Player Matchup

Fenrir
Fenrir
ELVzNzGM
Fenrir
Level 104
God Stats
0W - 3L
1,117 SR
Queue Stats
12W - 15L
1,545 Elo+
Party 2
Janus
Janus
SolrakReus
Janus
Level 119
God Stats
15W - 16L
1,504 SR
Queue Stats
147W - 146L
1,508 Elo+
Solo
Chernobog
Chernobog
szir
Chernobog
Level 147
God Stats
0W - 1L
1,197 SR
Queue Stats
7W - 9L
1,469 Elo+
Party 2
Team Averages
Level 123
1,272 SR
1,507 Elo+

VS

Team Averages
Level 141
1,561 SR
1,617 Elo+
Baron Samedi
Baron Samedi
AlamedaZlim
Baron Samedi
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,744 Elo+
Party 1
Bastet
Bastet
TitaniumPanda23
Bastet
Level 119
God Stats
11W - 9L
1,564 SR
Queue Stats
159W - 186L
1,516 Elo+
Solo
Sobek
Sobek
TsD Alex S
Sobek
Level 205
God Stats
2W - 2L
1,620 SR
Queue Stats
182W - 158L
1,592 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ELVzNzGM
Fenrir
13
2 / 3 / 1
7,621
762
4,381
8,378
4,401
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Janus
12
1 / 4 / 1
7,271
727
4,417
6,786
2,162
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chernobog
szir
Chernobog
13
0 / 5 / 3
7,400
740
3,888
7,415
2,673
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AlamedaZlim
Baron Samedi
16
5 / 1 / 6
9,431
943
6,495
5,894
3,297
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

14
5 / 2 / 6
9,122
912
7,257
7,875
2,763
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Sobek
15
2 / 0 / 10
8,936
894
5,949
11,455
11,981
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
3
Kills
12
12
Deaths
3
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
AlamedaZlim
Baron Samedi
5
1
6
8
L
Fenrir
ELVzNzGM
Fenrir
2
3
1
0.83
L
Janus
1
4
1
0.38
W
5
2
6
4
W
Sobek
2
0
10
7
L
Chernobog
szir
Chernobog
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,686
Damage
19,701
22,579
Taken
25,224
9,236
Mitigated
18,041
1,651
Healing
8,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
AlamedaZlim
Baron Samedi
6,495
179
779
2,042
5,894
3,297
186
888
5,006
41,311
0
L
Fenrir
ELVzNzGM
Fenrir
4,381
1,269
0
699
8,378
4,401
0
3,381
4,792
0
10,980
L
Janus
4,417
181
0
474
6,786
2,162
0
4,066
2,474
24,807
0
W
7,257
1,976
0
2,144
7,875
2,763
553
1,492
6,383
0
19,096
W
Sobek
5,949
149
0
3,946
11,455
11,981
0
2,302
9,153
19,362
980
L
Chernobog
szir
Chernobog
3,888
2,357
0
478
7,415
2,673
0
4,057
2,994
0
24,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,292
Gold Earned
27,489
117
Minions Killed
134
0
Camps Cleared
0
510,694
Distance Traveled
574,398
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,431
943
67
7
0
167,493
0
L
Fenrir
7,621
762
23
2
0
183,649
0
L
Janus
7,271
727
59
6
0
181,570
0
W
Bastet
9,122
912
39
4
0
210,805
0
W
Sobek
8,936
894
28
3
0
196,100
0
L
Chernobog
7,400
740
35
4
0
145,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role