Player Matchup

Cupid
Cupid
Gold II
 
Cupid
Gold II
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Gold II
Legitchief08
Charon
Gold II
Level 153
God Stats
0W - 5L
1,420 SR
Queue Stats
39W - 39L
1,607 MMR
Solo
Nemesis
Nemesis
Platinum IV
NeoAbadon
Nemesis
Platinum IV
Level 205
God Stats
2W - 3L
1,550 SR
Queue Stats
109W - 105L
1,654 MMR
Solo
Cthulhu
Cthulhu
Gold II
SavageKinkajou
Cthulhu
Gold II
Level 128
God Stats
1W - 4L
1,500 SR
Queue Stats
41W - 40L
1,590 MMR
Solo
Raijin
Raijin
Gold II
ZEUS-RG4L
Raijin
Gold II
Level 124
God Stats
2W - 2L
1,692 SR
Queue Stats
104W - 111L
1,659 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 150
1,532 SR
1,602 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 137
1,446 SR
1,576 MMR
Kuzenbo
Kuzenbo
Platinum V
 
Kuzenbo
Platinum V
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tyr
Tyr
Gold III
 
Tyr
Gold III
Level 207
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold I
CrimsonMonk
Medusa
Gold I
Level 127
God Stats
3W - 4L
1,483 SR
Queue Stats
72W - 63L
1,656 MMR
Party 1
Lancelot
Lancelot
Gold III
Trompyy
Lancelot
Gold III
Level 153
God Stats
1W - 2L
1,500 SR
Queue Stats
153W - 166L
1,443 MMR
Party 2
Zhong Kui
Zhong Kui
Platinum III
mackxattackx1994
Zhong Kui
Platinum III
Level 89
God Stats
5W - 8L
1,246 SR
Queue Stats
425W - 441L
1,783 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
11
0 / 5 / 2
5,932
456
2,458
8,698
2,487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Charon
7
0 / 5 / 1
5,505
423
3,052
10,573
4,517
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Nemesis
NeoAbadon
Nemesis
13
6 / 5 / 0
7,700
592
8,531
11,132
4,331
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 2 / 4
7,575
583
7,959
6,722
4,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Raijin
ZEUS-RG4L
Raijin
13
0 / 4 / 1
6,938
534
4,065
10,270
3,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
DiscordiaNu WaAnhurAthena

VS

Bans
HorusKumbhakarnaHeraSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
12
2 / 0 / 9
7,517
578
5,741
7,859
7,796
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tyr
 
Tyr
12
2 / 4 / 2
7,235
557
3,235
14,169
8,625
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
13
6 / 2 / 2
8,009
616
8,497
7,318
2,549
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Lancelot
Trompyy
Lancelot
15
6 / 0 / 5
7,955
612
7,296
8,133
3,375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Zhong Kui
15
4 / 1 / 1
8,497
654
9,471
9,644
6,880
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
39
7
Kills
20
21
Deaths
7
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
0
5
2
0.2
W
Kuzenbo
 
Kuzenbo
2
0
9
6.5
W
Tyr
 
Tyr
2
4
2
0.75
W
Medusa
6
2
2
3.5
L
Charon
0
5
1
0.1
L
Nemesis
NeoAbadon
Nemesis
6
5
0
1.2
L
1
2
4
1.5
W
Lancelot
Trompyy
Lancelot
6
0
5
8.5
L
Raijin
ZEUS-RG4L
Raijin
0
4
1
0.13
W
Zhong Kui
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,065
Damage
34,240
47,395
Taken
47,123
19,009
Mitigated
29,225
8,658
Healing
18,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
2,458
1,010
0
2,383
8,698
2,487
0
1,379
7,319
0
35,442
W
Kuzenbo
 
Kuzenbo
5,741
2,225
0
1,978
7,859
7,796
294
1,893
5,836
15,244
1,960
W
Tyr
 
Tyr
3,235
436
0
5,443
14,169
8,625
33
6,013
7,196
0
41,109
W
Medusa
8,497
2,846
0
1,590
7,318
2,549
1,145
1,324
5,994
0
64,467
L
Charon
3,052
551
0
1,245
10,573
4,517
0
3,954
6,619
16,300
117
L
Nemesis
NeoAbadon
Nemesis
8,531
4,032
0
1,156
11,132
4,331
0
2,790
8,262
0
52,447
L
7,959
577
44
960
6,722
4,454
0
686
5,708
46,252
1,115
W
Lancelot
Trompyy
Lancelot
7,296
843
0
4,283
8,133
3,375
901
205
7,870
0
47,390
L
Raijin
ZEUS-RG4L
Raijin
4,065
405
0
2,870
10,270
3,220
0
6,175
4,095
55,356
791
W
Zhong Kui
9,471
1,464
0
5,584
9,644
6,880
180
4,073
5,571
65,052
411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,650
Gold Earned
39,213
356
Minions Killed
385
0
Camps Cleared
0
1,129,265
Distance Traveled
1,371,698
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
5,932
456
68
5
0
231,879
3
W
Kuzenbo
7,517
578
27
2
0
283,002
2
W
Tyr
7,235
557
67
5
0
271,971
1
W
Medusa
8,009
616
96
7
0
242,603
0
L
Charon
5,505
423
19
1
0
163,113
0
L
Nemesis
7,700
592
80
6
0
271,441
0
L
Cthulhu
7,575
583
87
7
0
246,794
0
W
Lancelot
7,955
612
84
6
0
352,875
2
L
Raijin
6,938
534
102
8
0
216,038
0
W
Zhong Kui
8,497
654
111
9
0
221,247
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role