Player Matchup

Cthulhu
Cthulhu
Its_arthury
Cthulhu
Level 58
God Stats
2W - 0L
1,729 SR
Queue Stats
66W - 66L
1,437 Elo+
Solo
Tsukuyomi
Tsukuyomi
SilencedCri
Tsukuyomi
Level 144
God Stats
5W - 0L
1,695 SR
Queue Stats
154W - 161L
1,461 Elo+
Party 1
Yemoja
Yemoja
The Hwitch
Yemoja
Level 159
God Stats
3W - 0L
1,386 SR
Queue Stats
52W - 39L
1,575 Elo+
Party 1
Nu Wa
Nu Wa
WitchieWuWu
Nu Wa
Level 144
God Stats
7W - 2L
1,568 SR
Queue Stats
195W - 182L
1,504 Elo+
Party 1
Persephone
Persephone
ohheck1
Persephone
Level 107
God Stats
7W - 2L
1,520 SR
Queue Stats
170W - 165L
1,528 Elo+
Solo
Team Averages
Level 122
1,580 SR
1,501 Elo+

VS

Team Averages
Level 131
1,433 SR
1,479 Elo+
Hun Batz
Hun Batz
Chelhell
Hun Batz
Level 159
God Stats
12W - 11L
1,530 SR
Queue Stats
1,358W - 1,424L
1,534 Elo+
Solo
Artemis
Artemis
NOOB SLAYER T1
Artemis
Level 111
God Stats
0W - 4L
1,174 SR
Queue Stats
495W - 478L
1,496 Elo+
Solo
Izanami
Izanami
Oizuss
Izanami
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 53L
1,474 Elo+
Solo
Nut
Nut
Ponyo015
Nut
Level 129
God Stats
3W - 5L
1,503 SR
Queue Stats
208W - 222L
1,477 Elo+
Solo
Yemoja
Yemoja
horohoro009
Yemoja
Level 158
God Stats
0W - 1L
1,457 SR
Queue Stats
36W - 51L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Its_arthury
Cthulhu
20
7 / 4 / 9
12,357
727
17,896
29,248
39,848
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Tsukuyomi
SilencedCri
Tsukuyomi
17
5 / 4 / 6
11,166
657
8,946
14,842
7,941
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Yemoja
The Hwitch
Yemoja
19
2 / 1 / 20
12,530
737
10,191
15,872
17,861
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
7 / 0 / 15
12,814
754
22,619
12,871
7,184
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Persephone
ohheck1
Persephone
20
8 / 1 / 16
13,861
815
19,977
13,470
7,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Chelhell
Hun Batz
16
0 / 5 / 6
9,479
558
15,183
18,992
18,154
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

18
2 / 6 / 6
9,871
581
14,532
18,050
6,438
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Mystical Earring

Mystical Earring

+15
Mp 5

Izanami
Oizuss
Izanami
17
4 / 6 / 4
10,502
618
11,055
16,076
6,434
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
0 / 7 / 6
9,160
539
12,723
16,233
5,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
17
3 / 5 / 3
9,883
581
9,691
15,329
13,451
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
34
29
Kills
9
10
Deaths
29
66
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Chelhell
Hun Batz
0
5
6
0.6
W
Cthulhu
Its_arthury
Cthulhu
7
4
9
2.88
L
2
6
6
0.83
L
Izanami
Oizuss
Izanami
4
6
4
1
L
0
7
6
0.43
W
Tsukuyomi
SilencedCri
Tsukuyomi
5
4
6
2
W
Yemoja
The Hwitch
Yemoja
2
1
20
12
W
7
0
15
14.5
L
Yemoja
3
5
3
0.9
W
Persephone
ohheck1
Persephone
8
1
16
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,629
Damage
63,184
86,303
Taken
84,680
80,174
Mitigated
49,995
44,248
Healing
24,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Chelhell
Hun Batz
15,183
2,532
351
2,010
18,992
18,154
0
13,406
5,586
422
38,450
W
Cthulhu
Its_arthury
Cthulhu
17,896
500
2,678
6,101
29,248
39,848
554
2,899
26,349
39,838
2,291
L
14,532
5,564
910
3,136
18,050
6,438
0
15,927
2,123
0
39,293
L
Izanami
Oizuss
Izanami
11,055
7,304
568
1,669
16,076
6,434
0
13,647
2,429
0
33,814
L
12,723
3,337
1,193
1,251
16,233
5,518
0
14,937
1,296
0
31,809
W
Tsukuyomi
SilencedCri
Tsukuyomi
8,946
1,664
398
862
14,842
7,941
1,561
2,327
12,515
0
17,640
W
Yemoja
The Hwitch
Yemoja
10,191
1,221
21,184
5,745
15,872
17,861
1,013
1,853
14,019
20,670
0
W
22,619
8,795
2,525
2,373
12,871
7,184
2,538
1,684
11,187
32,050
1,309
L
Yemoja
9,691
915
11,615
2,027
15,329
13,451
0
11,508
3,821
22,028
0
W
Persephone
ohheck1
Persephone
19,977
1,345
0
2,382
13,470
7,340
1,281
1,350
12,116
62,105
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,728
Gold Earned
48,895
202
Minions Killed
191
0
Camps Cleared
0
1,536,113
Distance Traveled
1,195,617
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
9,479
558
38
2
0
256,233
0
W
Cthulhu
12,357
727
58
3
0
302,609
0
L
Artemis
9,871
581
42
2
0
235,527
0
L
Izanami
10,502
618
63
4
0
252,727
0
L
Nut
9,160
539
28
2
0
235,342
0
W
Tsukuyomi
11,166
657
14
1
0
333,156
0
W
Yemoja
12,530
737
19
1
0
282,368
0
W
Nu Wa
12,814
754
19
1
0
347,850
0
L
Yemoja
9,883
581
20
1
0
215,788
0
W
Persephone
13,861
815
92
5
0
270,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role