Player Matchup

Anhur
Anhur
BootyBanditDom-
Anhur
Level 18
God Stats
4W - 6L
1,261 SR
Queue Stats
32W - 30L
1,262 Elo+
Party 1
Nu Wa
Nu Wa
DojaBeast
Nu Wa
Level 144
God Stats
0W - 3L
1,501 SR
Queue Stats
35W - 38L
1,391 Elo+
Solo
Sun Wukong
Sun Wukong
NarDaddy69
Sun Wukong
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 33L
1,371 Elo+
Party 1
Team Averages
Level 69
1,421 SR
1,341 Elo+

VS

Team Averages
Level 134
1,589 SR
1,597 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
lethalg7201983
Fafnir
Level 116
God Stats
7W - 5L
1,766 SR
Queue Stats
470W - 126L
1,792 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 3
10,079
630
6,529
14,621
5,267
Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nu Wa
DojaBeast
Nu Wa
17
2 / 6 / 2
11,549
722
13,256
11,067
3,718
Sun Wukong
NarDaddy69
Sun Wukong
18
3 / 1 / 2
11,779
736
12,393
21,381
21,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
19
3 / 0 / 7
12,318
770
12,181
15,358
9,193
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sol
 
Sol
19
1 / 2 / 11
12,195
762
15,486
13,650
4,224
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

20
8 / 3 / 3
14,080
880
15,145
19,753
21,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
33
5
Kills
12
12
Deaths
5
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
3
0
7
6.5
W
Sol
 
Sol
1
2
11
3.25
L
0
5
3
0.3
L
Nu Wa
DojaBeast
Nu Wa
2
6
2
0.5
L
Sun Wukong
NarDaddy69
Sun Wukong
3
1
2
4
W
8
3
3
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,178
Damage
42,812
47,069
Taken
48,761
30,284
Mitigated
34,623
10,357
Healing
17,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
12,181
2,142
0
3,486
15,358
9,193
874
5,435
9,584
0
68,563
W
Sol
 
Sol
15,486
5,252
634
7,325
13,650
4,224
1,780
3,900
9,418
53,490
1,208
L
6,529
2,725
470
2,490
14,621
5,267
0
9,486
4,754
0
18,477
L
Nu Wa
DojaBeast
Nu Wa
13,256
4,599
0
0
11,067
3,718
429
5,447
5,254
44,135
916
L
Sun Wukong
NarDaddy69
Sun Wukong
12,393
1,899
405
6,992
21,381
21,299
143
12,955
7,870
0
35,831
W
15,145
3,576
0
6,288
19,753
21,206
565
4,122
15,088
51,337
4,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,407
Gold Earned
38,593
139
Minions Killed
240
0
Camps Cleared
0
804,748
Distance Traveled
833,186
15
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
12,318
770
92
6
0
301,276
2
W
Sol
12,195
762
86
5
0
269,825
0
L
Anhur
10,079
630
36
2
0
260,597
0
L
Nu Wa
11,549
722
61
4
0
220,615
11
L
Sun Wukong
11,779
736
42
3
0
323,536
4
W
Fafnir
14,080
880
62
4
0
262,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role