Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Ackermanz
Ah Muzen Cab
Level 104
God Stats
3W - 2L
1,585 SR
Queue Stats
403W - 368L
1,546 Elo+
Solo
Fenrir
Fenrir
Dalstadin
Fenrir
Level 134
God Stats
1W - 1L
1,690 SR
Queue Stats
30W - 24L
1,550 Elo+
Solo
Ymir
Ymir
Iceblue4075
Ymir
Level 33
God Stats
73W - 118L
1,539 SR
Queue Stats
130W - 169L
1,418 Elo+
Solo
Freya
Freya
Robotalion3
Freya
Level 129
God Stats
7W - 15L
1,297 SR
Queue Stats
375W - 359L
1,479 Elo+
Solo
Anubis
Anubis
chitownfinest012
Anubis
Level 123
God Stats
2W - 2L
1,725 SR
Queue Stats
24W - 24L
1,431 Elo+
Solo
Team Averages
Level 105
1,567 SR
1,485 Elo+

VS

Team Averages
Level 118
1,497 SR
1,363 Elo+
Surtr
Surtr
ImMisterRamen
Surtr
Level 80
God Stats
7W - 7L
1,500 SR
Queue Stats
39W - 24L
1,500 Elo+
Party 1
Skadi
Skadi
NotIntoAnime
Skadi
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
54W - 44L
1,202 Elo+
Party 1
Ne Zha
Ne Zha
ScoobyLarenzo
Ne Zha
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 30L
1,266 Elo+
Party 1
Baron Samedi
Baron Samedi
erican16
Baron Samedi
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,424 Elo+
Solo
Ra
Ra
smackimus85
Ra
Level 119
God Stats
77W - 65L
1,484 SR
Queue Stats
202W - 190L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Ackermanz
Ah Muzen Cab
11
1 / 2 / 0
6,299
630
4,758
6,760
2,203
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
Dalstadin
Fenrir
10
1 / 1 / 3
5,295
530
2,931
7,913
2,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

7
1 / 2 / 1
4,550
455
1,661
6,179
2,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

6
0 / 3 / 0
4,214
421
1,029
3,976
972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
2 / 5 / 0
5,615
562
3,301
5,995
2,139
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 0
5,604
560
3,195
7,027
5,161
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
5 / 0 / 1
5,949
595
5,916
3,280
763
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
2 / 3 / 3
5,537
554
4,005
6,046
1,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Baron Samedi
erican16
Baron Samedi
10
1 / 1 / 5
6,094
609
2,661
6,290
3,782
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
3 / 0 / 1
6,651
665
3,678
3,945
881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
23
5
Kills
13
13
Deaths
5
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Ackermanz
Ah Muzen Cab
1
2
0
0.5
L
Fenrir
Dalstadin
Fenrir
1
1
3
2.5
L
1
2
1
0.75
W
2
1
0
2
W
5
0
1
5.5
L
0
3
0
0
W
2
3
3
1.17
L
2
5
0
0.4
W
Baron Samedi
erican16
Baron Samedi
1
1
5
3.5
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,680
Damage
19,455
30,823
Taken
26,588
10,905
Mitigated
12,308
4,680
Healing
8,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Ackermanz
Ah Muzen Cab
4,758
1,355
0
1,345
6,760
2,203
368
94
6,666
0
48,006
L
Fenrir
Dalstadin
Fenrir
2,931
797
0
1,539
7,913
2,822
0
1,485
6,330
0
34,009
L
1,661
334
0
167
6,179
2,769
0
1,442
4,737
14,241
0
W
3,195
942
0
1,936
7,027
5,161
0
0
7,027
268
28,644
W
5,916
2,957
0
736
3,280
763
398
663
2,393
0
34,277
L
1,029
262
0
633
3,976
972
0
557
3,419
13,089
2,172
W
4,005
1,204
0
1,106
6,046
1,721
0
1,099
4,911
0
25,308
L
3,301
317
0
996
5,995
2,139
0
2,327
3,316
39,799
391
W
Baron Samedi
erican16
Baron Samedi
2,661
794
45
2,407
6,290
3,782
222
1,952
4,021
17,858
0
W
3,678
64
671
1,738
3,945
881
0
1,586
2,359
50,030
780

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,973
Gold Earned
29,835
279
Minions Killed
304
0
Camps Cleared
0
887,179
Distance Traveled
923,967
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
6,299
630
89
9
0
153,014
0
L
Fenrir
5,295
530
70
7
0
218,734
1
L
Ymir
4,550
455
24
2
0
198,211
0
W
Surtr
5,604
560
71
7
0
180,025
3
W
Skadi
5,949
595
73
7
0
142,120
2
L
Freya
4,214
421
35
4
0
139,618
0
W
Ne Zha
5,537
554
42
4
0
217,746
0
L
Anubis
5,615
562
61
6
0
177,602
0
W
Baron Samedi
6,094
609
15
2
0
164,988
0
W
Ra
6,651
665
103
10
0
219,088
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role