Player Matchup

Ra
Ra
ABeardedGuru
Ra
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,179 Elo+
Solo
Cthulhu
Cthulhu
RelitFury777
Cthulhu
Level 119
God Stats
27W - 32L
1,455 SR
Queue Stats
437W - 439L
1,493 Elo+
Party 1
Loki
Loki
Th3r3ald3al9727
Loki
Level 87
God Stats
43W - 34L
1,516 SR
Queue Stats
764W - 767L
1,382 Elo+
Solo
Hercules
Hercules
ThiccAndSleepy
Hercules
Level 38
God Stats
3W - 7L
1,500 SR
Queue Stats
77W - 84L
1,463 Elo+
Party 1
Martichoras
Martichoras
turtlepie213
Martichoras
Level 88
God Stats
7W - 10L
1,396 SR
Queue Stats
220W - 218L
1,421 Elo+
Solo
Team Averages
Level 88
1,473 SR
1,388 Elo+

VS

Team Averages
Level 109
1,414 SR
1,452 Elo+
Bellona
Bellona
BigLngDong
Bellona
Level 62
God Stats
3W - 1L
1,291 SR
Queue Stats
30W - 35L
1,346 Elo+
Solo
Charybdis
Charybdis
CworD1337
Charybdis
Level 105
God Stats
173W - 139L
1,535 SR
Queue Stats
637W - 663L
1,452 Elo+
Solo
Anubis
Anubis
JuanZomer
Anubis
Level 63
God Stats
1W - 1L
1,274 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Hun Batz
Hun Batz
WingBear
Hun Batz
Level 149
God Stats
9W - 1L
1,806 SR
Queue Stats
298W - 201L
1,521 Elo+
Solo
Artio
Artio
young 6euno
Artio
Level 166
God Stats
3W - 10L
1,163 SR
Queue Stats
603W - 637L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 0
9,411
1,046
8,780
10,808
3,876
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
RelitFury777
Cthulhu
14
0 / 2 / 1
9,720
1,080
7,828
12,702
12,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

14
0 / 0 / 1
8,589
954
4,473
4,989
1,564
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
14
0 / 6 / 1
8,517
946
7,042
15,056
15,082
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Martichoras
turtlepie213
Martichoras
14
0 / 1 / 0
8,327
925
4,765
3,741
1,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Team 1 Tickets

219

VS

Team 2 Tickets

302

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BigLngDong
Bellona
15
1 / 0 / 11
9,459
1,051
5,496
7,597
7,328
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charybdis
CworD1337
Charybdis
15
1 / 0 / 7
9,427
1,047
7,281
4,662
1,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Anubis
JuanZomer
Anubis
16
3 / 1 / 10
9,939
1,104
9,985
4,590
2,277
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
WingBear
Hun Batz
16
6 / 0 / 7
10,482
1,165
13,978
9,245
3,879
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

16
4 / 0 / 11
10,085
1,121
5,662
11,668
10,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
61
1
Kills
15
15
Deaths
1
3
Assists
46
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
W
Bellona
BigLngDong
Bellona
1
0
11
6.5
W
Charybdis
CworD1337
Charybdis
1
0
7
4.5
W
Anubis
JuanZomer
Anubis
3
1
10
8
L
Cthulhu
RelitFury777
Cthulhu
0
2
1
0.25
L
0
0
1
0.5
L
Hercules
0
6
1
0.08
W
Hun Batz
WingBear
Hun Batz
6
0
7
9.5
L
Martichoras
turtlepie213
Martichoras
0
1
0
0
W
4
0
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,888
Damage
42,402
47,296
Taken
37,762
34,735
Mitigated
25,523
11,670
Healing
8,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,780
857
1,900
1,513
10,808
3,876
0
2,692
7,746
39,754
0
W
Bellona
BigLngDong
Bellona
5,496
977
0
711
7,597
7,328
0
3,544
3,682
0
16,180
W
Charybdis
CworD1337
Charybdis
7,281
3,409
0
29
4,662
1,609
0
2,088
2,425
0
35,667
W
Anubis
JuanZomer
Anubis
9,985
37
0
1,482
4,590
2,277
0
1,602
2,717
24,901
0
L
Cthulhu
RelitFury777
Cthulhu
7,828
247
698
1,281
12,702
12,940
0
4,366
8,054
23,533
923
L
4,473
165
0
1,423
4,989
1,564
0
1,179
3,641
0
19,723
L
Hercules
7,042
1,901
0
4,354
15,056
15,082
0
4,757
9,961
0
13,831
W
Hun Batz
WingBear
Hun Batz
13,978
2,745
0
360
9,245
3,879
0
4,239
4,798
0
34,175
L
Martichoras
turtlepie213
Martichoras
4,765
1,278
0
501
3,741
1,273
0
1,697
1,937
0
12,372
W
5,662
492
874
4,614
11,668
10,430
0
4,281
6,934
8,471
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,564
Gold Earned
49,392
160
Minions Killed
186
5
Camps Cleared
5
828,889
Distance Traveled
924,283
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,411
1,046
69
8
1
175,920
0
W
Bellona
9,459
1,051
18
2
0
182,393
0
W
Charybdis
9,427
1,047
77
9
2
167,479
0
W
Anubis
9,939
1,104
33
4
0
173,101
0
L
Cthulhu
9,720
1,080
17
2
0
172,664
0
L
Loki
8,589
954
39
4
1
205,278
0
L
Hercules
8,517
946
11
1
1
164,570
0
W
Hun Batz
10,482
1,165
43
5
2
199,798
0
L
Martichoras
8,327
925
24
3
2
110,457
0
W
Artio
10,085
1,121
15
2
1
201,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role