Player Matchup

Lancelot
Lancelot
ITS GUCCIE
Lancelot
Level 203
God Stats
22W - 28L
1,472 SR
Queue Stats
447W - 489L
1,485 Elo+
Party 1
Nu Wa
Nu Wa
SnR Savag3
Nu Wa
Level 147
God Stats
61W - 39L
1,659 SR
Queue Stats
615W - 650L
1,502 Elo+
Party 1
Shiva
Shiva
StankyBeard
Shiva
Level 128
God Stats
2W - 1L
1,713 SR
Queue Stats
37W - 45L
1,453 Elo+
Party 1
Team Averages
Level 159
1,614 SR
1,480 Elo+

VS

Team Averages
Level 91
1,544 SR
1,476 Elo+
Tyr
Tyr
Darkbutthole
Tyr
Level 57
God Stats
33W - 26L
1,557 SR
Queue Stats
127W - 101L
1,489 Elo+
Party 2
Scylla
Scylla
PickelPicker
Scylla
Level 60
God Stats
6W - 10L
1,451 SR
Queue Stats
225W - 226L
1,461 Elo+
Party 2
Cupid
Cupid
jumpn4killz
Cupid
Level 155
God Stats
0W - 2L
1,625 SR
Queue Stats
171W - 174L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
ITS GUCCIE
Lancelot
15
1 / 2 / 3
8,384
762
4,819
8,279
6,444
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Nu Wa
14
2 / 2 / 1
8,609
783
6,302
5,943
1,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

15
2 / 0 / 3
8,639
785
8,102
6,196
5,583
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 1
8,416
765
4,730
9,117
5,698
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Scylla
14
1 / 1 / 3
8,071
734
5,001
4,183
1,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

13
0 / 2 / 2
7,980
725
4,286
8,832
2,708
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
10
5
Kills
4
4
Deaths
5
7
Assists
6
Player
Kills
Deaths
Assists
KDA
L
3
2
1
1.75
W
Lancelot
ITS GUCCIE
Lancelot
1
2
3
1.25
L
Scylla
1
1
3
2.5
W
Nu Wa
2
2
1
1.25
W
2
0
3
3.5
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,223
Damage
14,017
20,418
Taken
22,132
13,846
Mitigated
9,741
3,033
Healing
5,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,730
172
0
1,150
9,117
5,698
0
2,152
5,957
0
14,876
W
Lancelot
ITS GUCCIE
Lancelot
4,819
792
0
684
8,279
6,444
0
2,408
5,408
0
20,673
L
Scylla
5,001
16
0
850
4,183
1,335
0
1,286
2,717
24,045
0
W
Nu Wa
6,302
1,978
0
1,528
5,943
1,819
328
1,072
4,693
31,792
1,587
W
8,102
422
110
711
6,196
5,583
0
844
5,224
0
24,663
L
4,286
1,752
538
2,925
8,832
2,708
0
1,942
6,207
0
39,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,632
Gold Earned
24,467
139
Minions Killed
134
0
Camps Cleared
0
652,784
Distance Traveled
669,286
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,416
765
17
2
0
250,631
2
W
Lancelot
8,384
762
31
3
0
214,900
2
L
Scylla
8,071
734
45
4
0
212,624
5
W
Nu Wa
8,609
783
73
7
0
194,505
0
W
Shiva
8,639
785
35
3
0
243,379
0
L
Cupid
7,980
725
72
7
0
206,031
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role