Player Matchup

Athena
Athena
TheVirginMobile
Athena
Level 159
God Stats
2W - 0L
1,768 SR
Queue Stats
155W - 34L
2,007 Elo+
Party 1
Artemis
Artemis
Βelair
Artemis
Level 163
God Stats
4W - 0L
1,500 SR
Queue Stats
163W - 16L
2,033 Elo+
Party 1
Nu Wa
Nu Wa
Μist
Nu Wa
Level 128
God Stats
1W - 0L
1,750 SR
Queue Stats
140W - 17L
2,026 Elo+
Party 1
Team Averages
Level 150
1,673 SR
2,022 Elo+

VS

Team Averages
Level 120
1,447 SR
1,590 Elo+
Fenrir
Fenrir
 
Fenrir
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
KingCypressTx
Tiamat
Level 128
God Stats
2W - 5L
1,341 SR
Queue Stats
22W - 11L
1,724 Elo+
Solo
Yemoja
Yemoja
Robomonky55
Yemoja
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
197W - 190L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 8
7,463
829
2,855
8,562
7,101
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
Βelair
Artemis
14
6 / 0 / 2
8,935
993
10,700
6,170
1,806
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nu Wa
Μist
Nu Wa
13
2 / 0 / 6
7,935
882
7,690
4,343
1,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
0 / 1 / 0
5,694
633
861
2,663
998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

13
0 / 3 / 0
7,298
811
5,433
9,513
4,666
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
10
0 / 4 / 0
6,165
685
3,812
11,310
6,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
0
8
Kills
0
0
Deaths
8
16
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
1
0
0
L
0
3
0
0
L
Yemoja
0
4
0
0
W
0
0
8
4
W
Artemis
Βelair
Artemis
6
0
2
7
W
Nu Wa
Μist
Nu Wa
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,245
Damage
10,106
19,075
Taken
23,486
10,110
Mitigated
12,631
5,681
Healing
3,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
861
186
0
707
2,663
998
0
1,400
1,219
0
2,969
L
5,433
165
0
1,600
9,513
4,666
96
3,937
5,430
33,864
606
L
Yemoja
3,812
272
778
442
11,310
6,967
0
4,670
6,593
17,162
0
W
2,855
991
0
2,179
8,562
7,101
936
2,598
5,900
10,889
2,673
W
Artemis
Βelair
Artemis
10,700
4,728
0
2,363
6,170
1,806
1,756
3,847
2,294
0
37,885
W
Nu Wa
Μist
Nu Wa
7,690
1,629
0
1,139
4,343
1,203
957
3,274
1,069
30,013
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,333
Gold Earned
19,157
127
Minions Killed
95
0
Camps Cleared
0
496,638
Distance Traveled
347,759
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,694
633
2
0
0
39,392
0
L
Tiamat
7,298
811
74
8
0
158,657
0
L
Yemoja
6,165
685
19
2
0
149,710
0
W
Athena
7,463
829
23
3
0
160,141
0
W
Artemis
8,935
993
58
6
0
165,492
0
W
Nu Wa
7,935
882
46
5
0
171,005
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role