Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
 
He Bo
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
Dboy90
Baba Yaga
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
147W - 139L
1,517 Elo+
Solo
Scylla
Scylla
Sztyuji
Scylla
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 58L
1,459 Elo+
Party 1
Team Averages
Level 74
1,500 SR
1,495 Elo+

VS

Team Averages
Level 111
1,551 SR
1,382 Elo+
Terra
Terra
Ademann
Terra
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 8L
1,193 Elo+
Party 2
Izanami
Izanami
Blaspemí
Izanami
Level 173
God Stats
9W - 8L
1,535 SR
Queue Stats
646W - 645L
1,444 Elo+
Solo
Vulcan
Vulcan
CriticalMiss
Vulcan
Level 118
God Stats
2W - 0L
1,722 SR
Queue Stats
3W - 8L
1,296 Elo+
Party 2
Hachiman
Hachiman
Gaiius
Hachiman
Level 101
God Stats
2W - 0L
1,500 SR
Queue Stats
97W - 92L
1,484 Elo+
Solo
Baba Yaga
Baba Yaga
Rsgotmefaat
Baba Yaga
Level 79
God Stats
7W - 5L
1,499 SR
Queue Stats
123W - 127L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
14
3 / 5 / 6
9,116
912
6,287
15,303
20,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

He Bo
 
He Bo
14
1 / 5 / 6
7,737
774
7,793
9,271
3,227
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
 
King Arthur
13
0 / 7 / 7
7,231
723
3,693
13,474
13,716
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baba Yaga
Dboy90
Baba Yaga
15
5 / 3 / 4
8,791
879
17,761
9,570
4,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
Sztyuji
Scylla
14
2 / 5 / 7
8,749
875
7,640
8,806
3,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Ademann
Terra
16
3 / 3 / 22
9,947
995
6,882
18,777
12,952
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Izanami
Blaspemí
Izanami
15
6 / 3 / 14
9,417
942
9,584
9,810
3,764
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Vulcan
16
5 / 2 / 17
9,565
957
15,448
7,618
3,015
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
Gaiius
Hachiman
15
8 / 3 / 13
9,412
941
12,738
8,245
3,399
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baba Yaga
Rsgotmefaat
Baba Yaga
16
3 / 0 / 18
8,988
899
6,879
7,669
3,338
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
109
11
Kills
25
25
Deaths
11
30
Assists
84
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
3
5
6
1.2
L
He Bo
 
He Bo
1
5
6
0.8
L
King Arthur
 
King Arthur
0
7
7
0.5
W
Terra
Ademann
Terra
3
3
22
4.67
W
Izanami
Blaspemí
Izanami
6
3
14
4.33
W
Vulcan
5
2
17
6.75
L
Baba Yaga
Dboy90
Baba Yaga
5
3
4
2.33
W
Hachiman
Gaiius
Hachiman
8
3
13
4.83
W
Baba Yaga
Rsgotmefaat
Baba Yaga
3
0
18
12
L
Scylla
Sztyuji
Scylla
2
5
7
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,174
Damage
51,531
56,424
Taken
52,119
45,089
Mitigated
26,468
15,718
Healing
24,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
6,287
1,555
4,333
3,804
15,303
20,007
0
7,027
8,276
9,354
627
L
He Bo
 
He Bo
7,793
328
538
2,598
9,271
3,227
0
6,861
2,410
20,801
0
L
King Arthur
 
King Arthur
3,693
575
113
375
13,474
13,716
0
4,711
8,763
0
8,777
W
Terra
Ademann
Terra
6,882
1,126
8,263
7,592
18,777
12,952
0
11,848
6,929
11,097
0
W
Izanami
Blaspemí
Izanami
9,584
5,100
417
1,620
9,810
3,764
1,146
8,635
1,175
0
23,655
W
Vulcan
15,448
894
532
893
7,618
3,015
446
5,607
2,011
27,989
955
L
Baba Yaga
Dboy90
Baba Yaga
17,761
576
0
2,747
9,570
4,305
0
5,070
4,500
29,801
0
W
Hachiman
Gaiius
Hachiman
12,738
6,374
1,123
657
8,245
3,399
1,128
6,314
1,931
0
21,095
W
Baba Yaga
Rsgotmefaat
Baba Yaga
6,879
330
871
2,407
7,669
3,338
694
6,764
905
19,652
349
L
Scylla
Sztyuji
Scylla
7,640
999
259
951
8,806
3,834
0
4,879
3,927
24,376
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,624
Gold Earned
47,329
125
Minions Killed
126
0
Camps Cleared
0
925,674
Distance Traveled
1,022,094
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
9,116
912
10
1
0
181,546
0
L
He Bo
7,737
774
31
3
0
189,433
0
L
King Arthur
7,231
723
7
1
0
181,059
0
W
Terra
9,947
995
9
1
0
195,840
0
W
Izanami
9,417
942
37
4
0
184,467
0
W
Vulcan
9,565
957
29
3
0
233,953
0
L
Baba Yaga
8,791
879
36
4
0
192,661
0
W
Hachiman
9,412
941
22
2
0
176,594
0
W
Baba Yaga
8,988
899
29
3
0
231,240
0
L
Scylla
8,749
875
41
4
0
180,975
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role