Player Matchup

Medusa
Medusa
 
Medusa
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
 
King Arthur
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
KOTAБAPMOT
Nu Wa
Level 119
God Stats
27W - 32L
1,532 SR
Queue Stats
284W - 325L
1,384 Elo+
Party 1
Arachne
Arachne
KatyLi
Arachne
Level 129
God Stats
36W - 34L
1,527 SR
Queue Stats
203W - 219L
1,442 Elo+
Party 1
Hades
Hades
Lirrra
Hades
Level 103
God Stats
4W - 6L
1,361 SR
Queue Stats
149W - 159L
1,456 Elo+
Party 1
Team Averages
Level 116
1,484 SR
1,456 Elo+

VS

Team Averages
Level 108
1,511 SR
1,450 Elo+
Hou Yi
Hou Yi
Dairo8
Hou Yi
Level 151
God Stats
93W - 90L
1,516 SR
Queue Stats
255W - 244L
1,421 Elo+
Solo
Vamana
Vamana
JHuddyy
Vamana
Level 100
God Stats
15W - 21L
1,517 SR
Queue Stats
113W - 119L
1,488 Elo+
Solo
Scylla
Scylla
Maknutz
Scylla
Level 67
God Stats
25W - 42L
1,413 SR
Queue Stats
117W - 135L
1,410 Elo+
Solo
Pele
Pele
TomaBiggs
Pele
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
45W - 44L
1,462 Elo+
Solo
Cerberus
Cerberus
WuLf667
Cerberus
Level 159
God Stats
2W - 2L
1,608 SR
Queue Stats
110W - 120L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
4 / 2 / 6
7,848
561
8,476
8,513
2,645
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

King Arthur
 
King Arthur
13
3 / 2 / 1
7,651
547
6,452
11,906
9,566
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
1 / 2 / 4
7,011
501
7,373
4,896
1,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
KatyLi
Arachne
13
4 / 2 / 3
7,368
526
7,302
9,652
3,639
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hades
Lirrra
Hades
12
7 / 1 / 8
8,426
602
7,204
10,908
8,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Dairo8
Hou Yi
12
2 / 5 / 1
7,140
510
4,992
10,776
3,147
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Vamana
JHuddyy
Vamana
14
4 / 2 / 0
8,329
595
7,978
11,497
7,240
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Scylla
Maknutz
Scylla
12
1 / 3 / 0
7,520
537
4,652
7,745
2,082
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Pele
12
2 / 4 / 3
7,024
502
4,653
12,026
4,036
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cerberus
WuLf667
Cerberus
11
0 / 5 / 3
6,679
477
3,421
12,798
8,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
16
19
Kills
9
9
Deaths
19
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
2
6
3.5
W
King Arthur
 
King Arthur
3
2
1
1.75
L
Hou Yi
Dairo8
Hou Yi
2
5
1
0.5
L
Vamana
JHuddyy
Vamana
4
2
0
2
W
1
2
4
1.5
W
Arachne
KatyLi
Arachne
4
2
3
2.75
W
Hades
Lirrra
Hades
7
1
8
11
L
Scylla
Maknutz
Scylla
1
3
0
0.33
L
Pele
2
4
3
0.88
L
Cerberus
WuLf667
Cerberus
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,807
Damage
25,696
45,875
Taken
54,842
25,414
Mitigated
24,786
9,409
Healing
8,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
8,476
3,497
0
1,149
8,513
2,645
415
1,353
6,974
0
50,769
W
King Arthur
 
King Arthur
6,452
549
0
2,620
11,906
9,566
0
302
11,567
0
48,666
L
Hou Yi
Dairo8
Hou Yi
4,992
2,423
0
6
10,776
3,147
0
2,265
8,511
0
41,199
L
Vamana
JHuddyy
Vamana
7,978
2,932
0
1,497
11,497
7,240
97
1,775
9,722
0
65,299
W
7,373
1,031
0
250
4,896
1,414
0
2,423
2,207
48,881
0
W
Arachne
KatyLi
Arachne
7,302
5,641
0
2,719
9,652
3,639
110
1,357
8,215
0
47,700
W
Hades
Lirrra
Hades
7,204
1,605
323
2,348
10,908
8,150
0
2,506
8,164
36,803
1,788
L
Scylla
Maknutz
Scylla
4,652
182
0
1,851
7,745
2,082
199
3,408
4,337
46,917
1,654
L
Pele
4,653
919
0
1,702
12,026
4,036
0
3,457
8,569
0
50,248
L
Cerberus
WuLf667
Cerberus
3,421
183
0
3,542
12,798
8,281
0
3,485
9,313
32,960
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,304
Gold Earned
36,692
368
Minions Killed
476
0
Camps Cleared
0
1,336,312
Distance Traveled
1,258,502
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,848
561
83
6
0
289,818
4
W
King Arthur
7,651
547
82
6
0
260,976
0
L
Hou Yi
7,140
510
70
5
0
252,448
4
L
Vamana
8,329
595
103
7
0
242,852
0
W
Nu Wa
7,011
501
65
5
0
270,019
0
W
Arachne
7,368
526
79
6
0
258,728
0
W
Hades
8,426
602
59
4
0
256,771
2
L
Scylla
7,520
537
106
8
0
242,486
0
L
Pele
7,024
502
87
6
0
276,979
0
L
Cerberus
6,679
477
110
8
0
243,737
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role