Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Dafcon5
Anhur
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
94W - 132L
1,393 Elo+
Party 2
Zhong Kui
Zhong Kui
TheJiggster35
Zhong Kui
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 69L
1,458 Elo+
Solo
Hachiman
Hachiman
drizzz12
Hachiman
Level 96
God Stats
2W - 3L
1,409 SR
Queue Stats
91W - 90L
1,477 Elo+
Solo
Guan Yu
Guan Yu
mntn
Guan Yu
Level 106
God Stats
1W - 1L
1,680 SR
Queue Stats
43W - 57L
1,360 Elo+
Party 2
Team Averages
Level 113
1,518 SR
1,438 Elo+

VS

Team Averages
Level 120
1,452 SR
1,559 Elo+
Arachne
Arachne
GunshotLullabies
Arachne
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 44L
1,584 Elo+
Party 1
Terra
Terra
I_Love_Kills123
Terra
Level 93
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 11L
1,613 Elo+
Party 3
Khepri
Khepri
RaykriegerR01
Khepri
Level 126
God Stats
1W - 1L
1,327 SR
Queue Stats
88W - 60L
1,574 Elo+
Solo
Hera
Hera
kill-_-vekz
Hera
Level 89
God Stats
1W - 0L
1,434 SR
Queue Stats
7W - 2L
1,681 Elo+
Party 3
Anubis
Anubis
temp-39251658335
Anubis
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 21L
1,344 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
17
0 / 3 / 3
8,241
687
13,679
11,843
4,099
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Anhur
Dafcon5
Anhur
14
1 / 5 / 1
8,208
684
6,499
11,719
3,353
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Zhong Kui
TheJiggster35
Zhong Kui
11
2 / 7 / 1
7,660
638
7,446
11,390
5,685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hachiman
drizzz12
Hachiman
14
1 / 3 / 3
8,034
670
13,855
10,868
3,250
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Guan Yu
mntn
Guan Yu
16
1 / 4 / 1
8,054
671
3,028
19,606
16,292
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 13
9,574
798
5,607
12,814
11,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
1 / 1 / 20
10,412
868
8,996
22,076
20,915
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

17
3 / 2 / 16
10,662
889
8,391
14,742
15,597
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
8 / 0 / 14
10,903
909
19,116
8,122
3,793
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

17
6 / 1 / 14
10,502
875
18,473
12,452
7,071
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
99
5
Kills
22
22
Deaths
5
9
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
3
3
0.5
L
Anhur
Dafcon5
Anhur
1
5
1
0.3
W
4
1
13
10.5
W
1
1
20
11
W
3
2
16
5.5
L
Zhong Kui
TheJiggster35
Zhong Kui
2
7
1
0.36
L
Hachiman
drizzz12
Hachiman
1
3
3
0.83
W
8
0
14
15
L
Guan Yu
mntn
Guan Yu
1
4
1
0.38
W
6
1
14
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,507
Damage
60,583
65,426
Taken
70,206
32,679
Mitigated
59,356
25,248
Healing
43,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
13,679
3,060
573
428
11,843
4,099
22
9,910
1,885
41,326
953
L
Anhur
Dafcon5
Anhur
6,499
2,592
963
2,311
11,719
3,353
0
10,355
1,239
0
17,674
W
5,607
3,116
2,076
3,607
12,814
11,980
1,462
4,801
8,013
0
13,589
W
8,996
1,200
16,083
11,192
22,076
20,915
492
6,250
15,265
17,131
2,412
W
8,391
521
695
3,376
14,742
15,597
813
3,187
11,555
20,764
0
L
Zhong Kui
TheJiggster35
Zhong Kui
7,446
1,284
329
1,314
11,390
5,685
0
9,269
1,922
12,266
642
L
Hachiman
drizzz12
Hachiman
13,855
4,814
607
2,392
10,868
3,250
106
9,744
1,035
0
29,479
W
19,116
2,699
0
1,206
8,122
3,793
1,313
2,432
5,690
41,958
0
L
Guan Yu
mntn
Guan Yu
3,028
35
7,646
8,685
19,606
16,292
0
14,767
4,580
0
8,590
W
18,473
499
2,158
3,365
12,452
7,071
2,290
3,905
8,547
58,075
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,197
Gold Earned
52,053
149
Minions Killed
174
0
Camps Cleared
0
986,808
Distance Traveled
1,219,702
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,241
687
51
4
0
200,194
0
L
Anhur
8,208
684
28
2
0
184,498
0
W
Arachne
9,574
798
19
2
0
278,649
1
W
Terra
10,412
868
28
2
0
238,266
0
W
Khepri
10,662
889
14
1
0
230,384
0
L
Zhong Kui
7,660
638
14
1
0
141,625
0
L
Hachiman
8,034
670
38
3
0
233,416
0
W
Hera
10,903
909
38
3
0
256,281
0
L
Guan Yu
8,054
671
18
2
0
227,075
0
W
Anubis
10,502
875
75
6
0
216,122
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role