Player Matchup

Zhong Kui
Zhong Kui
LeeRogers
Zhong Kui
Level 324
God Stats
0W - 1L
1,500 SR
Queue Stats
196W - 201L
1,559 Elo+
Solo
Yu Huang
Yu Huang
Matccar
Yu Huang
Level 129
God Stats
2W - 2L
1,582 SR
Queue Stats
153W - 155L
1,532 Elo+
Solo
Pele
Pele
MidniteGio
Pele
Level 160
God Stats
1W - 6L
1,103 SR
Queue Stats
360W - 339L
1,506 Elo+
Solo
Geb
Geb
boombhole
Geb
Level 147
God Stats
543W - 449L
1,522 SR
Queue Stats
715W - 676L
1,435 Elo+
Solo
Izanami
Izanami
desecho_opcional
Izanami
Level 150
God Stats
4W - 11L
1,328 SR
Queue Stats
483W - 459L
1,489 Elo+
Solo
Team Averages
Level 182
1,407 SR
1,504 Elo+

VS

Team Averages
Level 100
1,597 SR
1,491 Elo+
Raijin
Raijin
 
Raijin
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
DaddyTyra
Chiron
Level 69
God Stats
3W - 1L
1,701 SR
Queue Stats
97W - 77L
1,514 Elo+
Solo
Gilgamesh
Gilgamesh
HashHeatinDabber
Gilgamesh
Level 47
God Stats
4W - 1L
1,607 SR
Queue Stats
59W - 79L
1,440 Elo+
Solo
Mulan
Mulan
Seranwrap0402033
Mulan
Level 124
God Stats
1W - 2L
1,500 SR
Queue Stats
116W - 105L
1,524 Elo+
Solo
Bacchus
Bacchus
Und3rArmour12846
Bacchus
Level 128
God Stats
3W - 1L
1,676 SR
Queue Stats
313W - 308L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
LeeRogers
Zhong Kui
8
2 / 1 / 0
4,027
671
1,154
3,648
3,489
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Yu Huang
Matccar
Yu Huang
7
0 / 2 / 0
3,738
623
1,471
3,697
953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

5
0 / 2 / 0
3,237
540
447
3,883
823
Heavy Mace

Heavy Mace

+30
Physical Power

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

6
0 / 0 / 0
3,892
649
2,121
4,583
2,624
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

6
0 / 0 / 0
3,645
608
2,589
2,523
689
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
8
4 / 0 / 1
4,857
810
3,273
3,805
971
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
DaddyTyra
Chiron
7
0 / 0 / 0
3,576
596
2,087
3,459
820
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gilgamesh
8
0 / 2 / 1
4,653
776
1,556
5,413
2,088
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
1 / 0 / 1
4,084
681
1,722
3,383
1,295
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 0 / 0
3,924
654
2,503
3,959
2,701
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
8
2
Kills
5
5
Deaths
2
0
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
4
0
1
4.5
W
Chiron
DaddyTyra
Chiron
0
0
0
0
W
Gilgamesh
0
2
1
0.25
L
Zhong Kui
LeeRogers
Zhong Kui
2
1
0
2
L
Yu Huang
Matccar
Yu Huang
0
2
0
0
L
0
2
0
0
W
1
0
1
1.5
W
0
0
0
0
L
0
0
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,782
Damage
11,141
18,334
Taken
20,019
8,578
Mitigated
7,875
6,614
Healing
5,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
3,273
321
0
1,367
3,805
971
38
1,253
2,552
17,712
819
W
Chiron
DaddyTyra
Chiron
2,087
1,001
109
1,394
3,459
820
0
681
2,778
0
22,706
W
Gilgamesh
1,556
412
0
649
5,413
2,088
0
968
4,445
0
27,365
L
Zhong Kui
LeeRogers
Zhong Kui
1,154
333
0
1,175
3,648
3,489
0
50
3,558
15,782
1,594
L
Yu Huang
Matccar
Yu Huang
1,471
236
0
838
3,697
953
0
2,150
1,239
16,752
810
L
447
106
0
1,023
3,883
823
0
623
3,166
0
11,094
W
1,722
346
0
654
3,383
1,295
0
396
2,987
0
25,666
W
2,503
661
0
1,795
3,959
2,701
0
1,256
2,703
9,996
0
L
2,121
25
113
2,046
4,583
2,624
0
1,356
3,227
9,170
0
L
2,589
2,083
0
1,419
2,523
689
0
1,147
1,376
0
27,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,539
Gold Earned
21,094
155
Minions Killed
207
0
Camps Cleared
0
592,022
Distance Traveled
642,953
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
4,857
810
33
6
0
135,673
2
W
Chiron
3,576
596
48
8
0
110,118
0
W
Gilgamesh
4,653
776
57
10
0
130,093
0
L
Zhong Kui
4,027
671
22
4
0
95,263
0
L
Yu Huang
3,738
623
37
6
0
115,494
0
L
Pele
3,237
540
27
5
0
119,650
0
W
Mulan
4,084
681
50
8
0
136,518
0
W
Bacchus
3,924
654
19
3
0
130,551
2
L
Geb
3,892
649
10
2
0
145,850
0
L
Izanami
3,645
608
59
10
0
115,765
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role