Player Matchup

Xing Tian
Xing Tian
ImRagin11
Xing Tian
Level 66
God Stats
4W - 6L
1,355 SR
Queue Stats
198W - 197L
1,473 Elo+
Party 2
Vulcan
Vulcan
MRDANKSTANKMAN
Vulcan
Level 157
God Stats
7W - 9L
1,454 SR
Queue Stats
577W - 615L
1,477 Elo+
Solo
Cerberus
Cerberus
Raidersnation32
Cerberus
Level 133
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 42L
1,417 Elo+
Solo
Nox
Nox
XADiemperdidi
Nox
Level 159
God Stats
2W - 1L
1,812 SR
Queue Stats
107W - 121L
1,481 Elo+
Solo
Mulan
Mulan
zCheesez
Mulan
Level 158
God Stats
1W - 2L
1,356 SR
Queue Stats
117W - 129L
1,470 Elo+
Party 2
Team Averages
Level 135
1,495 SR
1,464 Elo+

VS

Team Averages
Level 144
1,585 SR
1,479 Elo+
Ah Puch
Ah Puch
BTTNKDNSTY
Ah Puch
Level 99
God Stats
5W - 1L
1,658 SR
Queue Stats
323W - 308L
1,472 Elo+
Party 1
Hun Batz
Hun Batz
Chire420
Hun Batz
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 17L
1,455 Elo+
Solo
Vulcan
Vulcan
Lit Donkee
Vulcan
Level 128
God Stats
5W - 1L
1,673 SR
Queue Stats
344W - 366L
1,474 Elo+
Party 1
Zeus
Zeus
RealNastyyyy
Zeus
Level 149
God Stats
4W - 5L
1,369 SR
Queue Stats
487W - 473L
1,493 Elo+
Party 1
Cabrakan
Cabrakan
ceraphic
Cabrakan
Level 185
God Stats
7W - 1L
1,724 SR
Queue Stats
246W - 210L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
ImRagin11
Xing Tian
14
2 / 5 / 6
8,906
742
3,803
13,966
16,844
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

14
1 / 6 / 2
8,564
714
7,302
9,256
3,205
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cerberus
17
4 / 5 / 9
10,386
866
6,953
19,116
24,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
4 / 4 / 7
8,923
744
6,820
9,215
3,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Mulan
zCheesez
Mulan
16
7 / 6 / 5
9,830
819
11,678
16,102
13,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
BTTNKDNSTY
Ah Puch
16
9 / 5 / 14
10,440
870
12,450
8,838
3,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hun Batz
Chire420
Hun Batz
13
1 / 7 / 15
8,516
710
11,213
8,663
4,480
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
Lit Donkee
Vulcan
16
4 / 3 / 9
10,303
859
12,525
4,683
1,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

18
11 / 3 / 8
11,205
934
18,074
7,905
3,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Cabrakan
ceraphic
Cabrakan
14
1 / 5 / 19
8,821
735
8,657
14,495
20,732
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
91
18
Kills
26
26
Deaths
23
29
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
BTTNKDNSTY
Ah Puch
9
5
14
3.2
W
Hun Batz
Chire420
Hun Batz
1
7
15
1.21
L
Xing Tian
ImRagin11
Xing Tian
2
5
6
1
W
Vulcan
Lit Donkee
Vulcan
4
3
9
2.83
L
1
6
2
0.33
L
Cerberus
4
5
9
1.7
W
11
3
8
5
L
4
4
7
1.88
W
Cabrakan
ceraphic
Cabrakan
1
5
19
2.1
L
Mulan
zCheesez
Mulan
7
6
5
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,556
Damage
62,919
67,655
Taken
44,584
61,456
Mitigated
33,591
17,508
Healing
7,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
BTTNKDNSTY
Ah Puch
12,450
769
0
1,548
8,838
3,131
852
4,860
3,936
21,523
679
W
Hun Batz
Chire420
Hun Batz
11,213
2,378
368
295
8,663
4,480
601
4,775
3,683
0
18,428
L
Xing Tian
ImRagin11
Xing Tian
3,803
503
2,992
2,101
13,966
16,844
0
10,164
3,040
7,126
0
W
Vulcan
Lit Donkee
Vulcan
12,525
221
0
240
4,683
1,916
1,024
2,362
2,321
31,463
0
L
7,302
27
686
385
9,256
3,205
0
7,532
1,298
25,847
0
L
Cerberus
6,953
447
52
3,107
19,116
24,489
0
14,039
4,332
18,096
0
W
18,074
1,441
549
2,471
7,905
3,332
838
4,105
3,686
37,705
480
L
6,820
815
2,126
2,176
9,215
3,391
0
5,959
2,856
18,029
0
W
Cabrakan
ceraphic
Cabrakan
8,657
883
0
2,383
14,495
20,732
596
8,145
6,080
9,812
0
L
Mulan
zCheesez
Mulan
11,678
1,000
392
3,491
16,102
13,527
0
10,665
4,929
0
22,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,609
Gold Earned
49,285
142
Minions Killed
138
0
Camps Cleared
0
983,634
Distance Traveled
1,002,579
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,440
870
20
2
0
208,295
0
W
Hun Batz
8,516
710
15
1
0
173,053
0
L
Xing Tian
8,906
742
5
0
0
204,090
0
W
Vulcan
10,303
859
44
4
0
239,964
0
L
Vulcan
8,564
714
41
3
0
164,427
0
L
Cerberus
10,386
866
31
3
0
207,037
0
W
Zeus
11,205
934
54
5
0
186,936
0
L
Nox
8,923
744
32
3
0
193,754
0
W
Cabrakan
8,821
735
5
0
0
194,331
0
L
Mulan
9,830
819
33
3
0
214,326
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role