Player Matchup

Hercules
Hercules
 
Hercules
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
 
Charybdis
Level 312
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
Das Kraken3958
Poseidon
Level 54
God Stats
80W - 59L
1,637 SR
Queue Stats
139W - 125L
1,512 Elo+
Solo
Serqet
Serqet
Juicagee
Serqet
Level 137
God Stats
26W - 29L
1,502 SR
Queue Stats
283W - 286L
1,481 Elo+
Solo
Bacchus
Bacchus
TheRapyMelons
Bacchus
Level 147
God Stats
6W - 11L
1,489 SR
Queue Stats
564W - 531L
1,560 Elo+
Solo
Team Averages
Level 143
1,526 SR
1,511 Elo+

VS

Team Averages
Level 200
1,473 SR
1,538 Elo+
Anubis
Anubis
 
Anubis
Level 242
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Apes EveryWhere
Aphrodite
Level 276
God Stats
1W - 3L
1,074 SR
Queue Stats
101W - 88L
1,578 Elo+
Solo
Hachiman
Hachiman
BREAD5075
Hachiman
Level 146
God Stats
4W - 1L
1,789 SR
Queue Stats
305W - 279L
1,496 Elo+
Solo
Awilix
Awilix
GoodBritinusa
Awilix
Level 156
God Stats
16W - 14L
1,470 SR
Queue Stats
46W - 45L
1,540 Elo+
Solo
Artio
Artio
Kalderon57
Artio
Level 178
God Stats
5W - 2L
1,532 SR
Queue Stats
90W - 61L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
2 / 3 / 1
6,297
630
6,106
7,505
5,485
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
 
Charybdis
10
0 / 1 / 0
5,131
513
3,173
5,440
1,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Poseidon
9
1 / 3 / 1
5,307
531
4,280
4,640
1,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
Juicagee
Serqet
11
2 / 0 / 1
5,648
565
1,851
5,597
2,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
9
0 / 1 / 2
5,370
537
2,097
7,517
6,408
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
1 / 1 / 1
5,664
566
2,388
6,627
3,089
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
Apes EveryWhere
Aphrodite
9
1 / 1 / 2
5,451
545
2,356
5,744
3,668
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
BREAD5075
Hachiman
10
1 / 0 / 1
5,684
568
4,890
5,309
1,609
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
3 / 0 / 2
5,685
569
2,728
3,716
1,234
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artio
11
2 / 3 / 1
6,251
625
3,258
10,288
4,560
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
15
5
Kills
8
8
Deaths
5
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
3
1
0.83
L
Charybdis
 
Charybdis
0
1
0
0
W
Anubis
 
Anubis
1
1
1
1.5
W
Aphrodite
Apes EveryWhere
Aphrodite
1
1
2
2
W
Hachiman
BREAD5075
Hachiman
1
0
1
1.5
L
Poseidon
1
3
1
0.5
W
3
0
2
4
L
Serqet
Juicagee
Serqet
2
0
1
2.5
W
Artio
2
3
1
0.83
L
Bacchus
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,507
Damage
15,620
30,699
Taken
31,684
16,531
Mitigated
14,160
9,522
Healing
17,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
6,106
3,047
0
2,818
7,505
5,485
0
2,761
4,744
0
34,669
L
Charybdis
 
Charybdis
3,173
1,114
0
2,526
5,440
1,355
0
597
4,843
0
41,164
W
Anubis
 
Anubis
2,388
152
0
4,114
6,627
3,089
0
2,680
3,642
45,214
881
W
Aphrodite
Apes EveryWhere
Aphrodite
2,356
493
1,669
3,661
5,744
3,668
0
1,874
3,725
17,157
0
W
Hachiman
BREAD5075
Hachiman
4,890
2,972
0
2,347
5,309
1,609
0
969
4,340
0
46,792
L
Poseidon
4,280
545
0
1,166
4,640
1,206
0
2,189
2,451
35,962
1,363
W
2,728
664
0
518
3,716
1,234
0
463
3,191
0
33,852
L
Serqet
Juicagee
Serqet
1,851
686
0
582
5,597
2,077
0
1,264
4,333
0
43,678
W
Artio
3,258
126
0
5,185
10,288
4,560
0
0
10,288
35,278
308
L
Bacchus
2,097
130
230
2,200
7,517
6,408
0
1,102
6,415
16,707
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,753
Gold Earned
28,735
319
Minions Killed
337
0
Camps Cleared
0
981,235
Distance Traveled
1,024,169
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,297
630
68
7
0
180,499
1
L
Charybdis
5,131
513
77
8
0
180,155
8
W
Anubis
5,664
566
92
9
0
209,979
1
W
Aphrodite
5,451
545
24
2
0
187,135
4
W
Hachiman
5,684
568
82
8
0
190,539
1
L
Poseidon
5,307
531
63
6
0
180,305
0
W
Awilix
5,685
569
63
6
0
236,286
3
L
Serqet
5,648
565
77
8
0
247,400
0
W
Artio
6,251
625
76
8
0
200,230
0
L
Bacchus
5,370
537
34
3
0
192,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role