Player Matchup

Medusa
Medusa
Platinum IV
 
Medusa
Platinum IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Platinum IV
Euphoricroseox
Bastet
Platinum IV
Level 115
God Stats
15W - 15L
1,403 SR
Queue Stats
132W - 129L
1,739 MMR
Solo
Camazotz
Camazotz
Platinum III
MasterNoodles29
Camazotz
Platinum III
Level 147
God Stats
2W - 1L
1,444 SR
Queue Stats
48W - 33L
1,833 MMR
Solo
Cabrakan
Cabrakan
Platinum V
TheVengefulOnePC
Cabrakan
Platinum V
Level 140
God Stats
14W - 5L
1,785 SR
Queue Stats
77W - 67L
1,764 MMR
Solo
Ra
Ra
Platinum II
oiBubbyy
Ra
Platinum II
Level 128
God Stats
5W - 5L
1,553 SR
Queue Stats
157W - 153L
1,772 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 137
1,537 SR
1,722 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 182
1,583 SR
1,726 MMR
Odin
Odin
Platinum III
 
Odin
Platinum III
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Masters
ActionDayz
Chronos
Masters
Level 217
God Stats
3W - 2L
1,707 SR
Queue Stats
335W - 304L
1,775 MMR
Solo
Raijin
Raijin
Platinum II
IIZan I
Raijin
Platinum II
Level 154
God Stats
0W - 1L
1,362 SR
Queue Stats
51W - 34L
1,960 MMR
Party 1
Thor
Thor
Gold II
iivocaii
Thor
Gold II
Level 162
God Stats
3W - 3L
1,511 SR
Queue Stats
40W - 35L
1,596 MMR
Party 1
Olorun
Olorun
Platinum IV
usmilitary
Olorun
Platinum IV
Level 185
God Stats
0W - 1L
1,836 SR
Queue Stats
98W - 90L
1,798 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
4 / 0 / 2
9,307
665
7,310
7,590
2,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
4 / 1 / 0
9,230
659
15,491
12,068
4,112
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Camazotz
14
5 / 0 / 5
8,453
604
7,984
12,006
3,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 1 / 7
8,422
602
4,440
9,144
8,974
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

14
2 / 3 / 4
8,043
575
4,231
6,538
2,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
DanzaburouFreyaArtemisThoth

VS

Bans
Chang'eAo KuangThanatosNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
10
0 / 4 / 2
6,390
456
1,904
9,384
6,043
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos
ActionDayz
Chronos
13
1 / 4 / 1
7,782
556
6,868
20,202
9,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Raijin
IIZan I
Raijin
13
4 / 1 / 0
7,456
533
4,953
6,436
1,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thor
12
0 / 3 / 2
6,521
466
2,365
9,678
3,419
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Olorun
usmilitary
Olorun
13
0 / 4 / 0
7,035
503
6,242
9,081
2,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
16
Kills
5
5
Deaths
16
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
0
2
5
L
Odin
 
Odin
0
4
2
0.25
L
Chronos
ActionDayz
Chronos
1
4
1
0.38
W
4
1
0
4
L
Raijin
IIZan I
Raijin
4
1
0
4
W
Camazotz
5
0
5
7.5
W
1
1
7
4.5
L
Thor
0
3
2
0.33
W
2
3
4
1.33
L
Olorun
usmilitary
Olorun
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,456
Damage
22,332
47,346
Taken
54,781
21,321
Mitigated
23,863
20,276
Healing
11,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
7,310
2,667
0
2,538
7,590
2,694
362
4,245
3,345
0
77,742
L
Odin
 
Odin
1,904
391
0
1,122
9,384
6,043
0
3,850
5,478
0
13,659
L
Chronos
ActionDayz
Chronos
6,868
3,243
0
6,382
20,202
9,687
0
554
19,648
62,133
0
W
15,491
3,944
0
6,907
12,068
4,112
269
6,413
5,655
0
69,880
L
Raijin
IIZan I
Raijin
4,953
538
0
964
6,436
1,727
0
2,099
4,270
56,982
634
W
Camazotz
7,984
3,628
0
6,515
12,006
3,490
0
2,034
9,904
0
55,537
W
4,440
672
0
1,639
9,144
8,974
194
2,963
5,956
21,778
878
L
Thor
2,365
569
0
675
9,678
3,419
0
1,347
8,331
0
45,462
W
4,231
527
1,129
1,548
6,538
2,051
375
1,509
4,820
64,232
911
L
Olorun
usmilitary
Olorun
6,242
2,385
165
2,422
9,081
2,987
0
537
8,544
53,244
11,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,455
Gold Earned
35,184
480
Minions Killed
497
0
Camps Cleared
0
1,555,151
Distance Traveled
1,307,205
17
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,307
665
129
9
0
283,095
4
L
Odin
6,390
456
20
1
0
242,510
0
L
Chronos
7,782
556
138
10
0
256,562
0
W
Bastet
9,230
659
124
9
0
308,759
3
L
Raijin
7,456
533
133
10
0
278,076
0
W
Camazotz
8,453
604
83
6
0
358,042
4
W
Cabrakan
8,422
602
34
2
0
293,550
4
L
Thor
6,521
466
78
6
0
298,545
1
W
Ra
8,043
575
110
8
0
311,705
2
L
Olorun
7,035
503
128
9
0
231,512
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role