Player Matchup

Charybdis
Charybdis
Firedrake123
Charybdis
Level 258
God Stats
6W - 7L
1,608 SR
Queue Stats
465W - 467L
1,561 Elo+
Solo
Sol
Sol
QuellyMelly
Sol
Level 106
God Stats
16W - 8L
1,630 SR
Queue Stats
74W - 74L
1,511 Elo+
Solo
Atlas
Atlas
TaliontheWraith
Atlas
Level 157
God Stats
0W - 2L
1,571 SR
Queue Stats
276W - 269L
1,542 Elo+
Solo
Bakasura
Bakasura
batouttahelll
Bakasura
Level 117
God Stats
4W - 1L
1,860 SR
Queue Stats
60W - 51L
1,564 Elo+
Solo
Hercules
Hercules
webbyninja
Hercules
Level 155
God Stats
9W - 2L
1,612 SR
Queue Stats
176W - 150L
1,496 Elo+
Solo
Team Averages
Level 159
1,656 SR
1,535 Elo+

VS

Team Averages
Level 150
1,527 SR
1,522 Elo+
Mulan
Mulan
 
Mulan
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
EZEMONEY
Morgan Le Fay
Level 158
God Stats
3W - 3L
1,792 SR
Queue Stats
128W - 121L
1,540 Elo+
Solo
Ares
Ares
Loopytunes
Ares
Level 157
God Stats
24W - 12L
1,663 SR
Queue Stats
184W - 181L
1,525 Elo+
Party 1
Charybdis
Charybdis
WarEagle7
Charybdis
Level 89
God Stats
1W - 0L
1,468 SR
Queue Stats
6W - 6L
1,483 Elo+
Solo
Mercury
Mercury
attack789
Mercury
Level 187
God Stats
2W - 1L
1,211 SR
Queue Stats
159W - 129L
1,562 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Firedrake123
Charybdis
15
2 / 0 / 2
8,824
588
7,843
6,619
2,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 5 / 1
6,816
454
5,588
8,723
2,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
2 / 6 / 7
7,277
485
5,776
13,965
11,312
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bakasura
batouttahelll
Bakasura
15
5 / 1 / 4
8,395
560
7,120
12,387
5,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hercules
webbyninja
Hercules
11
0 / 4 / 5
6,500
433
5,203
16,089
13,195
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
16
8 / 0 / 0
10,080
672
10,679
13,186
7,572
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Morgan Le Fay
EZEMONEY
Morgan Le Fay
14
4 / 3 / 2
8,584
572
11,320
9,309
3,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 3 / 7
7,848
523
6,964
13,747
12,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
WarEagle7
Charybdis
13
1 / 2 / 0
7,785
519
3,732
7,698
2,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Mercury
attack789
Mercury
15
1 / 1 / 8
8,348
557
6,614
11,894
4,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
32
9
Kills
15
16
Deaths
9
19
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
8
0
0
8
W
Morgan Le Fay
EZEMONEY
Morgan Le Fay
4
3
2
1.67
L
Charybdis
Firedrake123
Charybdis
2
0
2
3
W
1
3
7
1.5
L
0
5
1
0.1
L
2
6
7
0.92
W
Charybdis
WarEagle7
Charybdis
1
2
0
0.5
W
Mercury
attack789
Mercury
1
1
8
5
L
Bakasura
batouttahelll
Bakasura
5
1
4
7
L
Hercules
webbyninja
Hercules
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,530
Damage
39,309
57,783
Taken
55,834
34,473
Mitigated
30,468
24,514
Healing
18,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
10,679
882
0
8,111
13,186
7,572
324
4,996
8,116
0
69,822
W
Morgan Le Fay
EZEMONEY
Morgan Le Fay
11,320
1,537
0
1,811
9,309
3,827
0
1,906
7,285
67,063
1,108
L
Charybdis
Firedrake123
Charybdis
7,843
4,227
0
5,022
6,619
2,447
913
698
5,921
0
79,341
W
6,964
68
0
1,603
13,747
12,022
0
2,179
11,446
19,616
1,204
L
5,588
2,082
0
3,153
8,723
2,315
0
0
8,723
31,212
8,522
L
5,776
1,886
0
1,486
13,965
11,312
0
6,876
6,725
26,171
0
W
Charybdis
WarEagle7
Charybdis
3,732
2,167
0
2,695
7,698
2,358
354
979
6,709
0
55,278
W
Mercury
attack789
Mercury
6,614
2,823
0
4,316
11,894
4,689
166
1,034
10,835
0
79,365
L
Bakasura
batouttahelll
Bakasura
7,120
4,833
0
9,604
12,387
5,204
0
1,334
11,003
0
54,421
L
Hercules
webbyninja
Hercules
5,203
1,165
284
4,965
16,089
13,195
0
7,949
7,560
0
40,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,812
Gold Earned
42,645
425
Minions Killed
482
0
Camps Cleared
0
1,390,616
Distance Traveled
1,614,731
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
10,080
672
122
8
0
300,536
4
W
Morgan Le Fay
8,584
572
117
8
0
293,782
2
L
Charybdis
8,824
588
144
10
0
272,586
2
W
Ares
7,848
523
25
2
0
322,923
4
L
Sol
6,816
454
74
5
0
198,695
5
L
Atlas
7,277
485
17
1
0
265,812
0
W
Charybdis
7,785
519
102
7
0
293,338
1
W
Mercury
8,348
557
116
8
0
404,152
0
L
Bakasura
8,395
560
110
7
0
386,797
3
L
Hercules
6,500
433
80
5
0
266,726
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role