Player Matchup

Sun Wukong
Sun Wukong
AngryBunny74466
Sun Wukong
Level 128
God Stats
1W - 2L
1,351 SR
Queue Stats
48W - 40L
1,520 Elo+
Party 1
Charybdis
Charybdis
GovMode
Charybdis
Level 149
God Stats
6W - 3L
1,835 SR
Queue Stats
138W - 161L
1,496 Elo+
Solo
Arachne
Arachne
JFragrance8391
Arachne
Level 27
God Stats
10W - 7L
1,480 SR
Queue Stats
47W - 39L
1,519 Elo+
Party 1
Charon
Charon
McRibGoat
Charon
Level 133
God Stats
2W - 0L
1,692 SR
Queue Stats
15W - 13L
1,499 Elo+
Party 1
Nox
Nox
Unknow-Killer428
Nox
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 66L
1,370 Elo+
Solo
Team Averages
Level 109
1,571 SR
1,481 Elo+

VS

Team Averages
Level 129
1,468 SR
1,506 Elo+
Yemoja
Yemoja
Michilada
Yemoja
Level 207
God Stats
8W - 10L
1,481 SR
Queue Stats
222W - 231L
1,453 Elo+
Solo
Poseidon
Poseidon
RMEA Cupid
Poseidon
Level 154
God Stats
10W - 9L
1,532 SR
Queue Stats
101W - 88L
1,506 Elo+
Solo
Ra
Ra
Real_Jailer3
Ra
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 19L
1,543 Elo+
Solo
Ymir
Ymir
Spankishmoop
Ymir
Level 154
God Stats
4W - 8L
1,378 SR
Queue Stats
133W - 115L
1,560 Elo+
Solo
Heimdallr
Heimdallr
TooVardslig
Heimdallr
Level 89
God Stats
4W - 4L
1,449 SR
Queue Stats
186W - 171L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AngryBunny74466
Sun Wukong
16
3 / 0 / 8
9,816
517
11,467
17,627
16,870
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
GovMode
Charybdis
20
6 / 0 / 6
12,618
664
12,892
11,925
4,615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
6 / 1 / 6
10,906
574
12,663
17,518
7,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charon
McRibGoat
Charon
16
3 / 1 / 13
11,187
589
6,285
11,043
11,521
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

16
1 / 3 / 5
9,854
519
2,388
9,445
3,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Michilada
Yemoja
14
0 / 3 / 1
9,461
498
4,351
14,410
11,794
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Poseidon
RMEA Cupid
Poseidon
17
2 / 5 / 1
9,137
481
9,398
13,088
4,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
0 / 5 / 0
8,869
467
6,501
11,912
4,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
1 / 4 / 1
9,446
497
13,027
21,305
19,507
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Heimdallr
TooVardslig
Heimdallr
6
0 / 2 / 0
5,831
307
2,236
3,592
947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
6
19
Kills
3
5
Deaths
19
38
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
AngryBunny74466
Sun Wukong
3
0
8
7
W
Charybdis
GovMode
Charybdis
6
0
6
9
W
6
1
6
9
W
Charon
McRibGoat
Charon
3
1
13
9.5
L
Yemoja
Michilada
Yemoja
0
3
1
0.17
L
Poseidon
RMEA Cupid
Poseidon
2
5
1
0.5
L
0
5
0
0
L
1
4
1
0.38
L
Heimdallr
TooVardslig
Heimdallr
0
2
0
0
W
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,695
Damage
35,513
67,558
Taken
64,307
43,590
Mitigated
41,381
22,041
Healing
16,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
AngryBunny74466
Sun Wukong
11,467
2,003
0
3,492
17,627
16,870
191
9,873
6,873
0
53,327
W
Charybdis
GovMode
Charybdis
12,892
7,201
0
6,211
11,925
4,615
4,553
5,763
6,069
0
126,154
W
12,663
7,834
0
10,046
17,518
7,205
481
6,186
11,196
0
110,249
W
Charon
McRibGoat
Charon
6,285
1,037
0
1,879
11,043
11,521
104
5,417
5,374
27,946
0
L
Yemoja
Michilada
Yemoja
4,351
589
1,036
2,595
14,410
11,794
468
842
13,530
58,821
1,572
L
Poseidon
RMEA Cupid
Poseidon
9,398
763
0
4,264
13,088
4,273
0
2,215
10,754
94,581
0
L
6,501
313
584
3,092
11,912
4,860
0
2,856
8,922
63,860
1,910
L
13,027
2,135
0
4,064
21,305
19,507
0
1,518
19,029
69,237
6,173
L
Heimdallr
TooVardslig
Heimdallr
2,236
1,101
0
1,229
3,592
947
0
1,005
2,587
0
15,352
W
2,388
327
0
413
9,445
3,379
607
5,973
3,382
53,795
707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,381
Gold Earned
42,744
570
Minions Killed
525
0
Camps Cleared
0
1,886,568
Distance Traveled
1,479,905
8
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,816
517
79
4
0
365,867
0
W
Charybdis
12,618
664
199
10
0
341,465
2
W
Arachne
10,906
574
146
8
0
408,339
0
W
Charon
11,187
589
35
2
0
394,311
0
L
Yemoja
9,461
498
92
5
0
332,874
8
L
Poseidon
9,137
481
144
8
0
381,908
0
L
Ra
8,869
467
137
7
0
381,195
1
L
Ymir
9,446
497
120
6
0
294,560
8
L
Heimdallr
5,831
307
32
2
0
89,368
0
W
Nox
9,854
519
111
6
0
376,586
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role