Player Matchup

Geb
Geb
 
Geb
Level 212
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
 
Mulan
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
RSC0BRA
Sol
Level 126
God Stats
0W - 2L
1,323 SR
Queue Stats
74W - 94L
1,360 Elo+
Party 1
Vulcan
Vulcan
RSCaptain
Vulcan
Level 104
God Stats
0W - 1L
1,680 SR
Queue Stats
47W - 48L
1,431 Elo+
Party 1
Ne Zha
Ne Zha
guydolf
Ne Zha
Level 157
God Stats
4W - 2L
1,752 SR
Queue Stats
283W - 282L
1,461 Elo+
Solo
Team Averages
Level 157
1,551 SR
1,450 Elo+

VS

Team Averages
Level 128
1,465 SR
1,511 Elo+
Ne Zha
Ne Zha
Abiotic98
Ne Zha
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
41W - 30L
1,505 Elo+
Solo
Neith
Neith
UrchinWar
Neith
Level 107
God Stats
92W - 90L
1,490 SR
Queue Stats
182W - 163L
1,518 Elo+
Solo
Ymir
Ymir
XxMcNabb49xX
Ymir
Level 162
God Stats
1W - 3L
1,127 SR
Queue Stats
102W - 87L
1,593 Elo+
Solo
Cthulhu
Cthulhu
joey_otakuboy17
Cthulhu
Level 137
God Stats
86W - 76L
1,570 SR
Queue Stats
537W - 537L
1,460 Elo+
Solo
Danzaburou
Danzaburou
juliogamer999
Danzaburou
Level 112
God Stats
69W - 53L
1,637 SR
Queue Stats
236W - 199L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
12
2 / 5 / 2
6,910
532
4,733
11,426
3,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Mulan
 
Mulan
10
1 / 4 / 3
6,687
514
3,915
10,736
5,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sol
11
1 / 5 / 0
6,675
513
6,326
8,781
1,813
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Vulcan
RSCaptain
Vulcan
13
1 / 4 / 1
6,920
532
3,656
6,025
1,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
guydolf
Ne Zha
10
0 / 6 / 1
6,162
474
2,185
8,028
3,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Abiotic98
Ne Zha
13
2 / 3 / 6
7,470
575
7,688
11,550
4,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Neith
UrchinWar
Neith
14
6 / 0 / 2
8,559
658
2,641
3,528
977
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
7 / 1 / 1
9,702
746
7,861
7,728
6,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
1 / 1 / 6
6,558
504
4,880
7,911
6,407
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
juliogamer999
Danzaburou
14
6 / 0 / 2
8,341
642
7,453
6,672
2,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
39
5
Kills
22
24
Deaths
5
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
2
5
2
0.6
L
Mulan
 
Mulan
1
4
3
0.63
W
Ne Zha
Abiotic98
Ne Zha
2
3
6
1.67
L
Sol
1
5
0
0.2
L
Vulcan
RSCaptain
Vulcan
1
4
1
0.38
W
Neith
UrchinWar
Neith
6
0
2
7
W
7
1
1
7.5
L
Ne Zha
guydolf
Ne Zha
0
6
1
0.08
W
1
1
6
4
W
Danzaburou
juliogamer999
Danzaburou
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,815
Damage
30,523
44,996
Taken
37,389
16,191
Mitigated
20,446
11,296
Healing
11,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
4,733
811
0
3,215
11,426
3,675
0
2,063
9,259
38,352
0
L
Mulan
 
Mulan
3,915
403
0
2,567
10,736
5,852
0
3,002
7,734
0
21,240
W
Ne Zha
Abiotic98
Ne Zha
7,688
1,952
0
1,278
11,550
4,460
0
3,462
7,899
0
60,057
L
Sol
6,326
2,616
0
3,108
8,781
1,813
0
1,507
7,274
45,910
4,699
L
Vulcan
RSCaptain
Vulcan
3,656
168
0
600
6,025
1,819
0
2,025
3,936
44,504
942
W
Neith
UrchinWar
Neith
2,641
412
0
1,531
3,528
977
1,613
1,923
1,502
0
49,497
W
7,861
1,993
0
1,750
7,728
6,296
0
1,598
5,884
57,141
1,364
L
Ne Zha
guydolf
Ne Zha
2,185
734
0
1,806
8,028
3,032
0
3,639
4,069
0
26,199
W
4,880
751
303
3,569
7,911
6,407
0
3,765
4,094
26,208
0
W
Danzaburou
juliogamer999
Danzaburou
7,453
2,758
0
2,874
6,672
2,306
172
3,316
3,356
0
59,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,354
Gold Earned
40,630
354
Minions Killed
464
0
Camps Cleared
0
1,258,232
Distance Traveled
1,361,772
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,910
532
56
4
0
254,531
0
L
Mulan
6,687
514
37
3
0
274,823
0
W
Ne Zha
7,470
575
90
7
0
295,973
0
L
Sol
6,675
513
99
8
0
245,229
0
L
Vulcan
6,920
532
109
8
0
271,932
2
W
Neith
8,559
658
107
8
0
256,947
8
W
Ymir
9,702
746
122
9
0
232,116
2
L
Ne Zha
6,162
474
53
4
0
211,717
3
W
Cthulhu
6,558
504
38
3
0
294,572
5
W
Danzaburou
8,341
642
107
8
0
282,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role