Player Matchup

Ix Chel
Ix Chel
AsherEclipse
Ix Chel
Level 81
God Stats
9W - 4L
1,770 SR
Queue Stats
75W - 78L
1,463 Elo+
Party 1
Baron Samedi
Baron Samedi
FoxForceX
Baron Samedi
Level 68
God Stats
8W - 7L
1,606 SR
Queue Stats
19W - 20L
1,422 Elo+
Party 1
Ymir
Ymir
Mannybigdaddymm7
Ymir
Level 126
God Stats
8W - 7L
1,526 SR
Queue Stats
329W - 312L
1,464 Elo+
Solo
Charybdis
Charybdis
fluffychicken987
Charybdis
Level 111
God Stats
4W - 5L
1,437 SR
Queue Stats
153W - 142L
1,495 Elo+
Party 1
Nemesis
Nemesis
omegataku
Nemesis
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 16L
1,523 Elo+
Solo
Team Averages
Level 90
1,568 SR
1,473 Elo+

VS

Team Averages
Level 130
1,499 SR
1,450 Elo+
Anhur
Anhur
 
Anhur
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Chester_Copp_Pot
Geb
Level 107
God Stats
5W - 3L
1,500 SR
Queue Stats
38W - 28L
1,397 Elo+
Solo
Fafnir
Fafnir
Sir_Sphere
Fafnir
Level 188
God Stats
2W - 2L
1,750 SR
Queue Stats
95W - 101L
1,538 Elo+
Solo
Scylla
Scylla
Wackychan19
Scylla
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 52L
1,492 Elo+
Solo
Cliodhna
Cliodhna
Zolzenxy
Cliodhna
Level 43
God Stats
3W - 5L
1,247 SR
Queue Stats
123W - 124L
1,323 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
AsherEclipse
Ix Chel
13
8 / 3 / 5
8,779
627
11,374
9,303
2,914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Baron Samedi
FoxForceX
Baron Samedi
13
3 / 0 / 10
8,730
624
8,488
8,744
7,558
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
3 / 1 / 6
8,209
586
8,252
14,290
9,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Charybdis
14
1 / 0 / 5
8,342
596
9,225
6,825
2,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
omegataku
Nemesis
13
4 / 2 / 3
7,710
551
3,479
10,248
3,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
9
0 / 1 / 0
5,886
420
1,784
6,578
1,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 3 / 0
6,678
477
7,004
15,090
9,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fafnir
Sir_Sphere
Fafnir
11
0 / 8 / 4
6,685
478
6,636
17,281
12,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Scylla
8
1 / 2 / 0
5,838
417
1,789
3,337
833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cliodhna
Zolzenxy
Cliodhna
13
2 / 5 / 1
7,161
512
9,801
13,782
4,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
9
19
Kills
4
6
Deaths
19
29
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
1
0
0
W
Ix Chel
AsherEclipse
Ix Chel
8
3
5
3.5
L
1
3
0
0.33
W
Baron Samedi
FoxForceX
Baron Samedi
3
0
10
8
W
3
1
6
6
L
Fafnir
Sir_Sphere
Fafnir
0
8
4
0.25
L
Scylla
1
2
0
0.5
L
Cliodhna
Zolzenxy
Cliodhna
2
5
1
0.5
W
Charybdis
1
0
5
3.5
W
Nemesis
omegataku
Nemesis
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,818
Damage
27,014
49,410
Taken
56,068
25,914
Mitigated
28,279
18,067
Healing
13,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
1,784
595
0
3,160
6,578
1,474
480
1,264
5,272
0
36,717
W
Ix Chel
AsherEclipse
Ix Chel
11,374
2,012
509
3,172
9,303
2,914
1,391
3,924
5,321
45,388
0
L
7,004
556
0
2,232
15,090
9,094
0
7,109
7,661
31,505
0
W
Baron Samedi
FoxForceX
Baron Samedi
8,488
1,409
2,267
4,482
8,744
7,558
723
2,690
5,997
27,574
2,372
W
8,252
1,738
0
3,048
14,290
9,529
0
4,696
8,999
37,530
105
L
Fafnir
Sir_Sphere
Fafnir
6,636
1,827
0
3,062
17,281
12,157
0
9,770
6,395
26,389
15
L
Scylla
1,789
243
0
559
3,337
833
0
1,586
1,573
24,591
13
L
Cliodhna
Zolzenxy
Cliodhna
9,801
1,499
0
4,146
13,782
4,721
0
6,178
7,175
0
55,623
W
Charybdis
9,225
4,844
0
3,858
6,825
2,255
5,253
2,078
4,747
0
70,318
W
Nemesis
omegataku
Nemesis
3,479
900
0
731
10,248
3,658
1,565
1,245
8,945
0
34,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,770
Gold Earned
32,248
366
Minions Killed
295
0
Camps Cleared
0
1,299,731
Distance Traveled
1,088,513
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,886
420
77
6
0
162,945
0
W
Ix Chel
8,779
627
79
6
0
276,481
0
L
Geb
6,678
477
47
3
0
276,458
0
W
Baron Samedi
8,730
624
40
3
0
255,445
2
W
Ymir
8,209
586
77
6
0
238,626
1
L
Fafnir
6,685
478
36
3
0
213,731
0
L
Scylla
5,838
417
43
3
0
142,434
0
L
Cliodhna
7,161
512
92
7
0
292,945
0
W
Charybdis
8,342
596
112
8
0
240,287
0
W
Nemesis
7,710
551
58
4
0
288,892
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role