Player Matchup

Hercules
Hercules
 
Hercules
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
 
Nut
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
CafeElCamello
Ra
Level 128
God Stats
7W - 1L
1,704 SR
Queue Stats
162W - 134L
1,528 Elo+
Party 1
Baron Samedi
Baron Samedi
FredsSon
Baron Samedi
Level 48
God Stats
2W - 4L
1,289 SR
Queue Stats
53W - 47L
1,492 Elo+
Solo
Atlas
Atlas
naka7a9pet
Atlas
Level 159
God Stats
39W - 42L
1,619 SR
Queue Stats
57W - 57L
1,558 Elo+
Solo
Team Averages
Level 114
1,522 SR
1,516 Elo+

VS

Team Averages
Level 73
1,582 SR
1,500 Elo+
Artio
Artio
Alphagamer2302
Artio
Level 87
God Stats
5W - 4L
1,681 SR
Queue Stats
45W - 33L
1,605 Elo+
Party 2
Janus
Janus
ExMuslimklärtauf
Janus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,538 Elo+
Party 2
Loki
Loki
Goenndalf007
Loki
Level 34
God Stats
21W - 23L
1,500 SR
Queue Stats
89W - 102L
1,166 Elo+
Solo
Ra
Ra
Ordem2409
Ra
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
203W - 169L
1,578 Elo+
Solo
Izanami
Izanami
RaqesLays
Izanami
Level 67
God Stats
4W - 2L
1,728 SR
Queue Stats
39W - 29L
1,615 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
3 / 0 / 2
7,042
704
2,854
5,707
2,505
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Nut
 
Nut
10
0 / 1 / 1
5,382
538
3,841
4,883
1,351
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
6 / 0 / 2
6,347
635
4,606
3,954
1,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
FredsSon
Baron Samedi
10
0 / 3 / 3
5,485
549
4,580
6,162
2,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
9
2 / 1 / 3
5,123
512
3,927
7,051
4,427
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 2
5,528
553
3,715
7,055
3,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 3 / 3
5,024
502
3,083
6,661
1,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 5 / 1
4,698
470
2,618
6,489
1,583
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

10
1 / 2 / 1
5,337
534
3,235
4,510
1,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Izanami
RaqesLays
Izanami
11
1 / 1 / 0
5,815
582
2,413
5,775
1,557
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
12
11
Kills
5
5
Deaths
11
11
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
3
0
2
4
W
Nut
 
Nut
0
1
1
0.5
L
1
0
2
2
W
6
0
2
7
L
1
3
3
0.83
W
Baron Samedi
FredsSon
Baron Samedi
0
3
3
0.5
L
1
5
1
0.3
L
1
2
1
0.75
L
Izanami
RaqesLays
Izanami
1
1
0
1
W
Atlas
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,808
Damage
15,064
27,757
Taken
30,490
12,079
Mitigated
9,682
12,084
Healing
10,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
2,854
1,386
0
2,015
5,707
2,505
0
1,111
4,534
0
50,842
W
Nut
 
Nut
3,841
2,575
0
2,632
4,883
1,351
28
471
4,412
0
41,452
L
3,715
137
409
3,996
7,055
3,400
0
2,923
3,934
13,109
2,269
W
4,606
488
667
1,985
3,954
1,397
0
701
3,253
47,593
1,626
L
3,083
419
0
1,812
6,661
1,800
0
2,757
3,716
28,069
414
W
Baron Samedi
FredsSon
Baron Samedi
4,580
447
82
2,225
6,162
2,399
0
4,024
1,968
32,112
1,473
L
2,618
712
0
1,049
6,489
1,583
0
1,754
4,684
0
22,780
L
3,235
320
409
1,136
4,510
1,342
0
3,108
1,242
37,415
0
L
Izanami
RaqesLays
Izanami
2,413
1,491
0
2,155
5,775
1,557
0
1,565
4,210
0
48,003
W
Atlas
3,927
1,270
0
2,478
7,051
4,427
0
3,414
3,549
18,944
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,379
Gold Earned
26,402
363
Minions Killed
301
0
Camps Cleared
0
977,236
Distance Traveled
1,028,181
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,042
704
104
10
0
171,720
0
W
Nut
5,382
538
76
8
0
180,477
0
L
Artio
5,528
553
23
2
0
222,099
3
W
Ra
6,347
635
73
7
0
239,899
0
L
Janus
5,024
502
67
7
0
207,004
0
W
Baron Samedi
5,485
549
79
8
0
183,603
0
L
Loki
4,698
470
35
4
0
191,132
1
L
Ra
5,337
534
72
7
0
218,199
5
L
Izanami
5,815
582
104
10
0
189,747
0
W
Atlas
5,123
512
31
3
0
201,537
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role