Nsoov
Hera
2,589
694
0
983
5,768
1,145
0
2,625
2,536
40,813
763
L
King Arthur
RJP Eu
King Arthur
2,755
838
0
1,910
10,170
5,704
0
0
10,170
0
19,695
W
Neith
Zm69
Neith
8,447
3,286
0
1,761
5,486
1,599
1,655
1,536
3,950
0
39,666
W
Hun Batz
cilius21
Hun Batz
2,439
834
0
3,558
7,151
2,215
0
1,410
5,603
0
44,111
L
Kuzenbo
o3Adz
Kuzenbo
2,041
1,161
0
305
6,095
5,359
0
852
5,243
5,868
313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,013
Gold Earned
26,509
316
Minions Killed
207
0
Camps Cleared
0
1,145,458
Distance Traveled
1,084,330
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
6,165
560
71
6
0
227,828
6
W
Ymir
6,254
569
15
1
0
215,849
6
L
Kumbhakarna
4,823
438
42
4
0
203,749
0
W
Vamana
7,522
684
77
7
0
236,604
0
L
Set
6,111
556
63
6
0
239,557
0
W
Hera
6,233
567
77
7
0
228,250
0
L
King Arthur
4,773
434
23
2
0
245,223
0
W
Neith
6,692
608
61
6
0
194,869
1
W
Hun Batz
6,312
574
86
8
0
269,886
0
L
Kuzenbo
4,637
422
8
1
0
167,973
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role