Player Matchup

Kukulkan
Kukulkan
MashBurnedead
Kukulkan
Level 69
God Stats
1W - 2L
1,704 SR
Queue Stats
63W - 46L
1,643 Elo+
Solo
Nu Wa
Nu Wa
NotNewB
Nu Wa
Level 88
God Stats
2W - 4L
1,347 SR
Queue Stats
201W - 199L
1,502 Elo+
Solo
Achilles
Achilles
Pokeycat Gaming
Achilles
Level 73
God Stats
2W - 8L
1,500 SR
Queue Stats
413W - 380L
1,550 Elo+
Party 2
Ne Zha
Ne Zha
TheMaestro895
Ne Zha
Level 126
God Stats
75W - 52L
1,458 SR
Queue Stats
498W - 448L
1,507 Elo+
Solo
Cerberus
Cerberus
n0tkilla
Cerberus
Level 94
God Stats
3W - 4L
1,486 SR
Queue Stats
418W - 394L
1,530 Elo+
Party 2
Team Averages
Level 90
1,499 SR
1,547 Elo+

VS

Team Averages
Level 128
1,531 SR
1,482 Elo+
Bellona
Bellona
 
Bellona
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
AztecAWarrior17
Charybdis
Level 149
God Stats
9W - 7L
1,600 SR
Queue Stats
105W - 114L
1,506 Elo+
Party 1
Atlas
Atlas
FIaming64
Atlas
Level 129
God Stats
27W - 29L
1,553 SR
Queue Stats
79W - 88L
1,472 Elo+
Solo
Raijin
Raijin
GRM Creed
Raijin
Level 88
God Stats
2W - 3L
1,500 SR
Queue Stats
96W - 151L
1,415 Elo+
Party 1
Xing Tian
Xing Tian
ShortBus2701
Xing Tian
Level 103
God Stats
9W - 7L
1,500 SR
Queue Stats
142W - 115L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
MashBurnedead
Kukulkan
12
1 / 3 / 6
7,163
512
6,283
7,377
2,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nu Wa
NotNewB
Nu Wa
10
0 / 8 / 5
6,228
445
5,451
12,215
2,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
11
2 / 6 / 2
7,006
500
7,047
11,890
8,084
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

13
4 / 4 / 2
7,371
527
10,347
13,943
4,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
n0tkilla
Cerberus
10
1 / 5 / 4
6,686
478
3,232
14,417
7,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
7 / 2 / 5
8,191
585
8,236
11,895
5,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Charybdis
AztecAWarrior17
Charybdis
14
4 / 3 / 5
8,629
616
9,990
9,659
3,186
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atlas
FIaming64
Atlas
14
7 / 1 / 4
9,377
670
9,373
10,971
5,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Raijin
GRM Creed
Raijin
14
4 / 1 / 2
8,326
595
5,362
6,911
1,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Xing Tian
ShortBus2701
Xing Tian
12
4 / 2 / 12
8,647
618
8,045
11,933
6,333
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
54
8
Kills
26
26
Deaths
9
19
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
7
2
5
4.75
W
Charybdis
AztecAWarrior17
Charybdis
4
3
5
2.17
W
Atlas
FIaming64
Atlas
7
1
4
9
W
Raijin
GRM Creed
Raijin
4
1
2
5
L
Kukulkan
MashBurnedead
Kukulkan
1
3
6
1.33
L
Nu Wa
NotNewB
Nu Wa
0
8
5
0.31
L
Achilles
2
6
2
0.5
W
Xing Tian
ShortBus2701
Xing Tian
4
2
12
5
L
4
4
2
1.25
L
Cerberus
n0tkilla
Cerberus
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,360
Damage
41,006
59,842
Taken
51,369
23,762
Mitigated
22,439
16,245
Healing
13,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
8,236
3,567
0
4,187
11,895
5,589
0
1,792
9,980
0
47,870
W
Charybdis
AztecAWarrior17
Charybdis
9,990
4,509
0
2,363
9,659
3,186
3,235
3,280
6,379
0
70,479
W
Atlas
FIaming64
Atlas
9,373
2,270
0
1,648
10,971
5,414
0
2,149
8,427
41,701
2,491
W
Raijin
GRM Creed
Raijin
5,362
465
0
810
6,911
1,917
343
2,618
4,293
50,104
671
L
Kukulkan
MashBurnedead
Kukulkan
6,283
260
0
250
7,377
2,033
0
2,701
4,464
41,238
0
L
Nu Wa
NotNewB
Nu Wa
5,451
1,090
0
3,618
12,215
2,398
0
3,430
8,691
32,996
1,184
L
Achilles
7,047
1,754
0
2,841
11,890
8,084
0
5,674
5,496
0
33,858
W
Xing Tian
ShortBus2701
Xing Tian
8,045
1,165
2,171
2,125
11,933
6,333
314
5,976
5,883
32,285
700
L
10,347
1,829
0
5,077
13,943
4,062
0
3,968
9,697
0
55,072
L
Cerberus
n0tkilla
Cerberus
3,232
338
204
4,255
14,417
7,185
0
5,669
8,568
18,464
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,454
Gold Earned
43,170
326
Minions Killed
428
0
Camps Cleared
0
1,373,594
Distance Traveled
1,362,409
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,191
585
67
5
0
311,090
2
W
Charybdis
8,629
616
118
8
0
250,942
0
W
Atlas
9,377
670
94
7
0
271,375
3
W
Raijin
8,326
595
115
8
0
254,171
0
L
Kukulkan
7,163
512
97
7
0
279,881
1
L
Nu Wa
6,228
445
52
4
0
252,434
0
L
Achilles
7,006
500
56
4
0
260,245
0
W
Xing Tian
8,647
618
34
2
0
274,831
3
L
Ne Zha
7,371
527
82
6
0
308,688
0
L
Cerberus
6,686
478
39
3
0
272,346
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role