Player Matchup

Fenrir
Fenrir
ElApestosote
Fenrir
Level 28
God Stats
48W - 53L
1,476 SR
Queue Stats
49W - 56L
1,422 Elo+
Party 2
Cerberus
Cerberus
MWCBOSS
Cerberus
Level 67
God Stats
2W - 1L
1,632 SR
Queue Stats
69W - 53L
1,478 Elo+
Solo
Cabrakan
Cabrakan
VDeltaRamosV
Cabrakan
Level 45
God Stats
4W - 3L
1,628 SR
Queue Stats
51W - 60L
1,422 Elo+
Party 2
Olorun
Olorun
sidwxt
Olorun
Level 45
God Stats
11W - 11L
1,534 SR
Queue Stats
52W - 61L
1,422 Elo+
Solo
Heimdallr
Heimdallr
xKILLERxN1NJAx
Heimdallr
Level 63
God Stats
3W - 4L
1,500 SR
Queue Stats
77W - 86L
1,407 Elo+
Solo
Team Averages
Level 50
1,554 SR
1,430 Elo+

VS

Team Averages
Level 108
1,359 SR
1,378 Elo+
Geb
Geb
ARBITERxKING
Geb
Level 155
God Stats
15W - 22L
1,462 SR
Queue Stats
637W - 715L
1,388 Elo+
Party 1
Arachne
Arachne
AstatineStar
Arachne
Level 84
God Stats
0W - 2L
1,197 SR
Queue Stats
280W - 336L
1,371 Elo+
Solo
Nu Wa
Nu Wa
TORNandBORED
Nu Wa
Level 101
God Stats
96W - 115L
1,416 SR
Queue Stats
216W - 246L
1,374 Elo+
Party 1
Horus
Horus
paradignos
Horus
Level 154
God Stats
53W - 60L
1,311 SR
Queue Stats
770W - 789L
1,415 Elo+
Solo
Neith
Neith
selenaroque1
Neith
Level 44
God Stats
59W - 62L
1,409 SR
Queue Stats
102W - 116L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
16 / 2 / 7
12,448
1,556
17,442
5,606
2,767
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cerberus
MWCBOSS
Cerberus
16
5 / 0 / 14
10,417
1,302
8,846
10,184
4,581
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
VDeltaRamosV
Cabrakan
16
1 / 2 / 21
9,663
1,208
6,262
8,835
8,425
Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Olorun
sidwxt
Olorun
16
2 / 1 / 16
9,217
1,152
6,222
5,515
2,072
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Heimdallr
xKILLERxN1NJAx
Heimdallr
15
4 / 1 / 15
10,108
1,264
14,561
7,754
2,824
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Team 1 Tickets

317

VS

Team 2 Tickets

157

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 4
8,537
1,067
7,389
11,291
6,965
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Arachne
AstatineStar
Arachne
13
2 / 10 / 1
8,337
1,042
7,027
14,328
7,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
2 / 6 / 2
8,938
1,117
10,925
10,642
3,481
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Horus
13
1 / 4 / 2
8,262
1,033
2,962
11,761
8,826
14
0 / 4 / 1
8,465
1,058
5,744
9,402
3,453
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
16
28
Kills
6
6
Deaths
28
73
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
4
4
0.75
L
Arachne
AstatineStar
Arachne
2
10
1
0.25
W
Fenrir
16
2
7
9.75
W
Cerberus
MWCBOSS
Cerberus
5
0
14
12
L
2
6
2
0.5
W
Cabrakan
VDeltaRamosV
Cabrakan
1
2
21
5.75
L
Horus
1
4
2
0.5
L
0
4
1
0.13
W
Olorun
sidwxt
Olorun
2
1
16
10
W
Heimdallr
xKILLERxN1NJAx
Heimdallr
4
1
15
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,333
Damage
34,047
37,894
Taken
57,424
20,669
Mitigated
30,166
6,530
Healing
6,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,389
1,764
0
212
11,291
6,965
0
5,854
5,437
12,942
0
L
Arachne
AstatineStar
Arachne
7,027
4,474
0
1,068
14,328
7,441
0
5,193
9,135
0
9,797
W
Fenrir
17,442
3,500
0
763
5,606
2,767
0
2,336
3,270
0
28,437
W
Cerberus
MWCBOSS
Cerberus
8,846
422
235
2,653
10,184
4,581
0
3,879
6,305
30,764
0
L
10,925
2,783
360
955
10,642
3,481
0
2,908
7,734
35,181
390
W
Cabrakan
VDeltaRamosV
Cabrakan
6,262
762
0
561
8,835
8,425
0
4,925
3,910
20,095
1,707
L
Horus
2,962
1,683
1,019
2,374
11,761
8,826
0
4,585
7,176
0
6,008
L
5,744
1,426
0
488
9,402
3,453
0
2,674
6,728
0
34,935
W
Olorun
sidwxt
Olorun
6,222
2,930
375
1,023
5,515
2,072
0
3,346
2,169
21,856
0
W
Heimdallr
xKILLERxN1NJAx
Heimdallr
14,561
7,915
0
920
7,754
2,824
0
3,671
4,083
0
36,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,853
Gold Earned
42,539
197
Minions Killed
128
10
Camps Cleared
3
749,093
Distance Traveled
669,757
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,537
1,067
3
0
0
113,714
0
L
Arachne
8,337
1,042
3
0
1
137,857
0
W
Fenrir
12,448
1,556
26
3
6
184,721
0
W
Cerberus
10,417
1,302
48
6
4
163,680
1
L
Nu Wa
8,938
1,117
42
5
1
176,313
0
W
Cabrakan
9,663
1,208
29
4
0
124,189
0
L
Horus
8,262
1,033
11
1
1
113,568
0
L
Neith
8,465
1,058
69
9
0
128,305
0
W
Olorun
9,217
1,152
31
4
0
118,913
0
W
Heimdallr
10,108
1,264
63
8
0
157,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role