Player Matchup

Surtr
Surtr
Platinum IV
 
Surtr
Platinum IV
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ymir
Ymir
Platinum V
CrimsonMonk
Ymir
Platinum V
Level 127
God Stats
3W - 2L
1,555 SR
Queue Stats
72W - 63L
1,701 MMR
Party 2
Serqet
Serqet
Platinum III
JiLú
Serqet
Platinum III
Level 163
God Stats
3W - 4L
1,846 SR
Queue Stats
314W - 297L
1,659 MMR
Party 1
Anubis
Anubis
Platinum II
Tempeit
Anubis
Platinum II
Level 178
God Stats
6W - 1L
1,908 SR
Queue Stats
199W - 184L
1,682 MMR
Solo
Artemis
Artemis
Platinum II
yRexi
Artemis
Platinum II
Level 48
God Stats
5W - 4L
1,701 SR
Queue Stats
91W - 70L
1,836 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 125
1,702 SR
1,676 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 114
1,517 SR
1,716 MMR
Chronos
Chronos
Platinum III
Chaoskitty1921
Chronos
Platinum III
Level 122
God Stats
0W - 2L
1,298 SR
Queue Stats
150W - 142L
1,768 MMR
Solo
Ne Zha
Ne Zha
Platinum V
CoCoNar
Ne Zha
Platinum V
Level 157
God Stats
23W - 16L
1,669 SR
Queue Stats
219W - 210L
1,704 MMR
Solo
Scylla
Scylla
Platinum III
FreakShank
Scylla
Platinum III
Level 89
God Stats
1W - 1L
1,667 SR
Queue Stats
120W - 115L
1,748 MMR
Solo
Horus
Horus
Gold II
NuWaMain420
Horus
Gold II
Level 95
God Stats
1W - 1L
1,651 SR
Queue Stats
83W - 82L
1,680 MMR
Solo
Artio
Artio
Gold III
swoop tlew
Artio
Gold III
Level 106
God Stats
0W - 2L
1,300 SR
Queue Stats
88W - 99L
1,678 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
11
4 / 0 / 2
6,773
677
8,291
7,197
3,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

11
2 / 1 / 9
6,437
644
5,884
8,559
5,991
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Serqet
JiLú
Serqet
12
7 / 0 / 5
6,901
690
6,454
7,471
2,291
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
Tempeit
Anubis
12
1 / 1 / 3
6,761
676
4,404
3,676
1,604
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Artemis
yRexi
Artemis
12
6 / 1 / 2
6,325
633
7,470
3,020
808
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bans
King ArthurAgniChang'e

VS

Bans
GebDanzaburouCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 4 / 0
5,288
529
3,550
6,607
1,960
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ne Zha
CoCoNar
Ne Zha
9
0 / 5 / 1
4,731
473
3,764
9,707
2,923
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
FreakShank
Scylla
11
1 / 3 / 0
5,604
560
1,606
5,645
1,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 4 / 2
4,832
483
4,316
12,037
6,078
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artio
9
0 / 4 / 0
4,888
489
2,506
11,306
5,640
Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
6
20
Kills
3
3
Deaths
20
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
4
0
2
5
L
2
4
0
0.5
L
Ne Zha
CoCoNar
Ne Zha
0
5
1
0.1
W
2
1
9
6.5
L
Scylla
FreakShank
Scylla
1
3
0
0.33
W
Serqet
JiLú
Serqet
7
0
5
9.5
L
0
4
2
0.25
W
Anubis
Tempeit
Anubis
1
1
3
2.5
L
Artio
0
4
0
0
W
Artemis
yRexi
Artemis
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,503
Damage
15,742
29,923
Taken
45,302
14,384
Mitigated
17,607
12,740
Healing
13,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
8,291
2,706
0
2,650
7,197
3,690
0
1,988
4,691
1,307
39,585
L
3,550
1,829
0
1,796
6,607
1,960
0
1,242
5,365
30,939
2,111
L
Ne Zha
CoCoNar
Ne Zha
3,764
1,497
0
3,582
9,707
2,923
0
808
8,666
0
33,760
W
5,884
1,237
0
2,400
8,559
5,991
29
2,804
5,733
22,753
0
L
Scylla
FreakShank
Scylla
1,606
205
0
764
5,645
1,006
0
3,778
1,867
36,344
0
W
Serqet
JiLú
Serqet
6,454
1,977
0
3,847
7,471
2,291
0
551
6,894
0
40,613
L
4,316
2,416
373
3,582
12,037
6,078
0
4,250
7,787
0
15,603
W
Anubis
Tempeit
Anubis
4,404
142
0
2,149
3,676
1,604
538
917
2,664
52,186
2,435
L
Artio
2,506
265
0
3,567
11,306
5,640
0
818
9,831
22,426
0
W
Artemis
yRexi
Artemis
7,470
2,973
0
1,694
3,020
808
17
675
2,345
0
43,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,197
Gold Earned
25,343
367
Minions Killed
293
0
Camps Cleared
0
1,040,042
Distance Traveled
911,735
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
6,773
677
76
8
0
202,855
0
L
Chronos
5,288
529
61
6
0
182,799
2
L
Ne Zha
4,731
473
58
6
0
198,921
0
W
Ymir
6,437
644
32
3
0
207,899
0
L
Scylla
5,604
560
79
8
0
181,813
1
W
Serqet
6,901
690
76
8
0
259,347
3
L
Horus
4,832
483
31
3
0
183,835
2
W
Anubis
6,761
676
108
11
0
181,432
0
L
Artio
4,888
489
64
6
0
164,367
0
W
Artemis
6,325
633
75
8
0
188,509
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role